Few More Issues With New NPC

Post » Fri May 27, 2011 6:43 pm

I gave my new NPC a couple of spells, that I know he can perform because he has in-game, one to summon a Golden Saint, and the other a Daedroth. I get him to attack, he casts one of the spells, no creatures appear. I tried making a ring to accomplish the task of summoning a Golden Saint, he uses it, no Golden Saint appears. What am I doing wrong?

When I made his new weapon, which is now a Nordic Silver War-Axe, one-handed, with uber damage capability, I selected the "jinkblade of the aegis" effect in the "Enchanting" box, as I know the Jinkblade of the Aegis in the game paralyzes it's target. Apparently that was the wrong thing to do, as it has no effect on my character when he gets hit with it. What can I do about this?

I don't know if this is much of an issue, but he doesn't have much in the way of an aggressive attack rate. There's several times where he'll just stand there for about three seconds before taking a swing, although after awhile, his strike frequency climbs quite a bit as my character's health dwindles down to nothing. Which only takes awhile if I set that character's health to 5000 or so with a console command. Otherwise, my character gets a chance to whack my new NPC once or twice, accomplishing absolutely nothing just before being felled with a single blow.

Basically, I want my new NPC to be extremely difficult kill, and so I'm trying to give him everything I can think of to accomplish that task.

As always, thanks in advance. :)
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Barbequtie
 
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Post » Sat May 28, 2011 8:57 am

Nevermind, problems solved. Figured out that right-clicking on the Enchantment tab of the Object Window allows one to make enchantments just like making spells. I tried it before, but for some reason it's only working now. Weird. Anyhoo, re-did the Summon Golden Saint spell for him, and he was able to, well, summon a Golden Saint. :P

Replaced his weapon for the third time, with a Stalhrim Longsword that Paralyzes for 30 seconds and does 100 pts of Damage Health. My character keeps resisting the paralysis, but, even with that and the 1000+ plus health I give him with the console, AND the difficulty set to -100, my new NPC has no trouble slaying him in less than five hits. Especially with his gold-skinned buddy helping out. :)

This is turning out nicely, I only hope creating my other NPCs will go as smoothly, or smoother now that I have some experience in the matter. BTW, I neglected to add this in a previous topic, but my NPC is of a race I've added called the True Orsimer, who are basically Orcs but larger, smarter, and a lot more dangerous. My future True Orsimer mod is going to add not only the ability to play as one, but at least 50 NPCs, all over Vvardenfell, Mournhold, and Solstheim who are True Orsimers. One's even going to be a vampire. I'd like to make one a werewolf too, but near as I can tell that may not be possible without giving them Hircine's ring or something, which would break the Bloodmoon MQ. Which I don't really want to do.
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Johnny
 
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Post » Sat May 28, 2011 9:36 am

One's even going to be a vampire. I'd like to make one a werewolf too, but near as I can tell that may not be possible without giving them Hircine's ring or something, which would break the Bloodmoon MQ. Which I don't really want to do.

not really. the "wandering" werewolves are all scripted NPCs. look at them in CS to see how bethesda did them, and apply to your NPC.

you can also copy hircine's ring, and add a script to your NPC that removes it on death.
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Louise Dennis
 
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Post » Sat May 28, 2011 4:29 am

Oh, that's pretty cool. Thanks.
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Philip Lyon
 
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