Looking For Tricks and Traps For Modding

Post » Sat May 28, 2011 7:15 am

I was curious whether there are any trap scripts out there for use as a modders resource (such as arrows shooting out of the wall, spells being cast when a player walks by something, maybe some sort of pit with spikes that do damage, etc.). Basically, things you'd find in an old trapped dungeon. Or maybe even similar mods that I can borrow the scripts from.
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Nathan Risch
 
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Post » Fri May 27, 2011 11:41 pm

Theres a standard script that deals damage to the player if he/she/it touches the item.

Best example of this is the spikes from Sotha Sil's place. Those swinging blades too. You have Tribunal?? Just steal the script from the spikes. It makes use of the collision damage function btw
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Nancy RIP
 
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Post » Sat May 28, 2011 7:04 am

Any idea what the name of those scripts are? (i.e., the one for Sotha Sil's place and the swinging blades)
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Nick Jase Mason
 
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Post » Sat May 28, 2011 10:07 am

Any idea what the name of those scripts are? (i.e., the one for Sotha Sil's place and the swinging blades)


It should be on the object listed if it appears in the activator list. I'm sure I saw the trapped carpet from bloodmoon and it's script in there. It should also work the same way for NPCs.
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!beef
 
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Post » Fri May 27, 2011 9:54 pm

Any way to make a trap such as two walls closing in on the player and doing damage (or killing the player)?
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Anna Beattie
 
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