Stanislaus Braun

Post » Mon May 21, 2012 9:22 pm

Am I the only person who wanted to stay with stay with Dr. Braun and mess with people's minds a little longer? :devil: Anyway, I've got a question that's been nagging at me forever!

BTW: THIS IS THE SPOILERS SECTION!

Ok, as most of you may know, there are two ways to escape the simulation. One is to simply do everything "Betty" says, taking on massive amounts of bad karma. (Awesome) The other way is to trigger the failsafe in the abandoned house by touching each of the objects in a certain order, resulting in everyone being killed by Chinese soldier holograms. My burning question is.....

Why is Dr. Braun so happy when he orders you to dress as the pint sized slasher, and murder everyone, compared to when he's absolutely livid when you trigger the failsafe which also kills everyone? On the failsafe path, he says a few sad things about being alone forever because everyone is dead, but on the other path, he orders you to kill everyone anyway. So he's still alone, but in one he's happy and in the other, he's livid/sad.
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Jenna Fields
 
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Post » Tue May 22, 2012 7:51 am

Am I the only person who wanted to stay with stay with Dr. Braun and mess with people's minds a little longer? :devil: Anyway, I've got a question that's been nagging at me forever!

BTW: THIS IS THE SPOILERS SECTION!

Ok, as most of you may know, there are two ways to escape the simulation. One is to simply do everything "Betty" says, taking on massive amounts of bad karma. (Awesome) The other way is to trigger the failsafe in the abandoned house by touching each of the objects in a certain order, resulting in everyone being killed by Chinese soldier holograms. My burning question is.....

Why is Dr. Braun so happy when he orders you to dress as the pint sized slasher, and murder everyone, compared to when he's absolutely livid when you trigger the failsafe which also kills everyone? On the failsafe path, he says a few sad things about being alone forever because everyone is dead, but on the other path, he orders you to kill everyone anyway. So he's still alone, but in one he's happy and in the other, he's livid/sad.

I guess it's because he wanted to see chaos erupt in the place, as he knew everybody had heard the myth of the pint-sized slasher. Betty/Stanislaus finds more fun in breaking up marriages, making little kids cry, seeing the player in a pint-sized slasher mask kill everyone, etc, than unlocking a failsafe to exit and not have playtime with her(Stanislaus)
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Lisa
 
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Post » Tue May 22, 2012 1:49 am

Initiating the failsafe sequence allows the captives of his program to be killed in real life. So, ya went too far, as usual..... and that's why he's pissed. Because now he's alone. If you have a high science skill, can't remember if you need 75 or 100, you can peek in on Dr. Braun, and magic marker his face when he's under.
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A Lo RIkIton'ton
 
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Post » Mon May 21, 2012 11:30 pm

If you read his terminal entries on the failsafe computer it explains how they come back to life in the simulation, unless you trigger the Chinese invasion.
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Pumpkin
 
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Post » Tue May 22, 2012 4:09 am

Activating the Chinese Invasion effectively kills everyone for good, freeing them from the prison.
Braun CANNOT be killed by the Chinese invasion due to a failsafe, and thus you've trapped him alone in the simulation.
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Aaron Clark
 
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Post » Mon May 21, 2012 11:49 pm

Activating the Chinese Invasion effectively kills everyone for good, freeing them from the prison.
Braun CANNOT be killed by the Chinese invasion due to a failsafe, and thus you've trapped him alone in the simulation.
Quite frankly this crosses a line in-terms of Karma, yeah Braun was a bad man but you trap him in a place without even the possibility of suicide; that's just wrong, got to give him the chance to end his own life surely - certainly doesn't sound like something a "good person" would do.
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Elea Rossi
 
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Post » Tue May 22, 2012 2:05 am


Quite frankly this crosses a line in-terms of Karma, yeah Braun was a bad man but you trap him in a place without even the possibility of suicide; that's just wrong, got to give him the chance to end his own life surely - certainly doesn't sound like something a "good person" would do.

It's so delightfully evil. His victims in the simulation had little chance of escape until you came along, and Braun admits to taking pleasure in their endless torture anyway. Although, I think it should have not given any karma bonus at all for activating the failsafe, so the outcomes would have only been 'bad' or stay the same.
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Rachael
 
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Post » Tue May 22, 2012 2:44 am

I'd have loved to see Betty set you a task to poison the little dog "Doc". Given who "Doc" is, Bethesda could have been very evil minded there. Think of the karma loss from that, and then if they spoke to you afterwards.......
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Marion Geneste
 
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Post » Mon May 21, 2012 8:26 pm

Quite frankly this crosses a line in-terms of Karma, yeah Braun was a bad man but you trap him in a place without even the possibility of suicide; that's just wrong, got to give him the chance to end his own life surely - certainly doesn't sound like something a "good person" would do.

Yeah that's definitely.....

As you might know (I say it plenty), I always try making the canonical characters for each game based on what the game seems to imply are their personality traits. The Courier for example certainly feels like a neutral karma guy (until the end, maybe), but at least he seems to put thought into his actions. The Lone Wanderer feels like "stupid good." I don't think ANYONE will disagree that FO3 seems intended for a good karma protagonist, but sometimes some of the good karma options seem so warped and vengeful that they compare to the type of sick good Joshua Graham falls under. One thing that seems to slip past the good karma ideology in FO3 is revenge, as I can name a good three instances in the game where vengeance is REALLY over the top and almost as evil as the person the Lone Wanderer is taking revenge on. Mercy isn't in the goody-two-shoes Lone Wanderer's vocabulary, ironically....

A stupid observation I just made...The Courier, despite being more neutral karma, can spare literally anyone in the game, the Lone Wanderer cannot. The Courier, as a reward for wiping out a deathclaw nest, finds a weapon called "Mercy." The Lone Wanderer, for doing the same task, receives a weapon called "Vengeance." :D
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Silvia Gil
 
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Post » Tue May 22, 2012 7:51 am

A stupid observation I just made...The Courier, despite being more neutral karma, can spare literally anyone in the game, the Lone Wanderer cannot. The Courier, as a reward for wiping out a deathclaw nest, finds a weapon called "Mercy." The Lone Wanderer, for doing the same task, receives a weapon called "Vengeance." :biggrin:

Mother of god.........


Mind=blown. :shocking:
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Jaylene Brower
 
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