oblivion you could do the spin attack which has a chance of disarming. I think they should bring them back, but
also have perks for attributes, like when you get agility 50, you can do a side step or something. Maybe if they feel
ambitious, they could make a perk for every 20 levels instead of 25, or maybe even every 10 levels. But then they'd
have to come up with a bunch more perks.. OR if they have it like oblivion (every 25 lvls), they should make some of the ones better,
like the athletics perks were pretty much useless because they made it so fatigue didnt go down when running, and
fatigue meant nothing in oblivion, except you did like 1 damage less if you were empty on fatigue - big freakin deal.
Some sweet magic perks would be like once you got 50 destruction you can use area effect spells that are bigger then
5 feet or something, or once you have 75 you can do spells that make an area explosion around you (daggerfall style)
once you got 100 destruction you could do crazy spells that come from the sky like a metor shower or something
badass. 100 restoration would give you like badass divine style spells where the spell comes from the sky. And
they could make all these perks work with their make your own spell style, you just couldnt make a spell that
exploded around you unless you have the required level...
Also for perks, they should have perks that you can earn from people (like new vegas unarmed perks) so you learn
different attacks from people - or instead of making it a perk make it more a "style". So if you got like the samurai
style (whatever you'd call it in TES terms) from some guy who trains with blades, it will make it so if you use blade
weapons your guy attacks, blocks and moves like a samurai and you can use 1 handed weapons in 2 hands, giving
it a bonus to something (dont know the mechanics of the new game so they'd have to figure that out), or you could have
the william wallace style (medieval) and your character holds his weapon differently, does differnt attacks. (almost like
Demon's souls style)
Also another thing, a little on topic, but a little bif off topic is with this new engine - you think they're gonna have
a better first person, like condenmed and condemned 2 style (best first person mechanics ive seen in any game so far)?
And if they did have a better first person like that, they should make the acrobatics perks badass, so if you had 100
acrobatics you could not only jump off water, BUT you would be able to do all the crazy [censored] you can do in Mirror's Edge
(if you guys have played that game before its pretty much got the prince of persia/assassins creed platforming, but its all in first person)
like climbing up walls and running across walls and how you can slide on the ground (though that would probably be an agility perk).
And if you had 100 unarmed, you'd be able to do all the crazy fist fighting like you can in Condemned 2: bloodshot, PLUS have perks that
can make you disarm people (almost like mirrors edge taking the guns out of their hands, but instead would be swords or whatnot) That would
definitally make the unarmed skill alot more useful and the acrobatics skill would be sweet ass, and everyone knows how hard acrobatics was
to get up in oblivion, so i think it'd be fair to be able to do all that stuff once you got 100 acrobatics, which would take a long ass time..
Anyway, the whole idea with the perks is to make the game a completely different way of playing depending on what skills you have and what
level they are. So an unarmed person with acrobatics would be a crazy ass ninja and would require a more "action" style of playing a game because
they're character is supposed to be a badass ninja who can snap people's necks (sneak + unarmed perk) as opposed to having the speechcraft
mage person who would end up playing their game a complete different style. Really, thats what RPGs are all about, if you want action, you make
a badass action character who kicks ass and takes names, if not, you dont make a character who solves his [censored] peacefully..
There are really infinite possibilities with this stuff, but its all stuff that CAN be done.. Question is, are they too far along the game to
impliment things like this, or what?