[RELz] Roads of Cyrodiil - Thread #1

Post » Thu May 31, 2012 9:12 am

are you talking about the hill itself or the fact it's not VWD?
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cutiecute
 
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Post » Wed May 30, 2012 10:17 pm

Nope. VWD problems in other people's mods are their problem, not mine.
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CHangohh BOyy
 
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Post » Wed May 30, 2012 9:39 pm

And with that, the update is done and in place. Roads of Cyrodiil is born. OP has been updated. Hopefully with a new thread title following shortly.

Make sure the upgrade instructions get followed closely. I spent some time in the BOSS masterlist to make sure it'll whine at you incessantly if you miss something :P
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Mark Hepworth
 
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Post » Wed May 30, 2012 10:15 pm

you're a lean mean modding machine !! ;)

can't wait to try it :)

what's the current situation with Dynamic Map by the way? will it still show NRB roads ?

*hopeful*
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Love iz not
 
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Post » Thu May 31, 2012 8:10 am

See OP.
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Matt Gammond
 
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Post » Thu May 31, 2012 7:27 am

Everything seems to working flawlessly. Thanks so much for this.
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Princess Johnson
 
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Post » Thu May 31, 2012 7:47 am

Wow, that was fast work, especially since you are also working on a lot of other projects. Congratulations Arthmoor!
Just one quick question - is a clean save required for users of previous versions or do I simply need to swap out all the .esm/.esps?
Many Thanks!
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KRistina Karlsson
 
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Post » Thu May 31, 2012 7:06 am

The usual Thanx Mucho for your as usual piece of masterful work, Arthmoor.
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Micah Judaeah
 
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Post » Wed May 30, 2012 7:06 pm

Just swap them all out. The two road mods have no quests. Only precaution being that you shouldn't be inside one of the guard towers or the Half Way Inn when you do this.
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Bitter End
 
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Post » Wed May 30, 2012 7:26 pm

I had missed that. nice!

why must it be only 10:15 AM.... :lol:
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Josee Leach
 
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Post » Wed May 30, 2012 11:54 pm

that alchemy tower mod sure looks nice!

I ee it had a compatibility patch for shadowcrest vineyard, and roads of cyrodiil has patches for both. can the three be used together without conflicts?

also, do we need both Reclaiming Sancre Tor + Skingrad Outskirts patch AND RST + WR + SO , or does the latter replace the former?

Thanx!
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Vicky Keeler
 
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Post » Wed May 30, 2012 8:40 pm

Er, ok. The RST ones should both have been in a 12 folder. I KNEW something was going to go wrong with this, something always does :P

Don't use anything that mentions West Roads, they're all obsolete now. Only use the patches provided in my patch distribution.

No idea if the alchemy tower and the vineyard both work with ROC because I didn't realize they were both that close. The Half Way seems to be a crowded place.
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Laura Hicks
 
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Post » Thu May 31, 2012 8:54 am

nevermind, the patch for Alchemy Tower and Shadowcrest vineyard is actually a relocation patch so it won't need the roads of cyrodiil patch due to it no longer being there :biggrin:

the shadowcrest vineyard patch doesn't have shadowcrest vineyard as a master so it can be used for both COBL and not-COBL version correct? I'm pretty sure it was this way with the NRB patch or I'd have noticed the missing master issue.


also now I now I only need RST + ROC + UL : SO, I still don't know if it obsoletes your other RST + UL :SO though ( like for the silverfish + lost spires + unique forts one

kudos for making most of your patches mergeable in Cbash! just lovely :biggrin:
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james reed
 
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Post » Thu May 31, 2012 8:43 am

Holy hell Arthmoor, you are awesome. Definatly using this now, Thanks for the amazing modding you do. Keeps my Oblivion playthroughs more fun. :)
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Kay O'Hara
 
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Post » Thu May 31, 2012 4:02 am

That was fast. I'll have to check this out later. Thanks for the udpate!
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Tammie Flint
 
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Post » Wed May 30, 2012 7:27 pm

can we change roads+bridges master in AN filter patch to the new .esp?
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Melly Angelic
 
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Post » Wed May 30, 2012 8:12 pm

Yeah, that should work fine.
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michael flanigan
 
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Post » Thu May 31, 2012 1:25 am

Hello, great job on the mod; looks great, but I was wondering where the patch for Fort Akatosh is? In the OP it says that a patch for Fort Akatosh is available, but in the Roads of Cyrodiil patches archive there is nothing for it. I'm a bit confused, since you also stated not to use the old patches for New Roads & Bridges Revised. Thanks!
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Daniel Holgate
 
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Post » Thu May 31, 2012 5:21 am

Yep, it was brought up on Nexus as well. I'll have to poke that one to see what's up. In the meantime, just change the master on the patch from the old to the new. That particular area hasn't changed any.
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louise tagg
 
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