» Fri May 27, 2011 11:04 pm
The trees are an example of a clever approach to getting random detail onto a scene without bogging down the hardware. The tree structure is 3D but the groups of leaves are sprites. Unless you are simply intrigued by the underlying technology, it doesn't do to look too close. The graphics technology is there to create true 3D trees but you would probably get frame rates similar to a slide show. I think the game's solution is a brilliant trade-off.