I dabbled with the CS for morrowind several years ago, and made a simple quest, but I never really got it working the way I wanted.
Several years later, and with 250 active mods, it's about time I gave something back to the community!
What I'm trying to do I *think* should be pretty simple, but I'm following the advice http://cs.elderscrolls.com/constwiki/index.php/How_do_you_set_up_a_scripted_conversation_between_two_or_more_NPCs%3F and getting confused.
I have various mods that add NPCs, but what I'm trying to do is to create some that actually go shopping! Enter shops, browse and appear to buy, then move on to the next shop. Even with Extended Imperial City, FCOM and TIE, I've never seen any NPCs already shopping when I get there.
What I've done so far is to create a new NPC and set up a schedule to find a target vendor, stay there for an hour, then move onto the next shop. All appears to work fine, the shopper finds the target vendor and usually chats with them. What I'm now trying to do is to force a conversation between the shopper and the vendor, so I hear them bartering. Ideally I'd like to use the voiced dialogue from the Player/Vendor barter settings (eg "I can't afford that!", etc) if I could find it, but I'm fine with silent subtitled conversation. Even better, I'd like to set it up so that if the player interrupts them, the vendor's disposition will go down and he will refuse to deal with the player until he has finished serving the NPC.
Am I asking too much, or is there a simple way of creating this?