» Fri May 27, 2011 8:27 pm
Hey, Krovosos
No, no. No dialogue for corpses (that would be...REAL spooky).
Hmmm.. Hard to tell from your screenies, but, yeah, looks to me like the MW Game Engine is substituting one of the "Death" animations for the one you want (legs canted to the right relative to the upper body, hands clenched, etc...?) And, obviously you are using BB in-game -- which bring up the question, is anything ELSE you are using in-game interfering (but, if your new animation plugin is loading last, that shouldn't be a factor, but I'll mention it anyway).
Try setting the NPC's "Fatigue" to 0 (or -1, if the CS will let you) rather than "Health = 0" (or whatever you are using. There's lots of "Practice Dummy" mods out there where the thing has, like, 2000hp, but still doesn't move) and see if that sorts it.
If not, might have to try scripting it. Something simple, like:
If GetDistance->Player < 9999
SetFatigue -1000
PlayGroup, [YourAnimation], 1
endif
Seems like a lot of fuss 'n feathers for something so simple, but, that's "Mod Artistry," ain't it?
Hope you sort this out to your liking.
Cheers
DARoot