Realistic graphics or more artsy?!

Post » Sat May 28, 2011 7:33 am

if the landscape was as wierd and as quirky as morrowind was, i think photorealism is the way to go


the game would SERIOUSLY lack immersion if it looked like a cartoon. terrifying enemies would be pathetic if they looked like they were painted
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jessica sonny
 
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Post » Sat May 28, 2011 3:51 am

I don't understand. I've read about the uncanny valley and I get why it would be unnerving to see a realistic human robot, but I don't think I would ever have a problem with good game graphics. I mean it'snot like they could have graphics better than say the movie Beowulf or Polar Express in a game for many many years, and neither of them made me uncomfortable with the animation.

The idea behind the uncanny valley is that things look so real, yet there is something off, not quite right, something beyond "robotic" humans. Its one of those things that may not seem like a big deal, but it really is. You don't know how bad it is till you experience it.

If you have seen Tron, then remember Flynn's face as a real person, and the CG one they made to make him look young. There was something off about the CG face despite having done full face motion capture.
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Dale Johnson
 
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Post » Sat May 28, 2011 4:02 am

S.T.A.L.K.E.R. was immersive and the graphics were not photorealistic. Immersion is not contingent on graphics alone, it's everything. Unmodded Morrowind has terrible graphics by today's standards, but it was the game that immersed fans.
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NAtIVe GOddess
 
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Post » Fri May 27, 2011 7:04 pm

I liked how shivering islands looked like. But I'd limit the artsy to places it fits. Magical caverns, haunted landscapes, that kind of thing. In morrowind you often entered a normal looking cave and ended in an artsy corprus infected hellhole. And that was awesome! So I voted for mixed. Give me some photorealistic wilderness and some artsy "special" and I'm happy.
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Timara White
 
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Post » Sat May 28, 2011 5:36 am

Realistic is good. But all games are stylized, every studio has their own texture style. Remember how green and overly colorful Oblivion was? And that wasn't stylized?
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Lauren Graves
 
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Post » Sat May 28, 2011 5:56 am

I voted in between, not because I want a little styralized, but because I'd like something to the overall nature of the place to feel alien and strange (yes, like morrowind).
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Kitana Lucas
 
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Post » Sat May 28, 2011 8:04 am

The idea behind the uncanny valley is that things look so real, yet there is something off, not quite right, something beyond "robotic" humans. Its one of those things that may not seem like a big deal, but it really is. You don't know how bad it is till you experience it.

If you have seen Tron, then remember Flynn's face as a real person, and the CG one they made to make him look young. There was something off about the CG face despite having done full face motion capture.


I haven't seen the movie, but looking carefully in the trailer at least it doesn't seem weird. In fact from the (admittedly short) shots of him I could not notice any imperfections.

But how would it be worse than having even less realistic ones? There's just more that's not quite right, so why would it be better?
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Sammygirl500
 
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Post » Fri May 27, 2011 10:58 pm

This thread suffers from differing opinions of the difference between realistic and artsy.
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Bethany Short
 
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Post » Sat May 28, 2011 7:17 am

As long as it doesn't look like Anime I'm happy.

Somewhere in the middle is what I voted for. Trying for too realistic usually goes badly (uncanny valley, etc.), too stylized and you end up with Anime.

Fairly realistic with subtle stylized elements would be perfect.

*Note. Not a bash on Anime fans, it's great for you, I don't like it. At all. Fortunately opinions are like [censored]s, we all get one.
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Liv Brown
 
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Post » Sat May 28, 2011 3:19 am

If I want realistic I go and look out of the window, and hey! It's even snowing outside! I like fantasy game to have somewhat artsy graphics, (I mean how do you draw a realistic elf, it's not like they actually exist to) but I wouldn't want it to be overly stylized, something SI style would be good.
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W E I R D
 
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Post » Fri May 27, 2011 11:04 pm

Realistic rendering, artsy design.

Yep. +1 internets to you
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keri seymour
 
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Post » Fri May 27, 2011 10:10 pm

I haven't seen the movie, but looking carefully in the trailer at least it doesn't seem weird. In fact from the (admittedly short) shots of him I could not notice any imperfections.

But how would it be worse than having even less realistic ones? There's just more that's not quite right, so why would it be better?

While the face looks good, the movements are not robotic, but they look awkward. It is noticeable, at least for me, that it is not real. Perhaps it is one of those perspective that comes from digging in to such things more-so then the average person. And that is not a knock on you or anything at all. Its just like since I do modeling, I notice the physical details of models more then I used to.
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Chica Cheve
 
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