Fallout "Dragon encounter" (Not random encounter or

Post » Sat May 26, 2012 11:07 am

Posted this a few weeks to a month ago, but it had got accidentally misinterpreted and sent to the random encounters thread. Here's where we left off...

Skyrim (sorry Fallout fans) brought a new kind of danger to the game world with it's Dragons. These encounters provided random and challenging combat (Master mode) that could change the world around you in an instant (killed nearly EVERYONE in Riverwood). For obvious reasons, I feel that an encounter similar to this should be introduced into Fallout.... after a proper discussion in an independent thread that will not be related to F4 suggestions.

Here is my ideas on the matter...

You walk down a destroyed pre-war road exhausted after a day of skirmishes. The raider gang 2 miles back took all of your assault rifle ammo to extinguish. The Super-Mutant ambush back in the abandoned warehouse used every shell you had for your shotgun. The only ammo remaining in your inventory are pistol rounds and those number 25; good for a hit-and-run. Your PA is degraded and heavily damaged, so you removed your helmet to get some fresh air. "Things will get better" you think to yourself.

Suddenly, you hear a heavy buzz behind you. Your heart rate increases tenfold, you think erratically for you know your life depends on your next move. You decide to jump behind a large rock, further hidden by the shade of medium-size tree. As the buzz gets closer you peer over the side of the rock to see what is approaching, and what you see makes your legs tremble. A frighteningly large Cazador, 4 times the size of a normal one, hovers along the road. Darting back behind the rock, unholster your pistol, and prepare for the worst. The Cazador stops abruptly (hearing the sound of your unholster), and begins to walk slowly towards the rock you hide behind. Sweating profoundly and hearing you doom approach, you slide the pistol carefully to the side of your head, close your eyes, and take a deep breath. Right before you decide to end it all, the Cazador suddenly darts back to the road and hovers away, continuing its unknown journey.

As the buzz fades away in the distance, you holster your pistol and breath a sigh of relief. It seems this was not your time. You put your helmet back on, walk to the road, and continue your journey. Hoping secretly that you never encounter that bug again. :blink:


Something along this line would be awesome, doesn't have to be a Cazador though. Could be a SM Behemoth, a legendary Bloatfly type creature, hostile PA patrol, 8-16 heavily armed and chemed-out raiders, F3 status Feral Ghoul Reaver, or anything really dangerous.

However, if unprepared/scared there should be the opt. to avoid them entirely and live another day.

Your thoughts?

After quick and decisive responses from Fallout forum heavyweights, I had to clarify myself lest I be mistaken for a Skyrim fan boy who wants more TES in Fallout.

Here was my response...

Easy easy now people... I'm not in any way, shape, or form suggesting that we bring a dragon-type encounter/creature into the Fallout universe. That is blasphemous! Though I must apologize, for I forgot to clarify what I wrote earlier. What I meant to say was that Skyrim had got a pleasant (albeit annoying) challenge throughout the game with its Dragon encounters. And that I was sorry for bringing up Skyrim in the Fallout forums, where it need not be mentioned.

And I'm certainly not trying to let on that we ought to have a gamebreaker/game changer "Dragon-type" creature; who has the capacity to kill a whole town, or interrupt you frequently enough that it makes playing the game tedious.

What I was suggesting was that we have a "Dragon-type dangerous" random encounter in Fallout, that appears everyone once in a while to show players they aren't the only mega powers in the wasteland. I say mega power because it's true; a smart player rarely has trouble with anything in Fallout and rarely dies, even on the hardest difficulties, under the hardest circumstances. Almost any mob can be downed with good strategy alone, no matter how bad the players firepower is.

I once downed all the FNV REPCONN basemant Super Mutants with a combat knife, goggles helmet, and an Armored Vault 13 jumpsuit on Very Hard/hardcoe mode. I had low Str/End/Unarmed/Melee weapons skill and I died 5 times, but I finally got them with superior strategy; luring them to the beginning room 1 by 1, sometimes 2 by 2, and slashing them to ribbons. With a good strategy the player can become a God, overcoming all challenges with swift and deadly percision early in the game.

So the point of the thread was to discuss what the random super-encounter would be, one unable to be overcame with good strategy alone, a danger requiring a tough player (good equipment, medium-high level, adequate story progression, etc) to dispatch; a wasteland bully so to speak. Giving high exp. points to those who can take them head on and rehearsal of the invisible man act to those who cannot.

That's how I meant to come off in the beginning, so again sorry for not clarifying myself. I'm against TES'ifying Fallout also friends, we're all on the same ship... but mines faster lol :bunny:
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Alyce Argabright
 
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Post » Fri May 25, 2012 11:29 pm

Dragon encounters in Skyrim were an absolutely horrid idea.

Let's get one thing straight: no matter who the enemy is, no matter how badass or hard they are, no matter what the ambience or the stakes, it'll get boring and repetitive after the thousandth time.
This is where Skyrim screwed up. They wanted to make epic battles a regularity, but the problem is humans are sentient beings. We're quite clever and resourceful, and with time, we WILL find that weakness. Once we find it, the fights are officially boring and repetitive; a mere nuisance.

Having said that, I don't want anything like that in FO4, or any game for that matter. If there's gonna be an "epic" boss type? Do it like it was done in FO3 and New Vegas: make US find THEM, not the other way around. While the other way around sounds nice on paper, it gets old extremely fast.
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Sweets Sweets
 
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Post » Sat May 26, 2012 6:54 am

I will say what I said last time "I also don't want dragons in Fallout. More flying enemies I would want but nothing stupid like giant dragon like creatures attacking randomly."
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Claire Lynham
 
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Post » Sat May 26, 2012 12:41 am

The most dangerous thing we have are Tunnelers though.
And they aren't "that" dangerous.

So what you're asking for is a dragon equivalent?
I suppose one could up the damage on the deathclaws and make them more terrifying.

But I think a better idea could be random spawns of packs of deathclaws.
No "one" badass enemy.
But instead 5 to 9 badass enemies.

This encounter would be rare though.

But "one" enemy which is the equivalent of a dragon from Skyrim?
No thanks, Fallout has one of those enemies, it was the Behemoths in Fallout 3, and they were really really rare, if not extinct now.
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Rozlyn Robinson
 
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Post » Sat May 26, 2012 12:31 am

Ohhh hell nah. I hated that [censored] in skyrim. Nothing's worse than having a dragon appear when your already fighting a bunch of enemies.... And I'd really dislike having to fight off 5-9 random death claws... you'd get slaughtered
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Lynne Hinton
 
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Post » Fri May 25, 2012 8:47 pm

Well I'll clarify myself again for YOU (http://www.gamesas.com/user/423455-longknife/,http://www.gamesas.com/user/595104-styles/) this time, without assuming you have more of an imagination as well.

The idea was that there would be a Multitude of occasional "Dragon encounters" such as:
Mega-cazadors (who hover slightly above ground as usual and just move very fast when they find you),
large (7-10/8-16 in number), well-equipped roaming raider squads (who treak slowly along an established road),
F3 status Feral ghoul reavers,
hostile PA armor patrols (think F3 outcasts who are hostile),
squads of well equipped Super mutants, etc.

Hell a pack of bloatflies could work if they were numerous enough (20+). Please people have more imagination and reason, I'm not advocating the same boring encounter everytime, or even repetative super-dangerous encounters. What I'm saying are implement occasional and varying, super-threats that pop up to see if your on your feet.

Geez... :confused:
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Harinder Ghag
 
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Post » Sat May 26, 2012 11:32 am

No mega monsters.
A large number of well-equipped enemies appearing on the other hand... That could be fun.
But only if they have a really rare spawn rate.
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stephanie eastwood
 
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Post » Sat May 26, 2012 8:48 am

I don't believe there was a misinterpreted closing, I believe it was closed because we keep such suggestions in the suggestions thread. If you did not get the permission to reopen the subject from the moderator that closed your other thread then please don't reopen one about the same thing. :)
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Rude Gurl
 
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