Starting a level 50 character, could use advice for a few pe

Post » Thu May 31, 2012 8:06 am

I've gone the Logan's Loophole route, and now I want to try a full level 50 build. Goals are -

1. Resilient and versatile but not spread too thin
2. Not reliant on skill book chasing, it was a PITA on my Logan's Loophole character
3. Fun to play
4. Will not use VATS
5. Will not use companions (edited this in for clarity)

I'm not a DiD fan exactly, but with no significant penalties for death inherent in the game I do DiD anyway since I don't like the system of just reloading. I wish I weren't OCD about it since I've wasted a lot of time restarting after doing something foolish like forgetting I have naughty nightwear equipped.

What I've got so far -

SPECIAL:
4 5 9 1 6 7 8
(+Implants:
5 6 10 2 7 8 9)

Tag: Barter, Guns, Repair

Traits:
fast shot
skilled

Perks:
2 light touch: 6 agi, 45 repair
4 travel light: 45 survival
6 shotgun surgeon: 45 guns
8 pack rat: 70 barter
10 and stay back: 70 guns
12 cowboy: 45 guns, 45 melee
14 finesse
16 better criticals: 6 lck, per
18 hand loader: 70 repair
20 jury rigging: 90 repair
22 adamantium skeleton
24 silent running: 6 agi, 50 sneak
26 tunnel runner: 8 agi
28 chemist: 60 medicine
30 implant GRX: 8 end
32 toughness
34 toughness
36 ninja: 80 melee, 80 sneak
38 ?
40 ?
42 ?
44 ?
46 ?
48 ?
50 thought you died: 250 karma

Weapons:
Lucky .357
Hunting Shotgun+ 12ga
Chance's Knife / Blood-Nap
Train Carbine+ .44
Silenced .22 pistol (holdout + avoiding faction rep loss)

Head: 1st Recon Beret(+5 crit), Lucky Shades (+1 lck)
Armor: Joshua Graham's Armor (+3 crit)
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Jenna Fields
 
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Post » Thu May 31, 2012 7:14 am

Logan's Loophole locks the level cap at 30, how do you even reach 50?

Are you saying you're going to console command your way to level 50?
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emma sweeney
 
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Post » Wed May 30, 2012 5:19 pm

Your perk and weapon choices are all over the place. Some focus couldn't hurt.

Perks such as Travel Light, Adamantium Skeleton, Tunnel Runner etc. are mostly useless. I'd toss them out.

If you want to focus on Cowboy weapons, there is no point taking shotgun perks. Just stick with the Brush Gun or with Ranger Sequoia as your close range weapon of choice. Rapid Reload, on the other hand, could be quite useful for those one-bullet-at-a-time lever guns.

Conversely, you could focus on shotguns and use Riot Shotgun- a terrific weapon by any measure- for close range while sticking with a sniper rifle or AMR for long-range fighting.

Some perks that could he useful to you in any case:

Damage boosters: Bloody Mess, Confirmed Bachelor/Black Widow, Robotics Expert (helps a lot in OWB), Voracious Reader + Comprehension (you can mass-produce True Police Stories with it, for a +10% critical hit chance boost).

Carry weight boosters: Strong Back, Burden to Bear.

Chem exploit perks: Chem Resistant, Old World Gourmet ( reduced chance of addiction)

General Survival perks: Them's Good Eating, Rad Resistance, Fast Metabolism
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Camden Unglesbee
 
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Post » Thu May 31, 2012 8:31 am

Logan's Loophole locks the level cap at 30, how do you even reach 50?

Are you saying you're going to console command your way to level 50?

No, he's saying he already used that and now he's trying a Level 50 character.

And I recommend not making your character as charismatic as a brick. At least have it at 3 unless you're just going to shoot your way out of everything.
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Tiffany Holmes
 
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Post » Thu May 31, 2012 4:37 am

Your perk and weapon choices are all over the place. Some focus couldn't hurt.

Perks such as Travel Light, Adamantium Skeleton, Tunnel Runner etc. are mostly useless. I'd toss them out.

If you want to focus on Cowboy weapons, there is no point taking shotgun perks. Just stick with the Brush Gun or with Ranger Sequoia as your close range weapon of choice. Rapid Reload, on the other hand, could be quite useful for those one-bullet-at-a-time lever guns.

Conversely, you could focus on shotguns and use Riot Shotgun- a terrific weapon by any measure- for close range while sticking with a sniper rifle or AMR for long-range fighting.

Some perks that could he useful to you in any case:

Damage boosters: Bloody Mess, Confirmed Bachelor/Black Widow, Robotics Expert (helps a lot in OWB), Voracious Reader + Comprehension (you can mass-produce True Police Stories with it, for a +10% critical hit chance boost).

Carry weight boosters: Strong Back, Burden to Bear.

Chem exploit perks: Chem Resistant, Old World Gourmet ( reduced chance of addiction)

General Survival perks: Them's Good Eating, Rad Resistance, Fast Metabolism

Shotguns are part of the versatility aspect of the character - And Stay Back gives me more close range survivability which is fairly important on a character that doesn't use VATS. I like having strong close range and long range options.

Travel Light is hard for me not to take just due to kiting and convenience. There's a lot of running in the game.

Tunnel Runner I'm a bit more on the fence on - I will eventually use sneak a fair amount against more difficult enemies, and again the convenience of moving faster is nice. But I don't plan on carrying a
silenced gun that's worth a damn anyway, so perhaps I'll skip the sneaking route. I feel like I have plenty of perks to waste on convenience though.

Adamantium Skeleton I hear mixed opinions on, and it's unclear how beneficial it is in combat - but it seems like crippled parts take more actual damage. If someone can confirm/deny that it'd help me make up my mind. On hardcoe it's still just nice to have for reducing trips to doctors though, and until I can find something better in its place..

Rad Resistance seems negligible to me, I carry a space suit around and that + rad-X / rad-away seems enough for any situation. Maybe I've missed some higher radiation areas. I suppose you can't take the suit some places though.
Chem Resistant and Old World Gourmet are considerations, especially with chemist buffing stim duration.
Fast Metabolism I've always overlooked but the healing boost does seem like a decent survivability perk.
My character doesn't have enough strength to pick of burden to bear(unless I use the Lonesome Road +1 to any of special on it), but I could take strong back.
Rapid Reload is supposedly bugged according to wiki, and is also less valuable the higher your agility - and mine will be at least 8 if not 9 w/lonesome road special if I don't use it on str.

No, he's saying he already used that and now he's trying a Level 50 character.

And I recommend not making your character as charismatic as a brick. At least have it at 3 unless you're just going to shoot your way out of everything.

Speech skill matters way more than charisma for dialogue it seems like - plus party time mentats are easy to make if I really need to boost charisma directly instead of speech. I don't use companions so charisma seems a waste w/no benefit from nerve.


Thanks for the responses.
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Chloe :)
 
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Post » Wed May 30, 2012 10:23 pm

I vote you just go with what you got.

You obviously have a play style in mind with that set up.

You will need Strong Back due to the ineffectiveness of Companions with such a low Charisma.

But I don't see how you could go wrong...plenty of perks in the game...25 ! That's insane !

Orignal FOs you were lucky to get half that before the end.

Game is so easy even in hardcoe, you could start with random rolls in everything and still be a AP'ed death machine by the end.
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Nathan Risch
 
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Post » Thu May 31, 2012 6:51 am

Speech skill matters way more than charisma for dialogue it seems like - plus party time mentats are easy to make if I really need to boost charisma directly instead of speech. I don't use companions so charisma seems a waste w/no benefit from nerve.


Thanks for the responses.

I understand that but the higher the charisma, the higher the nerve your companions have. Nerve affects how much damage they do and health they have, along with how strongly they'll fight for you.
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lolli
 
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Post » Wed May 30, 2012 7:28 pm

I won't be using companions, I probably should've clarified this in my original post so I've edited it.
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Liv Staff
 
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Post » Thu May 31, 2012 1:03 am

I won't be using companions, I probably should've clarified this in my original post so I've edited it.

Then Charisma is fine as it is.
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Kari Depp
 
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