Adding NiTextureEffect

Post » Sat May 28, 2011 12:06 am

Ok so basically, the effect that's on Painkiller Rider's shields is the effect I want on windows of the tile set. However I'm very limited with Nifscope knowledge so I have no idea how to add it.

I read
Enables environment mapping. Should be in both the children list and effect list of the NiTriShape object. For Morrowind: the bump map can be used to bump the environment map (note that bump map is ignored if no NiTextureEffect object is present).


I, of course, have no idea what any of that means, except the fact that I need to add some NiTextureEffect property/node somewhere, I think.


Could someone slowly explain me step by step what to add where and how to add that glow on windows? Btw I have Nifscope 1.0.4 if that matters.

Thanks in advance!
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BlackaneseB
 
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Post » Sat May 28, 2011 10:15 am

What, no love for effect maps? :P
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Mylizards Dot com
 
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Post » Sat May 28, 2011 3:57 am

It's only been, what, two weeks? :P You'd have been better off asking in the Skype.

To add a simple effect, you simply need to add a NiTextureEffect in the NiNode (IIRC) and set up the node and possibly the shape to reference it (there is a named property). You'll need to assign a NiSourceTexture to the effect for the map, and select the map mode (sphere, cube, etc).

The rest is just details, like sticking a bump-map in (add another texture to the effect) or a gloss map.
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Claire Vaux
 
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Post » Sat May 28, 2011 9:51 am

Hey Chaka, sorry for being so late... The answer is: like Peachy said... :) Feel free to use any of my env maps.

One thing I would add: open the Texture nodes and see how the Bump Maps are treated there (it's different from case to case). By anolyzing the Nif itself, you'll get the best template you can use in your own mods... ;) Let me know if you still need more details.

Cheers,
PKR.
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marie breen
 
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Post » Fri May 27, 2011 10:17 pm

It's only been, what, two weeks? :P You'd have been better off asking in the Skype.

To add a simple effect, you simply need to add a NiTextureEffect in the NiNode (IIRC) and set up the node and possibly the shape to reference it (there is a named property). You'll need to assign a NiSourceTexture to the effect for the map, and select the map mode (sphere, cube, etc).

The rest is just details, like sticking a bump-map in (add another texture to the effect) or a gloss map.


Hey Chaka, sorry for being so late... The answer is: like Peachy said... :) Feel free to use any of my env maps.

One thing I would add: open the Texture nodes and see how the Bump Maps are treated there (it's different from case to case). By anolyzing the Nif itself, you'll get the best template you can use in your own mods... ;) Let me know if you still need more details.

Cheers,
PKR.



Not a problem...thanks for help guys. Atm this doesn't help too much, since I don't know what half of these things mean, so it's time for some digging trough the nifscope :D
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TASTY TRACY
 
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