BestWorst Case Scenario for Fallout 4 Dev. Team

Post » Sat May 26, 2012 8:13 am

Would be nice to hear at E3 that Obsidian was hired to make Fallout 4 and will have plenty of time to make it.

:fallout: I would probably most likely shed a tear.

You know, since Bethesda is obviously busy with Skyrim DLC's. Also, their steampunk game doesn't really sound appealing.
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Yvonne Gruening
 
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Post » Sat May 26, 2012 12:30 am

I hate you!!!!!

Love you too baby.

Come on you know it's going to happen, Bethesda is too comfortable in their formula to mix things up, Fallout 4 will be Skyrim with Guns, mark my words.
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marie breen
 
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Post » Sat May 26, 2012 10:33 am

And we know from the past that Bethesda won't try and do something new, cause that almost made them bankrupt last time.

That's true, and sad at the same time.

Bethesda has a lot of potential - really, they have (see, I can say something positive about Bethesda) - but as they are stuck with their one design concept, they end in remaking the one single game over and over again. They are a one trick pony and even some smaller and less skilled studios blow them out of the water when it comes to diversity and innovation, and when people finally get tired of their inane and repetitive design goals, they will go down fast (unless they straighten up and do try something even subtly different) as you can only do "that one thing" for so long.
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Amanda savory
 
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Post » Sat May 26, 2012 6:06 am

Would be nice to hear at E3 that Obsidian was hired to make Fallout 4 and will have plenty of time to make it.
I don't see that happening after that thing with meta-critic; and I can't imagine them farming out (or sharing credit on) a numbered sequel.
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Tom
 
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Post » Sat May 26, 2012 3:48 am

I don't see that happening after that thing with meta-critic; and I can't imagine them farming out (or sharing credit on) a numbered sequel.

Also true... and sad. :sadvaultboy:


Edit - I would best like, if Obsidian was given a chance for a "true" spinoff using their own engine and possibly integrate TB combat and an overworld map and hubs in it.
If Fallout 4 (by Bethesda) is merely a reiteration of Fallout 3 with a new story and some tweaked mechanics, I don't see the justification for it to be called Fallout 4 instead of Fallout 5.
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Danii Brown
 
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Post » Sat May 26, 2012 2:09 am

Bethesda has a lot of potential - really, they have (see, I can say something positive about Bethesda) - but as they are stuck with their one design concept, they end in remaking the one single game over and over again. They are a one trick pony and even some smaller and less skilled studios blow them out of the water when it comes to diversity and innovation, and when people finally get tired of their inane and repetitive design goals, they will go down fast (unless they straighten up and do try something even subtly different) as you can only do "that one thing" for so long.
The 'sad but true' part of this is that IMO they are not; rather it is that this works and makes them heinous profit ~which is good for a company to do. I've no doubts that if the formula failed to continue working for them, that they could not come up with another design. I do think that in the impossible event that industry wide consumer demand went totally in favor of retro RPGs, and became FPP hostile, that they would first release a Fallout modeled after the series; after the original.
(And that would probably be 'worst case' from their perspective)
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Tasha Clifford
 
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