Region - generate objects

Post » Sat May 28, 2011 1:51 am

Hi. I'm sure Iv done something wrong here, but I have no idea what!

New Worldspace (pretty big).
New City (Pretty big) with a nice wall all the way around it, but inside the same worldspace (open city)
City surrounded by region so it has a name when exiting buildings
Outside city walls (quite close) another region with trees and rocks etc (Copy data for existing region)
Generate objects for this region
Objects generated, and looking good.
Added some ground texture around the edges to close up the gap to the wall
Copied a few trees and bits to bring close to the wall
Saved/Exit
Used TES4qLOD to generate LOD objects for testing
Copied files across
Tested........

From inside the city the trees look okay, peeking above the wall. However, as I approach the wall or the gate, the trees closest to me vanish, revealing those behind them. If I run into the 'forest' the trees will vanish as I run at them until I have gone all the way through that region. This is exactly the opposite behavior that is seen with the ground, which is not visible at distance, but snaps in as I run toward it.

In some cases where there are hill I will see the distant trees as the closest ones vanish, and they will be standing in the air because the land hasn't appeared yet! Then the land snaps in and a short while later the trees vanish to reveal the next lot!

What did I do wrong and how do I fix it!

Cheers

MVK
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Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Fri May 27, 2011 11:24 pm

Are you using a parented worldspace, like Tamriel for the LOD terrain? If so, it's because the trees exist in the LOD, but don't exist within the actual worldspace. Unfortunately, I don't think you can have both a parented worldspace and the ability to have an open city without some doubling.
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Theodore Walling
 
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Joined: Sat Jun 02, 2007 12:48 pm

Post » Sat May 28, 2011 12:03 am

No that wasn't it! Doh! I had the same worldspace loaded from a different version of the file! I must have clicked it by mistake during loading. Once the correct worldspace is loaded alone the trees are just fine!

Cheers anyway

MVK
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jessica Villacis
 
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Joined: Tue Jan 23, 2007 2:03 pm


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