WIP - TDW's Unique Places

Post » Sat May 28, 2011 6:08 am

Yap, but I think I'll rather make a more natural version of this, like a very old shack, covered with some moss and lichen, some grass and fern. Maybe I could make a moving tavern and place it in some nice environment!!! :)


TheDaywalker :rock:
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Fri May 27, 2011 7:05 pm

Here's something new I'm actually testing. Animated tarpits, lava and similar. This is just a test, animation has to be improved and additional to the morphings I will test some animated texture on the surface. Do you think there's any use for something like that?

http://www.youtube.com/watch?v=t5_iBYhrd5M


TheDaywalker :rock:
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Sat May 28, 2011 1:35 am


Do you think there's any use for something like that?
Oh yes :nod: I would tone the "bulging" down a bit though.
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Fri May 27, 2011 10:02 pm

Ok, animation is ugly, but this was just quickly set up for testing. I'm planning to have it look more natural and I'll make some luiquid splashs come out the expanding bubbles too. Maybe I could also retexture a fountain and make it black like an oil well. Got some further ideas in mind!!! :)

This mesh is just a square plane in CS and can be stacked together just like the other planes (lava, scum...). I will take off collision, so you can walk through the bubbling tar.


TheDaywalker :rock:
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Fri May 27, 2011 10:28 pm

Ok, here's what I'll be working on next: Animated gates and doors, cause I think the game is really lacking these!!! Here's first exemplar, I'll make various others soon!!! ;)

http://www.youtube.com/watch?v=6udSYn-w-UQ


TheDaywalker :rock:
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Sat May 28, 2011 8:39 am

http://www.youtube.com/watch?v=3uU7lkV6iKA

Wonderful stuff.
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Sat May 28, 2011 9:17 am

That gate is awesome! It reminds me of Vivec (with the split down the middle) which in turn makes me think that you should replace the portcullis at Ghostgate with this :D
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Sat May 28, 2011 6:07 am

That gate is awesome! It reminds me of Vivec (with the split down the middle) which in turn makes me think that you should replace the portcullis at Ghostgate with this :D

That would be pretty cool.

And Vivec is exactly what I thought of when I saw the face :)
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Fri May 27, 2011 8:33 pm

Ok, here's what I'll be working on next: Animated gates and doors, cause I think the game is really lacking these!!! Here's first exemplar, I'll make various others soon!!! ;)

http://www.youtube.com/watch?v=6udSYn-w-UQ


TheDaywalker :rock:

fantastic!
I can see myself finding that door in the middle of nowhere and having to do a quest or answer a question in order to open it and get whatever is inside!
but you're not doing quests so I'd have to try it myself! reminds me of fable :D
User avatar
Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

Post » Sat May 28, 2011 2:57 am

Glad you like it!!! I'll model some further exemplars with different themes like good, evil, floral, mystic... :)

Well, just made a spontanious travel to Ebonheart. It was already late at night when I arrived and all was quiet and peaceful, but then all of a sudden I saw some strange light at the horizon, but best look yourself... made some video!!! :)

http://www.youtube.com/watch?v=5GPG1d1Xo0k


TheDaywalker :rock:
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Sat May 28, 2011 6:04 am

And again new stuff for the ressource package, added something unique to the Ashlands. You can check it out on youtube as usual!!! :)

http://www.youtube.com/watch?v=KsrPoeSAoVU

PS: Special THX goes out to Chainy, who did all the scripting for this one!!!:) Great job!!!:rock:


TheDaywalker :rock:
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Fri May 27, 2011 6:57 pm

And again new stuff for the ressource package, added something unique to the Ashlands. You can check it out on youtube as usual!!! :)

http://www.youtube.com/watch?v=KsrPoeSAoVU

PS: Special THX goes out to Chainy, who did all the scripting for this one!!!:) Great job!!!:rock:


TheDaywalker :rock:

that looks fantastic! I think it would look good with a pulsing blue light or something.
but... what's on your face?!
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Sat May 28, 2011 12:21 am

There alraedy is a pulsing blue light, but the problem is, it is an exterior, so at daytime and early evening it is not dark enough inside the cave to see it clearly. Dark lights I don't like very much, cause the let things look very odd!!!


TheDaywalker :rock:
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Fri May 27, 2011 6:38 pm

:poke: This. Looks. AMAZING :drool:
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Sat May 28, 2011 8:34 am

The release is coming close, but til then I'll add some new stuff once again:

Made a miniature windmill for decoration and a kind of wishing well with some new water meshes. The vent of the mill will be available in large size as single object, so you can turn any house into a windmill if you like. I'll make some further water meshes for this ressource, but I also wrote a tutorial on how to do it yourself (Blender basics required!!!).

Tutorial can be found here:

http://www.gamesas.com/index.php?/topic/1081904-tutorial-animated-textures-with-blender/


New Youtube video (windmill and wishing well):

http://www.youtube.com/watch?v=OyV6HrLkyeY


PS: I want to make the well an activator that has a script which does following: You klick the well and a message box opens. You get asked if you want to spend some of your gold. If yes gold is subtracted from inventory and some good magic effect is added to the player temporarily. There should be also a small chance for a negative effect, maybe 5%. The player should be only able to use the well once a day!!!

Any volunteers??? :)



TheDaywalker :rock:
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Fri May 27, 2011 9:50 pm

The new pieces look fantastic, DW :D !
Great Job :goodjob: !
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Sat May 28, 2011 9:52 am

Thx my friend!!! ;) I made a small album of all the models, which will be featured in this ressourve sofar. Some more will be added this week. As I already said you can post wishes for certain models, except full armor sets or rideable dragons with fire breath!!! :)

http://img202.imageshack.us/g/headgate.jpg/


TheDaywalker :rock:
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Sat May 28, 2011 12:23 am

One question. What is http://img30.imageshack.us/img30/1497/dwemeraniwingx.jpg? :)
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Sat May 28, 2011 12:07 am

That is an animated wing, you can attach to the flying city models I made. Isn't it just beautiful?!! :)


TheDaywalker :rock:
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Previous

Return to III - Morrowind