» Sat May 28, 2011 5:48 am
The little things are a huge part of the Elder Scrolls experience. I think there were more little things in Morrowind which made the game feel deeper and more alive then Oblivion.
- Vampires, I'd like to see the return of at least 2 vampire houses, and quests both related to the houses and a few misc quests. I liked some of the improvements of being a vampire itself in Oblivion, but it felt like I was an isolated vampire, alone. I don't want to see quests pop up as soon as I become a vampire, it should be secret and hard to find, but if I can track down a vampire clan I'd like to be rewarded for my efforts. Also I think improved vampires opens up the game for vampire hunters as well. The Virtuous Blood was a good start, but I'd love to see that expanded on. It could be a branch of the Fighter's Guild or and independent guild, or just a loose grouping of misc quests. But there should be more for the player to do as a hunter, and if the player becomes a vampire, they should be subjected to being hunted. Obviously I don't want the player to be ruthlessly hunted, but perhaps if they player draws attention to themselves; interacting with ppl as a fully exposed vampire, or feeding on multiple ppl in the same town in close succession. Those sorts of things should draw the ire of vampire hunters, and they should track you down, hopefully the AI is good enough to allow them to track you, not just instantly know where you are and find you.
- I'd like to see the return of werewolves, and a few sub-quests involving them
- I think being able to open a shop would be an very interesting feature, but not crucial. It would be cool to either run it yourself or hire and npc to. But to be any fun it requires much better AI
- I like the idea of mugging and maybe pick pockets in town, but I don't want it to be over whelming. And they should only pick pocket your gold and generic items, ie my iron dagger, or my ruby. I don't want them taking my enchanted ring or my exquisite diamonds, nor all my gold, maybe 100pcs. I think that if your chracter has high agility or luck or stealth you should notice the attempt right away. Otherwise you can notice it a short while after it happens, maybe soon enough to see a bosmer or khajiit slinking away.
- I want to see big improvement with the diseases, they should be more diverse in symptoms and how you contract them. And some of them should be more severe, if not intially then progressively. It would be a great feature to get swamp fever from a rat and if left untreated the symptoms would worsen and eventually cause your character some serious problems, attributes drained to 0, fatigue very low, health starting to drain. And if left longer still, death.