Death Sequence?

Post » Sat May 28, 2011 5:05 am

Past Death Sequences:

Arena: http://www.youtube.com/watch?v=l46NTblx8gs & http://www.youtube.com/watch?v=q0H_X6ip5xQ

Daggerfall: http://www.youtube.com/watch?v=U8Yu1t7ooH4 (CAUTION - HALT'S)

I'm sure Redguard and Battlespire had some too.

Castlevania Lords of Shadow also has one where when you die, the game pans out from a the end of a book showing that you died at the end (but then again the Castlevania game was being told like a storybook).

I was wondering if you guys think a death sequence (skip-able/ can be disable) would be nice to be included? Do you think some video of failure would be interesting to watch other than seeing your character flung back like the matrix and then see loading or returning to a save point? Even though to me it don't really matter, I think it would be interesting to know (and see) what would happen from the developers point of view as to if we died and failed our main quest.
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Spencey!
 
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Post » Sat May 28, 2011 9:24 am

No. While it would be fun for linear games, why would they bury your evil character who burned several villages because he was bored?(Just an example)
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Jessica Nash
 
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Post » Sat May 28, 2011 10:26 am

it seems like something that would annoy me if I just wanted to reset
maybe in this "hardcoe" mode you all talk about, there will be no reloading after you die
it would be fine there
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Cheville Thompson
 
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Post » Fri May 27, 2011 9:15 pm

Death Sequence for Skyrim...

You fall into a black dream...then you wake up, and find yourself in Satan's lap...
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ONLY ME!!!!
 
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Post » Sat May 28, 2011 12:33 am

No. While it would be fun for linear games, why would they bury your evil character who burned several villages because he was bored?(Just an example)


Everybody gets a burial though, don't matter how good or evil you are. Now if your evil it may not be a great burial, but it's not about you, it's about the main questline.
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Steve Fallon
 
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Post » Sat May 28, 2011 9:26 am

And if you die in the middle of nowhere? then what.
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Melanie Steinberg
 
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Post » Sat May 28, 2011 4:36 am

And if you die in the middle of nowhere? then what.

It would still be the same thing. Like with any TES game, don't matter where you die, without you the end is near.
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Syaza Ramali
 
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Post » Sat May 28, 2011 8:28 am

I understand Arena's style after you die, you get a Cinematic of oh god we are fux'd because you are dead. understandable. but no burial sequences. complete immersion breaker for obvious reasons (race, location, time consumption doing nothing etc)

Could live without it really. infact I'd rather an extension of the kill Cam :D to see what my victee does so when I come back I can stomp them extra hard out of rage.
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Sheila Esmailka
 
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Post » Sat May 28, 2011 1:45 am

No, I find them cool the first couple of times, but after while they just get annoying.
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Naomi Lastname
 
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Post » Sat May 28, 2011 6:51 am

Yeah it would be cool and you could skip it if it gets old or you die a lot. The Daggerfall one is cool very cool.

Personally I'd like an alternative to reloading, like your vision blurs, you pass out and then wake up at an Inn after some friendly adventurer or guard found you; I hate reloading after a death it feels so artificial.
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The Time Car
 
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Post » Sat May 28, 2011 4:30 am

Meh. Unneeded work. The death of the PC is something that should not happen during the game, so it should not be too detailed. Just fade to black or sth.
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Ymani Hood
 
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Post » Sat May 28, 2011 12:25 am

Only thing I'd want would be that the game keeps running and you can pan around your body and see stuff like companions gather around and cry / pray, enemies do nasty things with your body, your body burning to ash if it was a fire spell that killed you, etc etc. Cut scenes are annoying, even when they are skipable.
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Latisha Fry
 
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Post » Sat May 28, 2011 8:41 am

Everybody gets a burial though, don't matter how good or evil you are. Now if your evil it may not be a great burial, but it's not about you, it's about the main questline.


My point still stands, unless they waste even more of their time and make loads of death sequences. :tongue:
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keri seymour
 
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Post » Sat May 28, 2011 1:40 am

No. But death sequences like Undying might be ok. You know, instead of just keeling over, an enemy comes over and finishes you off in some sort of nasty way -- and sometimes, they might not finish you off at all (taking you prisoner instead, or whatever).
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Esther Fernandez
 
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Post » Sat May 28, 2011 10:07 am

No. But death sequences like Undying might be ok. You know, instead of just keeling over, an enemy comes over and finishes you off in some sort of nasty way -- and sometimes, they might not finish you off at all (taking you prisoner instead, or whatever).

Imagine waking up skywalker-style in some ice troll's cave up in the mountains :P Yes, let's have that!
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{Richies Mommy}
 
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Post » Sat May 28, 2011 6:26 am

Maybe have a death sequence or something, 'cause sometimes it took me a couple of seconds to realize why my load save screen suddenly pops up. :P
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Natalie Taylor
 
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Post » Sat May 28, 2011 4:40 am

Yes. I love how it was done in PoP: Sands of Time. Even PoP: Two Thrones was okay; The Bard's Tale was hilarious. SoT had a few variations, so it wasn't so annoying. Also, it doesn't take extra time, since the voiceover is 1) short 2) simultaneously occurs when the option to load from previous save is displayed.

Also, I think it could work. Something like "No, that's not what the Elder Scrolls foretold" or something along those lines. I think a seamless transition from death to asking me to reload is good, it's slightly less jarring than going back to the main menu or just leaving the camera hovering over my character's dead body and forcing me to open up the load-game menu.
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Kevan Olson
 
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Post » Sat May 28, 2011 10:33 am

No.
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Hella Beast
 
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