St. Olms is a new town I am creating that rests on the eastern mountainside of the Bitter Coast. It is west of Caldera, and rests right where the West Gash Region and the Bitter Coast intersect. As you can see in the picture, it is a town that commemorates Saint Olms the Just, Patron of Chandlers and Clerks, founder of the Ordinators (took that from the wiki ) There will be some connection to Saint Olms, of course, but the town itself will be full of corrupt citizens. The thieves' guild thrives here, and they have a home base hidden quite well. Just finding the thieves' guild entrance will take some exploration and skills in the stealthy arts. The thieves' guild will take up most of the quests (as it is my favorite guild), but I intend on adding misc. quests along with a unique shop, a house to purchase, an inn, and some local NPCs with all types of personality.
One neat thing about this mod is that I literally only had to move two rocks, and raise the landscape a little bit in 4-5 areas to create this mountainside town. Nothing else was moved or deleted. The trees fit in perfectly.
I'll update this thread as progress is implemented, and I'm up for listening to any ideas you people might have. This will be my second released mod, but I have an extensive knowledge of scripting, and keeping mods as clean as you can make them. Hell, I plan on making every unique model have "CM_CM_" in front of it, to keep it from conflicting.
Thanks for reading,
puppy14