Memory Lane: Oblivion Review

Post » Sat May 26, 2012 5:42 am

Lately I have started to play Oblivion once again and in celebration of this I have written a review for the rather new site called Betweencontent.com.

For anyone interested in reading it there is a link http://betweencontent.com/memory-lane-oblivion-review/. Feel free to share your opinion on my opinion, if think there is something I missed or if there is a point you disagree with.
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marie breen
 
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Post » Fri May 25, 2012 9:55 pm

I agree on many points and disagree on others. The thing with reviews is that, like these forums, opinions differ from person to person and everyone will argue about things. I, for example, don't want 'small unique items' in dungeons - I feel like I ought to explore because I WANT to, not because I know I'll find a rare and powerful item in there.

It's not a bad review, but I also don't feel it's particularly in-depth. I don't think any review ought to affect any person's decision as to whether or not to buy. Unbiased walkthroughs? Yes. Reviews? I don't think so.

Edit: this post sounded very negative - my apologies! I'm very tired and living on caffeine ...
It was a good review. In future, perhaps a little more depth could be added to the review. But it still made an interesting read. Thanks. :)
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Charity Hughes
 
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Post » Sat May 26, 2012 3:16 am

This was an interesting capsule review and, like Solitudian, I agreed with some of it and disagreed with some of it. Thanks for linking to it.

I'd like to point out an inaccuracy. You state, "The AI in Oblivion is quite simple, depending on an alertness and aggression system." The AI in Oblivion is controlled by four Attributes: Aggression, Confidence, Energy Level and Responsibility. Actors possess no 'Alertness' Attribute in Oblivion. Whether or not a hostile actor detects the player character depends on the player character and the environment, not on the actor's ability to detect the player character, which is how I interpret what you call "alertness."
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Karl harris
 
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Post » Sat May 26, 2012 9:15 am

This was an interesting capsule review and, like Solitudian, I agreed with some of it and disagreed with some of it. Thanks for linking to it.

I'd like to point out an inaccuracy. You state, "The AI in Oblivion is quite simple, depending on an alertness and aggression system." The AI in Oblivion is controlled by four Attributes: Aggression, Confidence, Energy Level and Responsibility. Actors possess no 'Alertness' Attribute in Oblivion. Whether or not a hostile actor detects the player character depends on the player character and the environment, not on the actor's ability to detect the player character, which is how I interpret what you call "alertness."
Ah, my bad. I'll see if I can edit it.

Edit: Done
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Kay O'Hara
 
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Post » Fri May 25, 2012 9:29 pm

Edited my post - sorry that it sounded so negative! It was a good review. As Pseron says, there's a lot of mechanics working together in e game, but not all of them are noticeable. And of course, the game isn't perfect - no game is, no game ever will be.
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Andrew Perry
 
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Post » Sat May 26, 2012 8:07 am

Edited my post - sorry that it sounded so negative! It was a good review. As Pseron says, there's a lot of mechanics working together in e game, but not all of them are noticeable. And of course, the game isn't perfect - no game is, no game ever will be.
Indeed. It was not meant to an indepth review on the same page as my Skyrim review, but i can see how I probaly should have gone into more detail on certain subjects.
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Max Van Morrison
 
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