TES Risk!

Post » Sat May 28, 2011 5:40 am

So the other day I learned to play Risk. to be specific, LOTR risk. So today I thought, "what if there was a RISK game about tamriel? I know there are only like 9 providences, but they could be split. For example, Morrowind could be split into it's districts. Dunno about the units.
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Fri May 27, 2011 6:02 pm

I'll admit.... I'd play it! :embarrass:
User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Sat May 28, 2011 5:18 am

I would also play it :)
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Fri May 27, 2011 9:16 pm

That would be awesome. Beth, are you reading this?!
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Sat May 28, 2011 2:44 am

The units would be infantry, cavalry, and battlemages.
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Fri May 27, 2011 8:11 pm

Ah great another board game my family can quarrel about ! I'd still buy it though!
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Fri May 27, 2011 5:46 pm

If someone makes one I will buy it.

What about a RPG boardgame? ex: Dungeons and Dragons with the die.
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Sat May 28, 2011 3:18 am

So what, Post-Apocalyptic Morrowind is Africa?
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Sat May 28, 2011 7:36 am

What about a RPG boardgame? ex: Dungeons and Dragons with the die.


I made myself one. :)

Using Warhammer Fantasy's ruleset, which I prefer to DnD. The longest part was getting all the lore and history.
It's easier than it sounds. I kept all of Warhammer's Skills, changing the names for some of them to fit the Elder Scrolls world. (Demon Knowledge replaced by Daedric Knowledge, etc)
Items are pretty much the same, the difference being the material used.
As for spells, all of Elder Scrolls spells are already in Warhammer. Just with different names.

I still have all of my documents, and my character creation manual I wrote. We played 3 sessions though. I lacked skills as a DM. (I believed that giving a side quest for each player, six in total, would be a good idea. Turns out it wasn't.)

Still, I think I'll go read what I had written again. Maybe plan a mission. :)
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Fri May 27, 2011 9:48 pm

If someone makes one I will buy it.

What about a RPG boardgame? ex: Dungeons and Dragons with the die.


Personally, I'd say that would work best, the series already includes RPG mechanics, although I'm not sure how well some of the more distinct mechanics of the series like the skill and leveling system would work on pen and paper, but it does give a bit of basis for what could be done, plus there's quite a bit of fluff to build spells, items, enemies, and so on upon.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Sat May 28, 2011 6:43 am

I'd prefer a Heroes of Elder Scrolls.
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Sat May 28, 2011 8:50 am

Anyone interested in playing or making a TES pen and paper RPG might want to consider reading http://www.gamesas.com/bgsforums/index.php?showtopic=1071890.
User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Sat May 28, 2011 3:37 am

I'd be as likely to play a TES-based Risk as any other type of Risk, so not very.

A PnP version of TES I would be interested in.
I think it would be fairly easy to convert TES character generation to the Runequest system. Combat and skills would be easy enough too. The difficulty would come with the magic system and the large amount of work to convert TES creatures to RQ, with a lot of testing required to make sure they are as powerful or weak as they should be. Then theres the materials for weapons and armour. In RQ there was bronze and iron (plus ocasionally bone, wood, stone) and iron was just tougher than bronze, it didn't do more damage.
User avatar
priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Fri May 27, 2011 10:54 pm

I made myself one. :)

Using Warhammer Fantasy's ruleset, which I prefer to DnD. The longest part was getting all the lore and history.
It's easier than it sounds. I kept all of Warhammer's Skills, changing the names for some of them to fit the Elder Scrolls world. (Demon Knowledge replaced by Daedric Knowledge, etc)
Items are pretty much the same, the difference being the material used.
As for spells, all of Elder Scrolls spells are already in Warhammer. Just with different names.

I still have all of my documents, and my character creation manual I wrote. We played 3 sessions though. I lacked skills as a DM. (I believed that giving a side quest for each player, six in total, would be a good idea. Turns out it wasn't.)

Still, I think I'll go read what I had written again. Maybe plan a mission. :)


1. How long did it take to make it?
2. Do you play with others nearby?

I never played a D&D game but always interested. My other cousin did tis, I should joined him.

Personally, I'd say that would work best, the series already includes RPG mechanics, although I'm not sure how well some of the more distinct mechanics of the series like the skill and leveling system would work on pen and paper, but it does give a bit of basis for what could be done, plus there's quite a bit of fluff to build spells, items, enemies, and so on upon.

Anyone interested in playing or making a TES pen and paper RPG might want to consider reading http://www.gamesas.com/bgsforums/index.php?showtopic=1071890.


Thanks all above for a reply. I will take a look at the link.
User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Fri May 27, 2011 6:09 pm

1. How long did it take to make it?
2. Do you play with others nearby?

I never played a D&D game but always interested. My other cousin did tis, I should joined him.


It took me maybe about a month, doing it in my freetime. All the rules come from Warhammer Fantasy, so that was not long to do. I did a bit of tweaking to fit TES, such as with magic resistances which I kept in % like in TES, rolling a D100 dice to determine if you resist or not.
All of the character generation is also copied off Warhammer. You choose your profession (Combat, Educated, Rogues), then randomly throw a dice which determines what is your job which then determines your starting equipment.
Any many other tweaks and things. Especially the cities. I decided to start the campaign in the Imperial City after Oblivion's events so that the players, mostly Oblivion players, were right at home. I needed to re-design the city to its true vastness, since Oblivion's Imperial City is way too small. :P
(Heh, I even included Thoronir and the Society, who accused the players of theft. This is what started and grouped the players together. Being wrongfully accused by a group of corrupt merchants.)

I played with my friends and brothers in the area. It was an 8 player game, which was way too much for an experienced DM like me. And it is why it failed. I'm tempted to redo it again though, with a smaller group and a better questline. And more preparation! :D
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Fri May 27, 2011 9:10 pm

What about a RPG boardgame? ex: Dungeons and Dragons with the die.

In high school my friends and I used to use a pnP RPG system called G.U.R.P.S. which stands for Generic Universal RolePlaying System by Steve Jackson Games. It was an RPG that allowed you to create whatever environment you wanted and provided you with the rules and character creation set so you didn't have to make up the game mechanics for a setting you wanted to create by yourself. To me, this would probably be the easiest system to use to create a TES PnP RPG. I used it to create a Fantasy RPG based on the Shannara series by Terry Brooks pretty easily.

note - yes, I know GURPS is a really stupid sounding name, but it was easily the most flexible RPG system I have ever played. And I played a lot of freaking RPG's in my youth. He also created a game called Car Wars that was totally awesome. It was kind of like Fallout only with really crazily armed cars in it.

edit - actually on topic now: yes, I would play a TES Risk.
User avatar
Mackenzie
 
Posts: 3404
Joined: Tue Jan 23, 2007 9:18 pm

Post » Sat May 28, 2011 7:27 am

In high school my friends and I used to use a pnP RPG system called G.U.R.P.S. which stands for Generic Universal RolePlaying System by Steve Jackson Games. It was an RPG that allowed you to create whatever environment you wanted and provided you with the rules and character creation set so you didn't have to make up the game mechanics for a setting you wanted to create by yourself. To me, this would probably be the easiest system to use to create a TES PnP RPG. I used it to create a Fantasy RPG based on the Shannara series by Terry Brooks pretty easily.

note - yes, I know GURPS is a really stupid sounding name, but it was easily the most flexible RPG system I have ever played. And I played a lot of freaking RPG's in my youth. He also created a game called Car Wars that was totally awesome. It was kind of like Fallout only with really crazily armed cars in it.

edit - actually on topic now: yes, I would play a TES Risk.


Oh yeah I kinda was going off topic with this, sorry OP and everyone. Just one question on G.U.R.P.S. , too may books (different categories) on this. Should I get the G.U.R.P.S. for dummies book? The stores don't have them, I would have to order it. If not, which G.U.R.P.S. book? Thanks.

I honestly don't really know anymore as its been over 15 years since I have played the game. I googled the GURPS for Dummies and I wouldn't pay for it myself. Unless you have never really played any type of PnP RPG at all, then it may be helpful. If you are really interested in it, I would go to their website and order the basic rule system and the book for a Fantasy Campaign setting as it would probably already have the rules for melee combat and magic in it. And maybe a Fantasy Bestiary, but the basic game should have the rules for creating your own monsters and NPC's already in it, and you would be able to generate TES monsters from that. But, I haven't touched a PnP RPG since 1994. Sorry I can't be of more help.


Thanks, you helped. I haven't played a PnP RPG.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Fri May 27, 2011 11:29 pm

Oh yeah I kinda was going off topic with this, sorry OP and everyone. Just one question on G.U.R.P.S. , too may books (different categories) on this. Should I get the G.U.R.P.S. for dummies book? The stores don't have them, I would have to order it. If not, which G.U.R.P.S. book? Thanks.

I honestly don't really know anymore as its been over 15 years since I have played the game. I googled the GURPS for Dummies and I wouldn't pay for it myself. Unless you have never really played any type of PnP RPG at all, then it may be helpful. If you are really interested in it, I would go to their website and order the basic rule system and the book for a Fantasy Campaign setting as it would probably already have the rules for melee combat and magic in it. And maybe a Fantasy Bestiary, but the basic game should have the rules for creating your own monsters and NPC's already in it, and you would be able to generate TES monsters from that. But, I haven't touched a PnP RPG since 1994. Sorry I can't be of more help.
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Sat May 28, 2011 6:03 am

Oh yeah I kinda was going off topic with this, sorry OP and everyone. Just one question on G.U.R.P.S. , too may books (different categories) on this. Should I get the G.U.R.P.S. for dummies book? The stores don't have them, I would have to order it. If not, which G.U.R.P.S. book? Thanks.


To begin with it would probably be best to start with GURPS Lite which is available as a free download here: http://e23.sjgames.com/item.html?id=SJG31-0004 (you'll just need to register).

It has all the core rules along with the costs of basic equipment, but doesn't cover magic and only provides a small fraction of all the options available in the full game. Still, it can be played as a game in it's own right and is a good way of testing whether it's worth buying said full game.
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Sat May 28, 2011 1:39 am

I would be Cyrodill so I could get the Hero of Kvatch. Too bad he can't leave the border for some reason.
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Sat May 28, 2011 2:26 am

I'd rather have TES monopoly
User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Fri May 27, 2011 11:32 pm

http://smg.photobucket.com/albums/v236/Archeopterix/ElderScrolls/?action=view¤t=SimKwama.jpg

So is http://smg.photobucket.com/albums/v236/Archeopterix/ElderScrolls/?action=view¤t=mwtycoonPendragon1.jpg
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Sat May 28, 2011 9:06 am

http://smg.photobucket.com/albums/v236/Archeopterix/ElderScrolls/?action=view¤t=SimKwama.jpg

So is http://smg.photobucket.com/albums/v236/Archeopterix/ElderScrolls/?action=view¤t=mwtycoonPendragon1.jpg

I'd buy it.
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Sat May 28, 2011 5:37 am

im learning C++ coding (and i know quite a bit) i wish i could do it but the bethesda legal side would probably sue me and that would be horrible for me being sued by my favorite gaming company not good financially or regarding confidence

but back to topic it would be pretty cool i would play it cyrodil vs skyrim vs Morrowind ultimate
User avatar
!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm


Return to The Elder Scrolls Series Discussion