» Wed May 30, 2012 5:59 pm
If it was only the navmesh bug I would be please. But the following really do limit Skyrim modding,
1. no 3ds max importer/exporter (not one that works anyway)
2. Same for Blender
3. Cant do collision without a workaround
4. Cant do nifs except for mucking around in nifskope
5. lack of diverse wildlife
6. lack of diverse flora
7. Bethesda have little interest in fixing things, take ages to do so and will be less inclined as they go forward with their next
money spinner, TES online. Wonder why they didnt fix the 64x64 havok bug? They didnt want competition.
I am not saying I wont work on Mesogea for Skyrim, I certainly will, just that I might focus effort for the time being on Oblivion.