a letter fo chris avellone

Post » Sat May 28, 2011 2:53 am

Hello,the goal of the topic is to send a message to chris avellone,hoping he will read it, as it talks about the very first fallout.

Before all,thanks for all the work you did, fallout games are great and offer tremendous freedom.However, due to this great freedom, there are sometimes bugs in scripts, that make some quests impossible to realize.

Here is the point.I would like to talk you about the good ending of the followers of apopalypse.This is apparently the official ending as we still hear about them in fallout new vegas.

This end is imposibble to get in fallout 1,even if the player helps the razors in the bone yard.

It is also impossible to get the good ending of the hub,where harold helps for a truce between ghouls and humans.

Those two bugs spoil a little the pleasure and i would really be grateful(and i think many others players too) if they were one day fixed.

Many modders tried to fix it, but failed, saying that "this is about scripts, and scripts are not easy to access"


Fallout 2 seems to have been much more easier to patch as killaps nearly fixed all quests bugs(glory to him)


Thanks for reading me, hoping you will have a bit of time to read this ,and may be patch fallout 1(i know developers are very busy)
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Setal Vara
 
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Post » Fri May 27, 2011 6:34 pm

Are you talking about the scripting errors or the good endings in the games? I do not understand can you clarify a bit?
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sally coker
 
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Post » Sat May 28, 2011 1:26 am

Are you talking about the scripting errors or the good endings in the games? I do not understand can you clarify a bit?


I am talking about a scripting error that cancel the followers good ending, and about the fact the good ending for the hub is not active.
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Gemma Archer
 
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Post » Sat May 28, 2011 8:24 am

You know Chris Avellone didn't work on the first Fallout right?
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Austin England
 
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Post » Sat May 28, 2011 8:42 am

Yeah I hope he fixes it.
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Keeley Stevens
 
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Post » Sat May 28, 2011 3:54 am

You know Chris Avellone didn't work on the first Fallout right?



This.

MCA, although he did significant work on Fallout 2 and New Vegas, has never been the Lead Developer on any published Fallout game. He is brilliant though. Check out the Fallout Bible.

"Fallout 2 seems to have been much more easier to patch as killaps nearly fixed all quests bugs(glory to him)" I doubt he would have described it as "much more easier".
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dell
 
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