Relz - The Bathing Mod V2!

Post » Fri May 27, 2011 6:01 pm

For those who have been waiting... and everyone else, too! :)
It is my pleasure to announce... The Bathing Mod v2!

It can be found here, along with some nice screenshots:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8304

Description:
Extensively upgraded, and with all known issues addressed, this mod aims to be the ultimate in morrowind bathing technology.
This mod had been fully spellchecked, and has been fully rebalanced.
Also included is a new bathtub model by Korana, and new custom icons, made by me.
This plugin is a complete package, and neither requires, nor is compatible, with the original, or the patch for it.

This mod has been designed to be compatible with both "Necessities of Morrowind" and "Galsiah's Character Development",
but does not require either of them.

NEW: New and improved compatibility plugins for Korana's "Ascadian Rose Cottage" and "Provincial Bath Shoppe" mods.
The Ascadian Rose Cottage patch has been cleaned and updated, and has been adjusted to conform to the new standards for Stinkers v2.

Likewise for Provincial Bath Shoppe,
which also now adds it's white "Better Bodies" bathrobes to all soapsellers.
(Be sure to use Better Bodies with these, or there will be severe clipping issues.)

If you want other bathrobe colors, just go on down to the "shoppe".
Note: The Ascadian Rose Cottage patch is to be used with BOTH the Ascadian Rose Cottage mod, and Stinkers v2.
However, the new Provincial Bath Shoppe plugin is meant as a replacement for the original Provincial Bath Shoppe plugin, and the new one is NOT compatible with the old one.

The new Provincial Bath Shoppe plugin REQUIRES both the old plugins files,
(EXCEPT for Provincial_Bath _Shoppe_v1.esp)
and Stinkers v2.

Also available is a modder's resource plugin, which will allow other modders to easily add objects from this mod to theirs, for intercompatibility.
You can use this to add features of this mod to yours, and then if your mod is used alongside mine, those features will be useable to meet this mod's requirements. Even better, your mod will still be able to be used without mine, for those who want to use your mod, but don't want this one.

Links:
The original mod:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3782
The original mod's patch:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3932

Optional Links:
Balmora Expansion:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=373
Better Bodies:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=213
Galsiah's Character Development:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2030
Necessities of Morrowind:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3027

For more information and download links for Korana's mods, look here:
http://korana.elricm.com/Index.htm

Change Log:

NEW IN v2.0:
Entire mod extensively re-balanced.
Spelling and grammar completely edited.
All added NPCs now have unique names, no mysterious people named "Bather".
New soapsellers, and the "Stinkers Patch" is incorporated.
The Healing Bath of Mournhold now matches the rest of the city.
The "Bathing Soap" and the "Resolve" scented soap now have unique textures.
All soaps now have unique icons.
The scented soaps, and special baths have all had their effects rebalanced.

For example, here is the new stats for the scented soaps:

- Tigers Tail (fortify agility 5pts, jump 5pts, sanctuary 10pts)

- Star Ice (fortify willpower 5pts, fortify magicka 30pts, telekinesis 30pts)

- Moonflower (reflect 10pts, detect enchantment 30pts, detect key 30pts)

- Sea Breeze (swift swim 10pts, fortify fatigue 15pts, feather 10pts)

- Divine (Light 10pts, fortify personality 5pts, resist normal weapons 5pts)

- Ocean Deep (water breathing, fortify speed 5pts, detect animal 30pts)

- Midnight Musk (chameleon 5pts, night eye 10pts, fortify luck 5pts)

- Resolve (fortify endurance 5pts, resist paralysis 10pts, resist magicka 10pts)

NEW: A new alternative plugin, for users of Balmora Expansion.

This is to be used INSTEAD of the original "Stinkers.esp" plugin, and is not compatible with it.

It still requires all of the files from the original package, except for Stinkers.esp.

"StinkersBE.esp" must load BEFORE Balmora Expansion in your load order.

It has been date-adjusted for this purpose.

NEW!: New patches for Ascadian Rose Cottage, and Provincial Bath Shoppe.
Also, a modder's resource plugin.

As always, I hope everyone enjoys my work as much as I enjoyed making it. ^_^
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gemma
 
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Post » Sat May 28, 2011 1:01 am

Wow - memory lane! Thanks for doing this :)
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Eileen Müller
 
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Post » Fri May 27, 2011 9:25 pm

You're welcome! :D
(I even have an update planned for this, sooner or later.)

While I was doing this, I also did one more mod, my new Hlaalu house mod.
(It's the Hlaalu equivilent of Wizard's Rest.)
It's already done, it's just waiting to be approved on PES.
It should be out in the next day or two.
(When it is approved, I'll post a topic for it as well.)

When it comes to modding, I've practically been on fire recently! :flamethrower: ;)
Even now, I'm beginning to plan my next project.

I don't want to move on to my "Wizard's Rest equivilent" for House Redoran yet,
but I really want to work on another house mod... something good.

Hmm... What to do next? I'll think of something! ^_^
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Siidney
 
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Post » Sat May 28, 2011 5:39 am

Thank you for this, Gaius Atrius. :thumbsup: Much appreciated.
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stevie trent
 
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Post » Sat May 28, 2011 6:25 am

Sounds interesting.
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Jamie Moysey
 
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Post » Sat May 28, 2011 5:28 am

Hi Gaius:) Thanks for this, I remember how disappointed I was years ago when I first tried this mod (also I may have missed something, I was so young!...)

The bathing mod V2 is downloaded and in my folder 'play', full of the mods I want when I finally get to play.

Anywho, I'd love to make PE compatible with your bathing mod but all my bathtubs are already scripted like so:

Begin aa_bath_script        short doonce        if ( aaBathControl == 0 )        if ( doonce == 0 )            Disable            set doonce to 1        endif    else        if ( doonce == 1 )            Enable                set doonce to 0        endif    endif        if ( OnActivate == 1 )        MessageBox "You feel refreshed."        Cast "aa_bathspell" Player        set aaBathControl to 0    endif    End

My first guess is to delete my if OnActivate section and replace it by your bathscript but you're scripting skills are way beyond mine. Pretty please, can you merge our 2 scripts so they play nicely: a little restore fatigue spell doesn't compared to a bath with scented soap!
Also, I'll change my maid's service so she provides a random soap a day.

Thanks again for this mod, looking forward to the next one ;)
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Queen
 
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Post » Sat May 28, 2011 12:11 am

To Danae:
In the comments on PES posters have notified me of several minor issues with the mod.
Namely, that it makes use of the AddToLevelledLists function.
Since that feature is not necessary, I'm going to remove it.

Also I'm going to try to revamp the bath scripts, to cast their effect, instead of setting it as an ability.
This will allow me to add "Fortify Skill" effects to the baths and soaps,
without causing issues with GCD.

I used to have some of the soaps and baths set with Fortify Skill effects,
but since this mod sets its effects as abilities, like birthsigns do,
if you use Galsiah's Character Development, using soaps and baths with these
effects on them would make GCD think you've been training, and level you up.

While I'm doing this, I'll be happy to work on a script for you. :)
I'll start work later today.
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Michelle Smith
 
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Post » Fri May 27, 2011 8:18 pm

To Danae:
In the comments on PES posters have notified me of several minor issues with the mod.
Namely, that it makes use of the AddToLevelledLists function.
Since that feature is not necessary, I'm going to remove it.

Also I'm going to try to revamp the bath scripts, to cast their effect, instead of setting it as an ability.
This will allow me to add "Fortify Skill" effects to the baths and soaps,
without causing issues with GCD.

I used to have some of the soaps and baths set with Fortify Skill effects,
but since this mod sets its effects as abilities, like birthsigns do,
if you use Galsiah's Character Development, using soaps and baths with these
effects on them would make GCD think you've been training, and level you up.

While I'm doing this, I'll be happy to work on a script for you. :)
I'll start work later today.

Hi, I can wait since PE won't be ready for release until, well, a while.
I've been thinking about the script and since it's only the water that is scripted maybe I could attach your script to the bathtub and allow your script to work only when the water is there (aaBathControl == 1). That might make things simpler?

I've just seen your new house mod, sweet! (off to PES to rate it)
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Lucky Girl
 
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Post » Sat May 28, 2011 7:52 am

Yes, that should work nicely.
I still need to polish up the Bathing Mod's scripts a little, though.
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A Dardzz
 
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Post » Sat May 28, 2011 7:19 am

Cool, looks nice. :thumbsup:
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SexyPimpAss
 
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Post » Sat May 28, 2011 8:40 am

Nice work! :goodjob:

I started a new character and I really enjoy not being a stinker.

I'm glad to see that you were able to incorporate the pre-existing bath house in Balmora Expanded. I had some problems with the landscape in Balmora. So I used TESAME to eliminate the landscape changes from the Bathing Mod and now all is well. I considered just changing the load order, but I didn't know how that would affect the bath house.

Soon my character will be heading to Mar Gaan to meet my 'nymsake and enjoy a relaxing bath after the long and dusty journey. :)

Thank you for your effort.
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Juan Cerda
 
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Post » Sat May 28, 2011 1:00 am

Landscape issues? Odd.
I noticed it myself, so I re-dated my esp to go before Balmora Expansion.
Your copy of BE must have been dated differently from mine.
Maybe I should go back and re-date the plugin again...

Edit: Or just remove the landscape changes.
(I didn't add them intentionally.)

I'll fix that in the next release.
Thanks for the report!
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Makenna Nomad
 
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Post » Fri May 27, 2011 10:24 pm

Landscape issues? Odd.
I noticed it myself, so I re-dated my esp to go before Balmora Expansion.
Your copy of BE must have been dated differently from mine.
Maybe I should go back and re-date the plugin again...

Edit: Or just remove the landscape changes.
(I didn't add them intentionally.)

I'll fix that in the next release.
Thanks for the report!

I didn't notice your instructions on PES about load order. I'm sure that would take care of the problem. I've heavily modified my version of Balmora Expanded and that probably accounts for the different dates.

Thinking about it, that isn't the reason for the different dates. I changed the date on Stinkers-BE so that it would play nicely with the Bitter Coast Compilation. Once I changed it to load after BCC that made it load after Balmora Expanded too.
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Quick draw II
 
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Post » Sat May 28, 2011 6:33 am

Oh, so there's no problem then?
That's great, one less thing to fix. ;)
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Lisa Robb
 
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Post » Sat May 28, 2011 6:13 am

If you didn't intentionally alter the LAND records then I'd strongly suggest removing them, that's one major cause of conflicts with other mods. Balmora is a popular town to mod so the most you can do to minimise your mod's impact the better. If it works OK with BE then that's no guarantee it'll work OK with all those other mods. Just my 2 pfennig.
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Alan Cutler
 
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Post » Sat May 28, 2011 3:07 am

I have posted a new update on PES:

New!: 03-14-2010
I have fixed the AddToLevelledList issues, fully removing that feature from "Stinkers.esp", and "StinkersBE.esp".

I have also discovered an issue with Fylberding not selling his soaps, due to BE itself changing his class.

I have provided an addon which corrects this. It is dated to load AFTER BE,
and requires BOTH BE, and "StinkersBE.esp".
It is in the StinkersBE package.

Also, I have removed problematic Levelled List entries from the Modder's Resource plugin, so if you downloaded it, please re-download a fresh copy.

(grVulture had accidentally put various copies of unique, and quest related items in them, like the "Vial of Quarra Blood", and I missed it until now.)

Also, I have decided not to change the way the spell effects are implemented.
It would cause too many problems, and PCs with active "Spell Absorption" effects, like those with the "Atronach" birthsign,
would usually absorb the effects, defeating the function of the soaps and baths, if I changed the abilities into spells, like I was planning.
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KiiSsez jdgaf Benzler
 
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Post » Fri May 27, 2011 6:38 pm

I have posted a new update on PES:

New!: 03-14-2010
I have fixed the AddToLevelledList issues, fully removing that feature from "Stinkers.esp", and "StinkersBE.esp".

I have also discovered an issue with Fylberding not selling his soaps, due to BE itself changing his class.

I have provided an addon which corrects this. It is dated to load AFTER BE,
and requires BOTH BE, and "StinkersBE.esp".
It is in the StinkersBE package.

Also, I have removed problematic Levelled List entries from the Modder's Resource plugin, so if you downloaded it, please re-download a fresh copy.

(grVulture had accidentally put various copies of unique, and quest related items in them, like the "Vial of Quarra Blood", and I missed it until now.)

Also, I have decided not to change the way the spell effects are implemented.
It would cause too many problems, and PCs with active "Spell Absorption" effects, like those with the "Atronach" birthsign,
would usually absorb the effects, defeating the function of the soaps and baths, if I changed the abilities into spells, like I was planning.



Been trying this Mod, seems fine so far. I bathed but haven`t left it long enough to stick yet. Only problemi found was with the Romance mod. i Romanced a woman in the bath (multi-six baths- hooeee!) and asked her to follow. she followed but never put on any clothes... hmmm. I know, this was not designed with the player taking a girl out of the place! but Oh well.

Good mod. i`ll download the update.
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Hot
 
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Post » Sat May 28, 2011 3:12 am

I can't waitto take a bath, I stink!! :D

Thanks a lot for sharing this and keep up the good work!
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Princess Johnson
 
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