Best mods out there?

Post » Fri May 27, 2011 9:08 pm

I recently got a new computer, all my Oblivion AND Morrowind AND FO3 savegames and mods are completely gone (FML) just figured I would get your opinions on some mods for a halfway experienced Oblivion (My last PC character was 37 and my everlasting 360 Oblivion character is 52 ATM) I believe between my PC and 360 ive done every quest in the game 3 or 4 times over assuming in the next week or so ill have my new Dark Elf Spellword up to level 15 or so (not a busy time of year for me...) what mods would you recomend. Any kind of mod, please. Visualy ive been looking at Quarls but havent found any foilage mods. I have a 650 watt power core quad core processor and my $600 graphics, I mostly upgraded for ME2, The old republic, SCII and FONV but this will give me something to do in the meen time. Mostly questing and landmass mods would be good and as much visual as I can get (CPU power is no issue) Ive already picked up some essentials (Kvatch Rebuilt, Akatosh mount, you get it). All suggestions are welcome thanks.

Also if theres any better WR mods than Qarls let me know I have yet to find one though. Also any mods that make the Planes of Oblivon look better? I thought Quarls did for some reason but thats not the case.
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Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Sat May 28, 2011 10:34 am

Popular (non-quest) mods include:
Oscuro's Oblivion Overhaul and/or FCOM and/or Martigen's Monster Mod (FCOM includes both OOO and MMM)
Darnified / Dark Darn
Unofficial Oblivion Patch
Midas Magic
Deadly Reflex
Unique Landscapes
Tamriel Travellers / ???
Reneers Guard Overhaul
Toggleable Quantity Prompt
Harvest - Flora
Oblivion Stutter Remover
windom earls Oblivion Crash Prevent System
Fast Exit 2
RAEVWD
Better Cities, Open Cities, and/or Open Better Cities
LAME and/or Supreme Magicka
Super Hotkeys
QTP3R
Enhanced Economy
Streamline
Thieves Arsenal
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Portions
 
Posts: 3499
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Post » Fri May 27, 2011 9:56 pm

All I read was:

"I have a super computer, too much time to play, [censored]loads of games I've beaten, but too little time to do my research for Oblivion mods. Please do the research for me. Kthxbai. "


Please browse the first 4 pages of this forum - there are at least 5 threads with the same topic asking about mod recommendations... Be a nice forum goer, not a lazy ass leecher.
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Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Sat May 28, 2011 12:23 am

A few of the mods I can't play without:

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3953 by Oscuro, dev_akm, MadCat221. Not just a 'creature-adding' mod, not just a 'difficulty' mod, not just a 'gameplay-tweaking' mod, Oscuro's Oblivion Overhaul is actually one of the finest finest roleplaying mods around. http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1757 by Martigen, Corepc Dev_Akm Shadowborn is the perfect complement to Oscuro, adding much-needed spontaneity to Oscuro's static world. Crank Martigen's mod all the way up and Oblivion will feel as wonderfully unpredictable as an MMO. These mods are so inseparable to me I count them as one.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2764 by, of course, DarN.
This essential mod goes a long way toward making Oblivion's consolized interface useable. Configurable from within the game via a menu.

http://www.tesnexus.com/downloads/file.php?id=14065 by tej?n, or http://www.tesnexus.com/downloads/file.php?id=13879 bu ABO.
Two excellent character-levelling mods that do away with stat management, excel spreadsheets, visits to Wiki pages, etc, to research "builds". With these mods a player can just play and let a mod handle leveling seamlessly and invisibly in the background. I tend to prefer RL but I am using nGCD in my current game and am very impressed.

http://www.tesnexus.com/downloads/file.php?id=14304 by tej?n.
This mod allows the player to control the speed of advancement of each skill. Easily configurable via an .ini.

http://www.tesnexus.com/downloads/file.php?id=11237 by tej?n. (I tell you, I believe my games would be practically unplayable without tej?n.)
Willpower again has an affect on the player's vulnerabilty to magic, as in previous ES games.

http://www.tesnexus.com/downloads/file.php?id=7484 by Deathless Aphrodite.
Makes the player lose fatigue when running. When the player's fatigue hits 0 he starts to walk. Also allows the player to sprint for a brief time.

http://www.tesnexus.com/downloads/file.php?id=25078 by TheNiceOne.
Using this mod merchants' gold goes up and down with each trade. Also does away with the haggle slider (what a relief!) Allows the player to specify how much gold they recive from looting containers, enemies, as quest rewards, etc. All configurable via .ini.

http://www.tesnexus.com/downloads/file.php?id=4387 by CorePC. Adds much-needed life to Cyrodiil's roads. The merchants are great if you like to spend extended time away from cities as I do.

http://www.tesnexus.com/downloads/file.php?id=16513 by Bananasplit, Wolfslady, Reckless, SilentResident, Nernie, Vorians and last but not least, Ismelda.
The way the cities of Tamriel should have looked. Spend hours wandering around like a tourist, awestruck at how different (and gorgeous) everything looks. Comes in modular form - you can choose to redo all of Cyrodiil's cities or just one. It's your choice.

But as a Morrowind player you might be more interested in Arthmoor's http://www.gamesas.com/bgsforums/index.php?showtopic=1019807, which tranfers the vanilla cities into the Cyrodiil worldspace. Wonderful for those of us who love to ride horses into town.

http://www.gamesas.com/bgsforums/index.php?showtopic=942911, also by Arthmoor, adds Morrwind-style transport to the game. A nicely immersive touch.

http://www.gamesas.com/bgsforums/index.php?showtopic=984109 by XMarksTheSpot, Brumbek & Ismelda is another mod I can't play without anymore. It adds windows that turn off and on in synch with day/night cycles and also, optionally, smoke from chimneys. Comes with a nice variety of window color tints too.

Emma has recently released one of her wonderful companion mods for Oblivion, http://www.tesnexus.com/downloads/file.php?id=28977, an Alchemist-oriented companion with a mind of her own (and, as a bonus, dialog voiced by Emma herself).

http://www.gamesas.com/bgsforums/index.php?showtopic=1073491 by onra. If you like to explore, this is the mod series for you. Replaces the 'placeholder' landscape of Valenwood and Elseweyre (and, soon, Summerset Isles) with fully-realized land, ready to be modded. Goes great with:

http://www.gamesas.com/bgsforums/index.php?showtopic=1072969 by Side777, which adds seven ships of varying sizes you can pilot around all this new coastline.

http://www.tesnexus.com/downloads/file.php?id=25023 by Iliana.
An ambitious project whose aim is to recreate the province of Elseweyr, home to Khajiits and, of course, Moon Sugar. Compatible with Tamriel Heightmaps.
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Sat May 28, 2011 12:42 am

I was downloading and browing PES and TES nexus as I was posting this. First parts correct, I was just asking for recomdendations. On past play throughs ive played most of the mods posted already.
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Steve Smith
 
Posts: 3540
Joined: Sat Jun 30, 2007 10:47 am

Post » Sat May 28, 2011 6:43 am

A few of the mods I can't play without:

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3953 by Oscuro, dev_akm, MadCat221. Not just a 'creature-adding' mod, not just a 'difficulty' mod, not just a 'gameplay-tweaking' mod, Oscuro's Oblivion Overhaul is actually one of the finest finest roleplaying mods around. http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1757 by Martigen, Corepc Dev_Akm Shadowborn is the perfect complement to Oscuro, adding much-needed spontaneity to Oscuro's static world. Crank Martigen's mod all the way up and Oblivion will feel as wonderfully unpredictable as an MMO. These mods are so inseparable to me I count them as one.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2764 by, of course, DarN.
This essential mod goes a long way toward making Oblivion's consolized interface useable. Configurable from within the game via a menu.

http://www.tesnexus.com/downloads/file.php?id=14065 by tej?n, or http://www.tesnexus.com/downloads/file.php?id=13879 bu ABO.
Two excellent character-levelling mods that do away with stat management, excel spreadsheets, visits to Wiki pages, etc, to research "builds". With these mods a player can just play and let a mod handle leveling seamlessly and invisibly in the background. I tend to prefer RL but I am using nGCD in my current game and am very impressed.

http://www.tesnexus.com/downloads/file.php?id=14304 by tej?n.
This mod allows the player to control the speed of advancement of each skill. Easily configurable via an .ini.

http://www.tesnexus.com/downloads/file.php?id=11237 by tej?n. (I tell you, I believe my games would be practically unplayable without tej?n.)
Willpower again has an affect on the player's vulnerabilty to magic, as in previous ES games.

http://www.tesnexus.com/downloads/file.php?id=7484 by Deathless Aphrodite.
Makes the player lose fatigue when running. When the player's fatigue hits 0 he starts to walk. Also allows the player to sprint for a brief time.

http://www.tesnexus.com/downloads/file.php?id=25078 by TheNiceOne.
Using this mod merchants' gold goes up and down with each trade. Also does away with the haggle slider (what a relief!) Allows the player to specify how much gold they recive from looting containers, enemies, as quest rewards, etc. All configurable via .ini.

http://www.tesnexus.com/downloads/file.php?id=4387 by CorePC. Adds much-needed life to Cyrodiil's roads. The merchants are great if you like to spend extended time away from cities as I do.

http://www.tesnexus.com/downloads/file.php?id=16513 by Bananasplit, Wolfslady, Reckless, SilentResident, Nernie, Vorians and last but not least, Ismelda.
The way the cities of Tamriel should have looked. Spend hours wandering around like a tourist, awestruck at how different (and gorgeous) everything looks. Comes in modular form - you can choose to redo all of Cyrodiil's cities or just one. It's your choice.

But as a Morrowind player you might be more interested in Arthmoor's http://www.gamesas.com/bgsforums/index.php?showtopic=1019807, which tranfers the vanilla cities into the Cyrodiil worldspace. Wonderful for those of us who love to ride horses into town.

http://www.gamesas.com/bgsforums/index.php?showtopic=942911, also by Arthmoor, adds Morrwind-style transport to the game. A nicely immersive touch.

http://www.gamesas.com/bgsforums/index.php?showtopic=984109 by XMarksTheSpot, Brumbek & Ismelda is another mod I can't play without anymore. It adds windows that turn off and on in synch with day/night cycles and also, optionally, smoke from chimneys. Comes with a nice variety of window color tints too.

Emma has recently released one of her wonderful companion mods for Oblivion, http://www.tesnexus.com/downloads/file.php?id=28977, an Alchemist-oriented companion with a mind of her own (and, as a bonus, dialog voiced by Emma herself).

http://www.gamesas.com/bgsforums/index.php?showtopic=1073491 by onra. If you like to explore, this is the mod series for you. Replaces the 'placeholder' landscape of Valenwood and Elseweyre (and, soon, Summerset Isles) with fully-realized land, ready to be modded. Goes great with:

http://www.gamesas.com/bgsforums/index.php?showtopic=1072969 by Side777, which adds seven ships of varying sizes you can pilot around all this new coastline.

http://www.tesnexus.com/downloads/file.php?id=25023 by Iliana.
An ambitious project whose aim is to recreate the province of Elseweyr, home to Khajiits and, of course, Moon Sugar. Compatible with Tamriel Heightmaps.


Man, you have that on a notepad and copy it to everyone! nice doing! xD
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Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Sat May 28, 2011 1:15 am

Thanks im downloading most of them right now, are better and open cities compatible? Im sure i could run both, but is there a load order issue?
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Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Sat May 28, 2011 8:46 am

If you want both Better Cities and Open Cities, there's Open Better Cities (search for it on the Nexus), but it hasn't been maintained for a while...
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Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Fri May 27, 2011 7:25 pm

are better and open cities compatible?

No. But but try this: http://www.tesnexus.com/downloads/file.php?id=17084
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sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Sat May 28, 2011 2:21 am

No. But Vorians has merged earlier versions of the mods into http://www.tesnexus.com/downloads/file.php?id=17084


It's a nitpick Vorians and I both share. OBC is not the product of a merger between BC and OC. Vorians did all of the work of transferring the BC cities into Tamriel on his own and it has no relationship to Open Cities at all.
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REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Fri May 27, 2011 7:43 pm

Better Open Cities sounds tempting but if theres no support I wont take my chances, I think ill take open cities.
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Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Fri May 27, 2011 11:58 pm

Nobody mentioned Natural Environments yet? For shame on you guys!
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Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Fri May 27, 2011 9:57 pm

nitpick

Fixed.



... if theres no support I wont take my chances...

Please try it, if you're interested. I've used it in two games and loved it. The mod works, there's not a thing wrong with it. Some of us can help you here on the forums if you run into a problem. That's one of the reasons this forum exists, after all. ;)



Nobody mentioned Natural Environments yet?

I use Natural Habitat in all my games (and probably should include it in my list in the future, thanks for the reminder). For weather I use my own mod called Morrowind Fog. MF gets rid of Oblivion's infinite view distance and duplicates many of the RGB values from Natural Weather...kind of a 'Natural Weather Lite.'
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Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Fri May 27, 2011 9:28 pm

Better Cities is really something else, makes the towns look 'lived in'. Also download some of the Unique Landscapes if you don't have a low cap on your internet usage - stunning.
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Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Fri May 27, 2011 9:59 pm

http://www.gamesas.com/bgsforums/index.php?showtopic=1010109

http://www.gamesas.com/bgsforums/index.php?showtopic=1072579&hl=.

http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1072579&view=findpost&p=15593416

For the sake of laziness... mine:

For the occasional "What are your must haves?"
Mostly quest mods: http://kno.li/i

My favorite quests are:
http://theelderscrolls.info/?go=dlfile&fileid=349 (my most favorite)
http://www.tesnexus.com/modules/members/index.php?id=125368
http://www.tesnexus.com/downloads/file.php?id=21989
http://www.tesnexus.com/downloads/file.php?id=17448
http://www.tesnexus.com/downloads/file.php?id=6977
http://www.tesnexus.com/downloads/file.php?id=6855
Ihttp://www.tesnexus.com/downloads/file.php?id=19591

Gameplay mods:

http://www.tesnexus.com/downloads/file.php?id=25462
http://www.tesnexus.com/downloads/file.php?id=25835
http://www.tesnexus.com/downloads/file.php?id=22894
http://www.tesnexus.com/downloads/file.php?id=25844
http://www.tesnexus.com/downloads/file.php?id=25844
http://www.tesnexus.com/downloads/file.php?id=26196
http://www.tesnexus.com/downloads/file.php?id=18442
http://www.tesnexus.com/downloads/file.php?id=3409
http://www.tesnexus.com/downloads/file.php?id=21862(good for troubleshooting)
http://www.tesnexus.com/downloads/file.php?id=20736
http://www.tesnexus.com/downloads/file.php?id=20807
http://www.tesnexus.com/downloads/file.php?id=20371 (Needed for Integration)
http://www.tesnexus.com/downloads/file.php?id=22124 (Needed for Integration)

I'm mostly a quest mod player and I recently posted a big rundown for most of them that I've playedhttp://thenexusforums.com/index.php?s=&showtopic=157600&view=findpost&p=1349075 and http://www.gamefaqs.com/boards/genmessage.php?board=924363&topic=51137901.

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Nikki Morse
 
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