» Sat May 28, 2011 9:59 am
I think alot of it is down to the bottleneck, usually when NPCs get blocked it messes with their scripting, and sometimes they don't reassess and just stand there. The bottleneck is a good way to break up the hoard though, I wouldn't go as far as to pre-block with one of my party members, as given the bugs it seems more of an exploit than it should be. Maybe someone could put a word to Killap about it for his next RP update. I also encountered a major scripting issue in a random encounter. Inside the cave were a load of bandits, I'm talking loads. And the loot they were guarding was a very healthy amount of caps, plus loot from the kills, alot of .44s shotguns etc, stocked with ammo to spare, problem is they never brought them out to fight, infact most were happily content just standing there whilst I filled them with bullets turn after turn, or attacking me with fists over their more than capable firepower. So yeah, there are definitely a few NPC blunders that could be addressed.