You would have to incorporate your script into the existing script.
For some simple commands, you can also use attach a script elsewhere in the cell (like an invisible Activator) that can affect the NPC/Creature. Ensuring that the script doesn't conflict with the original script.
Ok........Take, for example, this. How would I incorporate a script to permanently disable this creature's respawn ability into the script that it, for some odd reason, needs in order to be "properly afflicted" with disease? The "spells" for diseases already appear in creature spell lists, so.........Is this script even really necessary for
anything at all?
Begin diseaseAscendedDontSaveObject;ascended sleeper has all the blight diseases for some reason...if ( CellChanged == 0 ) returnendifAddSpell "ash woe blight"AddSpell "black-heart blight"AddSpell "chanthrax blight"AddSpell "ash-chancre"End