I don't really see a problem with the tech and thought FO3 improved over OB in implemention. Better head meshes in FO3 but fewer sliders. Found it harder to make radically screwy faces but also harder to dial in what I wanted. Still wish they'd move the damn neck seam up from the pit. Need to make thin/thick necks to fit different bodies. Its unmorphed anyway.
I loved DA:O's Neck Thickness slider.
It was like digital candy to me.
Yes i can imagine ugly people would be against it.
Now now, be nice.
It could stand to get better, if they could develop a system where face parts didn't move because you changed another part it would be much
much better. But, in all honesty, you can make some good looking faces with the engine. FaceGen isn't the issue... it's just how it was used before.
Things modders have done while still using FaceGen:
http://tesnexus.com/downloads/images/30707-4-1269704995.jpg
http://tesnexus.com/downloads/images/20166-2-1223158011.jpg
http://tesnexus.com/downloads/images/8744-1-1195970874.jpg
http://tesnexus.com/downloads/images/33044-1-1280244262.jpg
http://tesnexus.com/downloads/images/4431-4-1192869114.jpg
I made these faces:
http://i888.photobucket.com/albums/ac87/MartutTES/ScreenShot230.jpg
http://i888.photobucket.com/albums/ac87/MartutTES/ScreenShot204.jpg
http://i888.photobucket.com/albums/ac87/MartutTES/ArthurReturningHome.jpg