» Sat May 28, 2011 7:35 am
I think events in the Main Quest of Skyrim should be handled the way the building of the 3 main faction fortresses were handled in Morrowind. It should start with key events, building up, lots of action, and some involvement, reward, feeling of power, and then you reach a stage where your trying to accomplish something (The building of the fortress), and you accomplish your immediate goal, and now you have to wait. Either for an event to occur, for time to pass for the nations to gather forces, for political decisions to be made, blah de blah de blah, et cetera et cetera, and during this period events happen in the world regardless of your direct activity, things are changing forces are moving and gathering, settlements are being built, so on so forth. Then you get a message, begin stage 2, and this continues for several stages until the finale, and then the descent.
It makes for a more epic and immersive story, it adds anticipation, it provides player opportunities to take a break from the main quest, and of course just like Morrowind, the quest itself wouldn't be triggered until the player triggered it. However, this is a new market, and a new type of gamer, I assure you, even if many Morrowind fans would support this notion, the majority of Oblivion fans that didn't play Morrowind will not. There will be complaints about the interruption in the main quest, about the pace being too slow, pointlessly rhetorical questions like "What are we supposed to do now" and the general type of impatience you expect from a 9 year old waiting to go to an amusemant park at a set time in the day...
Ultimately, unless Bethesda steps away from the mainstream, we're going to have fast paced, action adventure style main quests from this point on, because thats the driving force to most storytelling, and often the element that makes gameplay feel most epic, and urgent, and for people looking for a quick fix, fun. That's the new market, old school role-players are not.