[REQz/suggestion] Arena variation mod

Post » Sat May 28, 2011 5:49 am

I've noticed a lot of Arena redo's are being/have been made and had an idea. What if the arena could be varied? I'm seeing a lot of pitfalls and traps being placed in them. Why not make a mod that incorporates them all, but have it varied each time you enter the zone. For example, during one fight, you have just the plain field like vanilla, but the next fight there's a pitfall with spikes in the middle. The next fight has a lava pit, and the next has the dart and other traps in several locations.



Also, what would be nice is to include Arena Alive because not only does it bring more in the crowds, but it also brings a variety of them rather than the same vanilla ones.
User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Sat May 28, 2011 5:51 am

The problem I ran into when I played around with the arena is that the scripting and actors used for the arena can be a bit picky at times. Also, depending on the traps, the NPCs would often kill themselves on them, so it really didn't make anything harder or more fun for the player.
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Fri May 27, 2011 10:33 pm

I wonder if anyone ever tried my idea of making the Arena the games' "safe cell", such that any lost characters/creatures will end up in it rather than the Tiber Septim Hotel?

Could be interesting to enter the arena and find a couple of guards, a minotaur and a gargoyle already in there with your opponent.
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm


Return to IV - Oblivion