Probably useless Dawnguard speculation...

Post » Thu May 31, 2012 8:49 am

Maybe we'll get a chance to time travel back to the Night of Tears and take part in the battle over the Eye of Magnus. The elves want to return to the Dawn era using the Eye.

During the conflict, we discover that it was our character that is in fact responsible for the destruction of ancient Saarthal! We were able to protect the linearity of time by burying the Eye below the smoking ruins of the human city.

The destruction of Saarthal would be an intended solution or a tragic accident, depending on the faction the player sides with.

To travel back in time, we might discover an Egg laid by Alduin. We try to make an omellete, but by breaking the egg, a rift in time pulls us into the past.

EDIT: Or maybe it is the return of a certain vampire snake-race across the ocean. The Akiviri soldiers come to help fight Alduin but discover they are too late, and instead joing the Empire once again to defeat the Aldmeri Dominion.
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Claire
 
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Post » Wed May 30, 2012 8:59 pm

Any return by any akaviri faction would be a disaster. And the Tsaesci are very likely seriously pissed at 'us' all over here in Tam Rugh!
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Meghan Terry
 
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Post » Thu May 31, 2012 3:53 am

This is innacurate. Based on Morian Zenas' trip to Moonshadow, we can certainly say it imparts no lasting effect upon one's vision or mind. While it is true that, while in Moonshadow, mortals see everything as a blur, with "colors running like water," there is absolutely no evidence that visiting Moonshadow has effects on sanity or has lasting effects on vision.

Err, thanks for the correction. I thought I had read somewhere the blind/mad stuff, but after re-reading the account of Zenas' trip, I suppose my memory was blurred by time.

Yes. I can't see gamesas ever writing something like that. It's too much of an epileptic tree.

*Googles to find the meaning of "Epileptic tree"*

Yes, I suppose you are right... :( (Yet I love to imagine epileptic trees : I find it funny)

Nevertheless, I would be very pleased if Dawnguard featured a storyline as fancy as this one. I mean, not specifically this one, but something full of WTF!?-moments and "I would never have thought it!". I like to see my conceptions shaked.
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Tanika O'Connell
 
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Post » Wed May 30, 2012 10:52 pm

Werebats.

Actually, the vampire warlord from the GameJam video looks to me more like a werebat than like a vampire of TES.
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N Only WhiTe girl
 
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Post » Wed May 30, 2012 7:05 pm

Nah. Maybe next game or something.

Seems unlikely they would put in as mysterious a race as the falmer and then not expand the background until the next game. Especially since each iteration has a tendency to jump centuries into the future.
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james tait
 
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Post » Wed May 30, 2012 6:55 pm

Seems unlikely they would put in as mysterious a race as the falmer and then not expand the background until the next game. Especially since each iteration has a tendency to jump centuries into the future.

This is the first game that jumped years into the future. Arena, Daggerfall, Morrowind & Oblivion took place in what I think is about a 25 year period... I do agree that the Falmer are a likely focus point for expansions though and definitely with Skyrim and not another game.
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Chris Duncan
 
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Post » Thu May 31, 2012 7:36 am

This is the first game that jumped years into the future. Arena, Daggerfall, Morrowind & Oblivion took place in what I think is about a 25 year period... I do agree that the Falmer are a likely focus point for expansions though and definitely with Skyrim and not another game.

Derp, I said centuries, those aren't decades. Lots of years anyway. But yes, there seems to be too many little hints at a falmer expansion already.
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glot
 
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Post » Thu May 31, 2012 8:22 am

Maybe they'll finally make Vampires in Skyrim cool, or even lore accurate?! *gasp*

I kinda think it'll have something to do with Azura and the thalmor. Perhaps a Deadra related DLC like Bloodmoon or The Shivering Isles.
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Alessandra Botham
 
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Post » Wed May 30, 2012 7:56 pm

For totally useless speculation:

I've sort of been figuring that the last & largest DLC for Skyrim is going to be a more expansion-pack-ey one called Orsinium, featuring Orsinium, and an escalation of the Thalmor conflict that will lead up to the next game.
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Lil Miss
 
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Post » Wed May 30, 2012 7:38 pm

For the last two users (or anyone that knows): why Azura and why Orsinium? Was there something pointig to that or was it wishful thinking?
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Killah Bee
 
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Post » Thu May 31, 2012 12:51 am

I think there just has to be a reason why they moved orsinium so it now borders with Skyrim, why its the only province that gets a loading screen about it, why there are orc strongholds everywhere, et cetera. There's a lot of Orcy stuff going on.
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Kara Payne
 
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Post » Thu May 31, 2012 12:18 am

I think there just has to be a reason why they moved orsinium so it now borders with Skyrim, why its the only province that gets a loading screen about it, why there are orc strongholds everywhere, et cetera. There's a lot of Orcy stuff going on.

Wait....they moved Orsinium? Where is it now?
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scorpion972
 
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Post » Thu May 31, 2012 8:02 am

I really like the Orsinium idea. Great concept for a future expansion-pack DLC. Since the destruction/razing of Orsinium though, couldn't the city be reestablished pretty much anywhere orcs have a strong presence?

If Skyrim was willing to yield Solstheim to the Dunmer, perhaps some political alliance against the Thalmor can be made by granting lands to the Orcs.
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K J S
 
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Post » Wed May 30, 2012 8:45 pm

It's pressed up against Skyrim now.

If Skyrim was willing to yield Solstheim to the Dunmer, perhaps some political alliance against the Thalmor can be made by granting lands to the Orcs.

And the reverse. "Hey, Orcs, you know those guys who've wiped out your homeland twice now? Wanna help us muderate them? We'll give you some of their lands in return."

Deciding which way Orsinium goes would probably be the plot of the game.
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BEl J
 
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