Before I open with this, I would like to thank the reader for reading this. It is meant to enhance your experience with TES Roleplay and Fanfiction, as well as give you an insight on military tactics of the time. Read it for fun, or read it for knowledge, or just read it to read it. This does include some modern day tactics, and some time-old tactics. I hope you enjoy.
GeraldDuval's Army Tactic Page:http://www.gamesas.com/bgsforums/index.php?showtopic=810277
If you can't find anything useful here, then look no other then right there.
[Table of Contents will be under construction, as I am sort-of winging which to do first]
1. Common-Sense Principles -- Page 1
2. Setting up your Army -- Page 1
Common-Sense Principles
The name kind of gives it away on this one. These are just some OBVIOUS things that you should avoid or abide by, at any time, at any place.
1. Never fight uphill.
There are many examples to this quite obvious tactic. The one I allude to is the battle of Waterloo, where Napoleon attacked to the Duke of Wellington from lower ground. Even though Napoleon’s best soldiers were fighting the English Line at the end, the Duke was able to hide the majority of his forces behind the hill and therfor confuse and scare the enemy when they leaped up. They sent a troop that never knew retreat, into full retreat. Napoleon was then defeated.
2. Always know your enemy.
When you know your enemy, you will know his nature. If he is a brute, he will likely attack from the front, especially if he has a large army. If he is a guerilla, don’t expect to fight with him for very long, he will retreat. Using this knowledge, you must find a flaw in his pattern. A trap to lure an angry army in, a flank to cut off the retreat. If your enemy is a schemer, then watch your supply lines closely, and look out for traps and ambushes. If you do not know your enemy, then defeat is assured.
3. Keep your morale high.
All armies have to do this, if they do not, your men will break in the heart of battle, and retreat under unauthorized command. The Romans prevented this by many things. They did many sacrifices to their gods, and showed signs of good omens. These are good if your military is religious. If it is not, then you must find other ways, like pep-talks or discriminating the enemy. You can also tell them of other battles, for example, The Battle of Thermopylae. Sam Houston also used sympathy and rage, “Remember the Alamo!”. This was used before the battle of San Jacinto, in the final battle of the Texas Revolution.
4.Deception, deception, deception!
All warfare is based on deception, well most. You must always seek a way to find a way to make it seem like you are not where you are, you are not what you are. Sun Tzu tries to promote this as much as possible. “If you are close, you must make it seem like you are far away, if you are far, then you must make it seem like you are close.” If you can attack where you are not expected, or if you can be somewhere that you are not expected, then it is a unfair game on their part. (Which is good for you)
5. Supplies
Supplies are costly, even more so for a greater army. They cost you for the product itself, and for it being transported to your position. Plus, it takes away resources from your city, country, etc. If you want to counter this, then I highly advise you take from your enemy. Mean, I know, but it costs you nothing, and it costs them greatly. Think of it as them taking your army out to dinner, and they are paying. However, this is not an easy thing to do. They aren’t going to let you have it, you are going to have to take it. You will have to use different methods of raiding, pillaging, or capturing and routing the enemy to get to those supplies. However you do it, it is completely necessary to get your enemies supplies.
6. Capturing your Enemy!
What is better, a dead group of enemy soldiers, or a group of alive (captured), that you could possibly bargain for some money, or better yet persuade them to join you? The second one. Routing an enemy really does no good to you in the long run. Capturing something whole is much better then capturing something broken. The more armies you route rather then capture, the more the state will break. If you are looking for conquest, then a broken state will be no good. Therefor, capturing an army, and keeping the state intact is far better then having it broken. If it is, then the economy of the captured state will be absolutely horrific, and riots and revolts will provide a one-way street to Anarchy. So, a captured state (army) is much better then a broken state (army). Also, if you have a captured enemy, he won't always be a pleasure to watch over. Plus you have to take into account that he takes extra supplies, but killing him will solve all these matters. (Thanks to Manu)
7. The Dead, and the Undead
DarthRavenger brings up a good point when it comes to TES. Necromancy can be used against you, and the troops you thought were dead can once again rise. Now, you can never be quite sure when the dead are truly dead, even someone with his spine severed and the brain disconnected can still walk around. As DarthRavenger brings up, the only TRUE way to put down the dead for good is an incendiary attack. A fire to burn the bodies, cremation, etc. It will be hard to piece together a humanoid body from ashes, and it will flaw the necromancer. It also hinders the probability that they can come back as ghosts, but just to keep sure, mages must be present.
8. Mages and the Battlefield
Mages are probably the strongest part of an army. While they can deal devastating blows to a single person, they can also cast area-affecting spells to target a group of people. Normally, mages lack the physical prowess that knights and other warriors possess. Mages should be mixed in with other groups of warriors, and not kept in a single unit alone. Although they can reduce the amount of Magika it requires to cast a spell by casting it together, they are extremely vulnerable to things like arrow volleys and direct confrontation with other soldiers. Therefore, for the protection and full potential of mages, they should be mixed in with other solder troops.
9. Archers -- Gold Eaters
Archers are undoubtedly the most COSTLIEST unit in the TES World. Why? Because of arrow consumption. Staffs, pikes, swords and armor take a while to wear out, where as 5 arrows can be lost in 5 seconds. An archer usually holds one or two dozen arrows (Thanks to ImmortalBlood). At 5 gold each, and 100 archers, that is 6000 gold. This may not seem like much, but this is for one battle, and for 100 archers. If you don't want your gold-reserves running low, then there are two ways to stop it. One, the easier way, is to recover yours and enemy arrows after each battle, this will not always replenish stocks fully because of broken arrows, arrows wedged in bodies, lost arrows, and so on, but it will replenish a pretty good amount. Second, is to have fletchers on the sight. They can make arrows out of the resources, but they might not have feathers or wood, and they cannot defend themselves very well. Therefore, to save your gold on arrows, you must recover arrows from after battles, or have fletchers on sight.
10. Retreat
You must always know when you are defeated, and that is the time when you retreat. Retreat is not how it is now-a-days, and can be very dangerous if not done properly. When you retreat, you must give the illusion that you are not. If you are retreating, and they find out, then they chase you down, and you die. A way to make that illusion is to retreat little clumps of people at a time. You will still have people at your base, and you can cover somebody’s retreat. During the Battle of Thermopylae, the Spartans had to retreat hundreds of Greek Hopolites. They did this by sending a couple away each hour, as to not grab attention.
To be continued.
(If you have any questions, comments, or would like to add anything, just go ahead and post it)
(Also, no flaming. I am not a professional at this, so don't yell at me for the tiniest things)
Special Thanks To:
Manu
DarthRavenger
ImmortalBlood
-For their help and suggestions to help make this book better-