I tried making a mod "add-on" to allow you to cut up fallen branches for use with MC. The trees themselves wouldn't need to respawn, but they'd drop a branch semi-randomly every so many months. Sadly, my abilities at making a branch that resembled anything "natural" weren't up to the task, so all I've got to show for the effort is some concept scripting on a tree trunk that drops logs at your feet when you swing an axe (any axe) at it. The idea was to have woodcutting cause "normal" wear on an axe, and mining cause wear on a pick, but the CS won't allow direct access to modify weapon condition. Having the script check for the weapon type went fine, but using a Disintegrate Weapon effect to damage it didn't work the way I thought it should. I even tried converting the branches into creatures momentarily so you'd make a normal "attack" on it, which would in theory gradually wear out the weapon, but that caused other issues.
Maybe TES V will have a better CS......
Maybe TES V will have a better CS......
Kovacius , check out the Armorer mod by Indestructable . It uses the same form of script you were describing with ore bodies actually being alive and there fore causing the miners pick ( a special one available from npc's added by the mod ) to deteriorate . Of course , that had its draw-backs as the player couldn't rest near to a mining site as they were still being targeted by a hostile . The problem with trees not re-spawning was what finally annoyed my enough to drop Morrowind Complete . And that there was some lag around well forested areas . I agree with an above posted comment about too many mineable rocks also . And for those who play MC there is a mod that adds a crafting book in game that has all the crafting info required . Its called Crafting Book and its by Cabuis . Its one of several add-ons to MC that I run . There's another one that adds MC content to Tamriel Rebuilt by some one who's name momentarily slips my mind :rolleyes: ( Sorry , Kovacius , couldn't resist ! )