Oh and for a change, the computer version should NOT be limited by what the consoles can do.
I agree with this to an extent.
MW's menu system was only encumbered by the fact you had your small character sheet, inventory, and spellbook access icons on one side of the screen and the map access icon on the other side. Moving around on a 42" TV in 1080p kinda gets to be a pain having to move across my whole screen to get at each different menu access icon. So the F1-F4 hotkey shortcuts from OB are actually helpful in that respect, also holding the number keys (1-8) to assign a hotkey item in OB, IMO, is also an improvement over MW. Bringing back the spell deleting feature from MW is a must as well as being able to drop quest items when you are actually done with the related quest. Also, being able to move your menu windows like in MW for the PC version should be brought back and just add the F1-F4 shortcut hotkeys.
From Oblivion, just clicking on the item in menu to use it was much simpler than in MW where you had to pick it up, specify how many items you want to use and then drag it over your character for
consumsion consumption. The only item dragging feature that should be brought back from MW is the capability of specifically placing your item on the counter/ table or whatever while the menu is open and add the grab button/ feature from OB as well. Just don't make it a crime just for picking it up. If the object is moved a considerable distance or picked up directly into a person's inventory, then make it a crime if it's stolen, then again I suppose that could easily be turned into an exploit.
One BIG element I've come to realise that I miss from MW, is immersion. Even being a veteran TES player, I'm
still finding myself overwhelmed by MW's total quest and world immersion. I actually stuggle in deciding which order I want to do things between leveling my character and actually doing some quests once in a while, thankfully not tediously limited by level scaling. I can go for the best items when I think I'm capable and not have to level my character all the way to the max just to get the "best version" of whatever item. Although the skill level perks were an interesting touch in OB. Ironically enough, I'm finding the annoying loading times from a save game in MW requiring some patience, causing me to actually play through my mistakes instead of just reloading all the time (yes I dislike load times that much). Then again, me reloading my character save a lot less in MW may also be because MW seems more stable (less "buggy") and MW has far less level scaling than OB. MW actually makes you develop your character so they are strong enough to get some higher end items or MW forces you to use ingenuity more to succeed.
Well, there are a few more specifics for Beth (if they're reading this) from me while I try my hand at some constructive criticism and freshly playing MW again.
Edited for spelling error(s).
Just thought: would also be nice if Beth brought back the fatigue system from MW where running actually consumed your fatigue meter. Though, remove prices being effected by fatigue. Make it harder to succeed in a price negotiation when bartering, but playing MW again, I notice my transportation costs by boat or silt strider was higher when my fatigue bar was low. So if I stood there letting my fatiuge bar catch up again, my trip cost less than when my character was tired.