[REL] Morrowind Rebirth 1.8

Post » Thu May 31, 2012 2:04 am

Time for another update.

Trailer

https://www.youtube.com/watch?v=k2VzumtVafc&feature=youtu.be

Rebirth Fixes and additions

* Fixed icon for the Falmer Shortsword.
* Reworked the weights of Paper/scrolls.
- Plain paper/Notes: 0.20
- Scrolls: 0.40
* Storm/fire/frost Atronachs' now glow in the dark.
* New travel agent in Dagon Fel.
* It's now harder to pick locks and disarm traps, some traps are also more deadly.
* Adjusted several pathgrids, now they should work properly.
* "Koal Cave" were covered by a covered by a rock, fixed.
* Replaced the overhangs on Hlaalu towers with one that's more fitting.
* Removed and replaced one of the tree types in the Bitter Coast, less blocky meshes for the people!
* Rebalanced all (almost) spears in regard to length, speed, damage and so on. A Daedric spear should for example be much slower than a silver spear due to its wieght.
* New Gondola service in Balmora & Seyda Neen.

New creatures

* Hill Giant.
* 3 new Dremora Lords (Inspiration, god and terror).
* 4 new skeleton encounters (Nordic Skeleton Hero, Orchish Skeleton Hero, Dumner Skeleton & Skeleton Warrior)

New weapons & armor

* Emperor's Defence, a new unique shield.

New music

Written by: Benedict Nichols

http://www.moddb.com/mods/morrowind-rebirth/videos/mw-rebirth-death-of-svengorn

http://www.moddb.com/mods/morrowind-rebirth/videos/mw-rebirth-the-bell-calls1

http://www.moddb.com/mods/morrowind-rebirth/videos/mw-rebirth-across-the-lands

http://www.moddb.com/mods/morrowind-rebirth/videos/mw-rebirth-a-knight-of-our-land

Landscapes & locations

* New waterfall north of Balmora.
* More details and fixes for Seyda Neen, Balmora & Caldera.
* Improved vertex shading for a few areas in the West Gash/Ascadian Isles.
* New tavern by the Ghostgate, Three Daggers.
* Reworked Ald'Ruhn to look more like the devs concept art. Temple Complex by Xeth-Ban. More things to come, it's still WIP.

And more

SInce the changelog is rather big I refer to my moddb website for further information: http://www.moddb.com/mods/morrowind-rebirth

You can download the mod at this link: http://www.moddb.com/mods/morrowind-rebirth/downloads/release-morrowind-rebirth-18

I will add additional links further down the road. I also plan to release a small addon next week.
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lucile davignon
 
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Post » Wed May 30, 2012 5:50 pm

Woohoo! :D

Will I need to start a new game, or can I just paste this over 1.7 and keep playing?
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Multi Multi
 
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Post » Wed May 30, 2012 6:11 pm

any hints as to what the addon will be?
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Wayne Cole
 
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Post » Thu May 31, 2012 12:33 am

:woot: :woot: :woot:

At last a new version of Morrowind Rebirth. :celebration: :celebration: :celebration:

I blame you for ruin my day since you know that I can't do anything else than playing Morrowind Rebirth. :tongue: Time to update your sig too. :wink:

This has been your cursed nightmare and I hope that this isn't gonna to bother you anymore. :whistling:

* New Gondola service in Balmora & Seyda Neen.

Finally with this Morrowind couldn't be better since http://www.gamesas.com/topic/1376740-relz-morrowind-comes-alive-70/ was released the other day. Thanks Trancemaster and keep up the good work! :biggrin:
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DeeD
 
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Post » Wed May 30, 2012 5:08 pm

Woohoo! :biggrin:

Will I need to start a new game, or can I just paste this over 1.7 and keep playing?

You could always try, but it would be wise to repair your save-game using Wrye Mash... or was it Bash? Can't remember since I don't use it anylonger :P

any hints as to what the addon will be?

Mostly fixes but there will be a few additional changes to some areas that didn't really make it into 1.8.


At last a new version of Morrowind Rebirth.

I blame you for ruin my day since you know that I can't do anything else than playing Morrowind Rebirth. :tongue: Time to update your sig too. :wink:

This has been your cursed nightmare and I hope that this isn't gonna to bother you anymore. :whistling:

Finally with this Morrowind couldn't be better since http://www.gamesas.com/topic/1376740-relz-morrowind-comes-alive-70/ was released the other day. Thanks Trancemaster and keep up the good work! :biggrin:

Haha the Gondola service has been a pain in the ass really. Well well, now it's done!

Let me know if you guys are having any issues :P
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JERMAINE VIDAURRI
 
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Post » Wed May 30, 2012 8:11 pm

You could always try, but it would be wise to repair your save-game using Wrye Mash... or was it Bash? Can't remember since I don't use it anylonger :tongue:
Just bash him with reports and enventaully he'll turn up on a military hospital in the TV series Mash. :tongue:

Seriously yes he is right just repair you gamesave in Wrye Mash, but if you still have problems then I suggest that you either go back to an earlier save (preferably if you have playing much) or just start a new game (you haven't played much). :smile:

This reminds me about another thing. Do you think it's about time that I test my idea about having a separate Morrowind Rebirth.esp last in your loadorder (lost fortify attack issue)?

Haha the Gondola service has been a pain in the ass really. Well well, now it's done!

Let me know if you guys are having any issues :tongue:
Well you know me don't you. Well done. :wink:
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El Khatiri
 
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Post » Thu May 31, 2012 5:14 am

You could always try, but it would be wise to repair your save-game using Wrye Mash... or was it Bash? Can't remember since I don't use it anylonger :tongue:

My character had already achieved what I wanted him to (Temple Patriarch), so I thought "no big deal if it breaks" and just pasted it over the old version. It complained about a few missing potions but since then everything has been working :smile:

Haven't seen all the new stuff, but I walked around in Ald Ruhn and noticed a few things: The wall that used to extend from the front gate is missing, so the gate is basically pointless; A Dunmer in the temple complex courtyard is speaking in third person like a Khajiit; A Dunmer inside one of the complex buildings is missing his head (better heads and stuff isn't required, right?). In the last version (I think it persists) I also noticed that the smoke from the chimneys at Ghorak mansion in Caldera (creeper house) was misaligned.

And it's hard to ask without sounding critical, but are you going to keep working on Ald Ruhn? It seems that Balmora, Ghostgate and the like have had major improvements whereas Ald Ruhn still looks vanilla apart from the temple.
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Alexandra Louise Taylor
 
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Post » Thu May 31, 2012 12:33 am

My character had already achieved what I wanted him to (Temple Patriarch), so I thought "no big deal if it breaks" and just pasted it over the old version. It complained about a few missing potions but since then everything has been working :smile:

Haven't seen all the new stuff, but I walked around in Ald Ruhn and noticed a few things: The wall that used to extend from the front gate is missing, so the gate is basically pointless; A Dunmer in the temple complex courtyard is speaking in third person like a Khajiit; A Dunmer inside one of the complex buildings is missing his head (better heads and stuff isn't required, right?). In the last version (I think it persists) I also noticed that the smoke from the chimneys at Ghorak mansion in Caldera (creeper house) was misaligned.

And it's hard to ask without sounding critical, but are you going to keep working on Ald Ruhn? It seems that Balmora, Ghostgate and the like have had major improvements whereas Ald Ruhn still looks vanilla apart from the temple.

Thanks for the report, I will fix those issues right away! (Fixed)

Ya I just worked on Ald-Ruhn for 1-2 hours before the release, it will be very diffrent in 1.9 or 2.0!
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Bedford White
 
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Post » Thu May 31, 2012 5:09 am

So will Vivec be staring in the next update? I really can't wait to see what you're planning to do with that place. The outside looks so empty.
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Ray
 
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