Applying effect shaders on weapons and arrows

Post » Fri May 27, 2011 11:52 pm

Hello all

I have several questions regarding effect shaders.

First of all, is there any way to apply effect shaders on weapons with just TESCS alone?
I came across this when I was doing research into this matter, http://cs.elderscrolls.com/constwiki/index.php/User_talk:Shademe
Antares suggested that changing the "Enchant Effect" under "Magic Effect" window would do the trick, but unfortunately I do not wish to change every item in the game. I am looking for a way to apply shaders to one specific weapon only.
While I have been successful in applying the shader effect on a weapon, but the effect disappears after the weapons is picked up. (due to the fact that reference changes after its been placed inside a container.)
I have also been looking into other mods by accomplished modders, "Midas Spells" contains an item called "Flame Sword" with had effect shader applied onto it, upon further inspection, the weapon does not utilize any scripts. Which lead me to suspect that the answer lies within modeling.
If anyone is able to shed some light into this matter it would be greatly appreciated!

well, my second questions involves shaders and arrows. How to apply shaders to specific arrows only?
TESCS does not allow scripts to be attached to arrows. It it did, then I will be able to use shaders on arrows.
A lot of mods that adds shader to arrows are not specific, their solution was detecting flying arrows first then detects the enchantment on them and then adds shaders accordingly.
Again I am looking for a method that adds shaders to only one specific type of arrow.

Thank you for reading my post, please offer any ideas or suggestions you might have!

Edit: grammar fix
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Anna Watts
 
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Post » Sat May 28, 2011 2:36 am

Almost certainly not with TESCS alone. I asked about it once in OBSE, and it may not be possible with that either. That was a fair while ago then.

OBSE: Get it. Don't fear it.
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danni Marchant
 
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Post » Fri May 27, 2011 11:34 pm

What kind of shader do you want to apply? Some are easy to add via Nifskope by just using copy/paste. A membrane shader is not possible as far as I know, but you can add particles, flames etc.

For arrows look at http://www.tesnexus.com/downloads/file.php?id=10740. It adds effects to specific arrows only.
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Steven Hardman
 
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Post » Sat May 28, 2011 6:55 am

What kind of shader do you want to apply? Some are easy to add via Nifskope by just using copy/paste. A membrane shader is not possible as far as I know, but you can add particles, flames etc.

For arrows look at http://www.tesnexus.com/downloads/file.php?id=10740. It adds effects to specific arrows only.


Thank you for the reply

I wish to add both membrane and particle shaders. Its unfortunate that membrane shaders are not possiable.
Vanilla enchantment on weapons all have membrane shaders however...

I was just thinking, is there a way to add more Magic Effects? Acording to the wiki its not possiable. I just want to make sure.
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Jeremy Kenney
 
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Post » Fri May 27, 2011 11:08 pm

Thank you for the reply

I wish to add both membrane and particle shaders. Its unfortunate that membrane shaders are not possiable.
Vanilla enchantment on weapons all have membrane shaders however...

I was just thinking, is there a way to add more Magic Effects? Acording to the wiki its not possiable. I just want to make sure.


Of course they have. But as stated above already you can't add a new one without altering an existing shader since adding a new magic effect isn't possible. Applying a membrane shader to the weapon while it is equipped by script isn't possible either since it becomes one with the player in that case. So either the player and the weapon will both have the shader applied or none of them.

You could probably emulate a membrane shader however (by adding to the nif, like a glow map/emissive color and a material color controller for example). Can be a bit tricky or even impossible though depending on what you want to achieve.

Particle effects can be added to the nif itself, so that is very possible.
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Jessica Colville
 
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Post » Sat May 28, 2011 9:02 am

Of course they have. But as stated above already you can't add a new one without altering an existing shader since adding a new magic effect isn't possible. Applying a membrane shader to the weapon while it is equipped by script isn't possible either since it becomes one with the player in that case. So either the player and the weapon will both have the shader applied or none of them.

You could probably emulate a membrane shader however (by adding to the nif, like a glow map/emissive color and a material color controller for example). Can be a bit tricky or even impossible though depending on what you want to achieve.

Particle effects can be added to the nif itself, so that is very possible.


I just got NifSkope and started reading up on how to use it. Well, it seems Im way over my head. Its like reading another language.
You mentioned that some shader are easy to add just by copy/paste? Could you please briefly explain how its done?
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Marcia Renton
 
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