I have several questions regarding effect shaders.
First of all, is there any way to apply effect shaders on weapons with just TESCS alone?
I came across this when I was doing research into this matter, http://cs.elderscrolls.com/constwiki/index.php/User_talk:Shademe
Antares suggested that changing the "Enchant Effect" under "Magic Effect" window would do the trick, but unfortunately I do not wish to change every item in the game. I am looking for a way to apply shaders to one specific weapon only.
While I have been successful in applying the shader effect on a weapon, but the effect disappears after the weapons is picked up. (due to the fact that reference changes after its been placed inside a container.)
I have also been looking into other mods by accomplished modders, "Midas Spells" contains an item called "Flame Sword" with had effect shader applied onto it, upon further inspection, the weapon does not utilize any scripts. Which lead me to suspect that the answer lies within modeling.
If anyone is able to shed some light into this matter it would be greatly appreciated!
well, my second questions involves shaders and arrows. How to apply shaders to specific arrows only?
TESCS does not allow scripts to be attached to arrows. It it did, then I will be able to use shaders on arrows.
A lot of mods that adds shader to arrows are not specific, their solution was detecting flying arrows first then detects the enchantment on them and then adds shaders accordingly.
Again I am looking for a method that adds shaders to only one specific type of arrow.
Thank you for reading my post, please offer any ideas or suggestions you might have!
Edit: grammar fix