I created a valve, and set up a keyframe animation that shows it opening and closing. This works fine, both in nifskope and in-game. However, I really don't want to just oscillate, I want to be able to "open" and "close" the valve using scripting and playgroup. ie. I'd like to be able to do 'playgroup IDLE2', and have it open, and 'playgroup IDLE3, and have it close, etc.
However, blender exports a completely empty .kf. I have tried everything I can think of, so I'm guessing it's the way I'm doing the animation.
What am I doing wrong? I've looked into similar models, like the animated faucets, but the water animations don't show up in the same way in blender, and I don't yet know how to recreate what that model is doing with a different model.
Thanks!