Puzzle Solving?

Post » Fri May 27, 2011 7:38 pm

Wouldn't it be cool to have to solve puzzles in some quests? It would make them more fun and challenging than just the "go there get that" type of quests. Just an idea, I know Oblivion had some, but I really like to solve puzzles and riddles.
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Sat May 28, 2011 9:29 am

Dungeon puzzles are fun sometimes, but I would really like to have one huge mystery that can be solved if you're clever enough. Solving it could take the PC all over the land, looking for clues and making sense of riddles. The reward could be some lost artifact that all characters could use, like Hermaeus Mora's reward in Oblivion.
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Fri May 27, 2011 11:36 pm

I would love more puzzles

In Tribunal it took me about 10 to 15 minutes the figure out how to get past that machine that made the fabricants in the clockwork city, then by pure luck It opened as I had it on the right setting.

Not sure if that constitutes as a puzzle although it did puzzle me :P
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Fri May 27, 2011 6:38 pm

Yes I always wanted more puzzles and riddles in TES.
Anyone can go to the quest marker and kill some stuff, puzzles were something different and required you to think.
:)
User avatar
JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Post » Fri May 27, 2011 10:13 pm

Only if the puzzles are well done.
User avatar
SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Sat May 28, 2011 5:42 am

Well designed ones, but also easy enough to be considered solvable for a single guy. If internet is used as a resource to solve the puzzle, maybe it should be made so that only the mechanics of the puzzle can be explained. Maybe make it random enough so that posting the solution is impossible. At the same time, I don't want to find myself solving sudoku to open a door. In dice based games, there tend to be several brains solving the puzzle, and solutions come more easily than when doing it solo. Hints found for puzzles, should be stored in the journal, clearly identified to the puzzle in question, for the quest involved. Lore knowledge might make them slightly easier, but lacking the knowledge should not make it impossible, making it possible also for new and casual gamers.
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Sat May 28, 2011 4:01 am

I like puzzles and all (especially Layton games) but those types of challenges don't work well with replayability. Once you already solved the riddle on your first play though, it becomes busywork on your second.
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Sat May 28, 2011 5:10 am

Dungeon puzzles are fun sometimes, but I would really like to have one huge mystery that can be solved if you're clever enough. Solving it could take the PC all over the land, looking for clues and making sense of riddles. The reward could be some lost artifact that all characters could use, like Hermaeus Mora's reward in Oblivion.


Ya those are very fun. When they are off journal quests also. Or myth/legend quests...i really enjoy them when some are false, it gives me a big feeling of a treasure hunter.
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Fri May 27, 2011 8:08 pm

Well if you like puzzles, do you mean like what they did in Arena? It's ok once in a
while but for every main quest segment got a bit tiring.

So do you mean something like this?

"What is neither flesh or bone and has fingers
and thumbs all of it's own?"

Something like this was done in Arean. If not, what do you mean like puzzles?
I would like to see them once in a while like when questing to get an Artifact and
just as you are about to get it, you need to answer a question, something like
what happened to Gandalf trying to get into the Mines of Moria.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Sat May 28, 2011 5:33 am

I'm not sure what you consider puzzles, but I'd definitely like more thinking. There were a couple erm, lever puzzles in OB, but really nothing to major. Breaking codes, setting up murders on our own, acutally solving the Dark Brotherhood quest on our own, etc.

HA Good fun!
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Sat May 28, 2011 3:45 am

I hope there aren't puzzles in skyrim. I don't play games because I want a puzzle, just get a puzzle book or something. If they do include them I hope they're not any more complex than say, the ayleid one in the mages guild questline
User avatar
Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm

Post » Sat May 28, 2011 2:41 am

Puzzles and riddles, with clues and hints to help you solve them, yes.

Random lever crankings until you get the right combination to open the door, no.
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Sat May 28, 2011 6:01 am

Mehh... depends. Ive played enough puzzle games... Zelda... Banjo Kazooie. Dont necessarily need it in TES if you ask me
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Sat May 28, 2011 9:04 am

"What is neither flesh or bone and has fingers
and thumbs all of it's own?"


A glove?

But yes, I would like some more mysteries to solve that relied more on your intellect than your ability to see the things they want you to in that one in Oblivion.
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Fri May 27, 2011 10:47 pm

If puzzles aren't in the original SKYRIM game, they can be modded in.
User avatar
Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am

Post » Sat May 28, 2011 3:51 am

Dragon Age Origins Sacred Ash style puzzle? I'm all for it.
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Fri May 27, 2011 6:33 pm

No thanks. I'm terrible to that kind of things. Seriously, if it weren't from Youtube, i would never have completed Twilight Princess. I even got stuck more than one time in both Uncharted games. So i had to consult Youtube... AGAIN, only to find out that i had already figured out the puzzle but overlooked some minor details. :facepalm:
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Fri May 27, 2011 11:33 pm

It could also be puzzles that doesn't immediately reveal what was supposed to be the correct answer. All answers may be legal, but a month down the line, you are revealed if your answer provided a good or a bad outcome. Nothing too serious of a negative outcome, maybe some lowered stats or something. For such riddles, it's important that you can only search the internet for it's mechanic, not the actual answer.
User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Sat May 28, 2011 5:49 am

Yes, I would love to see more puzzles and riddles in Elder Scrolls. Especially more riddles. They are a bit of a past time of mine :biggrin:
User avatar
Mari martnez Martinez
 
Posts: 3500
Joined: Sat Aug 11, 2007 9:39 am

Post » Sat May 28, 2011 8:40 am

A glove?

But yes, I would like some more mysteries to solve that relied more on your intellect than your ability to see the things they want you to in that one in Oblivion.

Yes, glove or gauntlet.

Another thing, is, I don't want a puzzel where I have to be physically be able to do it. No button smashing or anything like that.
One reason why I don't play RTS games, I don't have the quick dexterity to do it. I would hate failing just because I can't do it,
where my character should be able to do it.

I want more roll playing , less puzzle tought. Isn't Tomb Raider about puzzels? I can't remember that. So no, I do not want that
stuff in Skyrim.
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Fri May 27, 2011 7:04 pm

No... no it wouldn't I don't like puzzles, it is a lot of time I could be spending beatin' on things.
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Sat May 28, 2011 10:21 am

One or two would be nice.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Sat May 28, 2011 8:09 am

I love puzzles and riddles.

I think they are a great way of hiding treasures or giving a storyline to a dungeons (search inside the dungeon to find clues on how to solve the puzzles, etc).
User avatar
Ian White
 
Posts: 3476
Joined: Thu Jul 19, 2007 8:08 pm

Post » Sat May 28, 2011 12:27 am

Wouldn't it be cool to have to solve puzzles in some quests? It would make them more fun and challenging than just the "go there get that" type of quests. Just an idea, I know Oblivion had some, but I really like to solve puzzles and riddles.



I agree. I would love to see some Zelda type puzzles in dungeons and caves in Skyrim. It just makes each dungeon much more interesting.
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm


Return to V - Skyrim