» Fri May 27, 2011 8:21 pm
ok for the training i think that you should have the player go through a series of drills for certain skills, for instance have a combat mtraing area were the player has to survive as many rounds as he can in a leveled arena type place and for each round he survives he gets a reward for example a sword or a valuble potion. and i think you should have mental tests on the temple doctrines and such, for exaple have a time where the player reads in the library and studys on the temple policies and all that stuff and then has to take a quiz on it through dialogue with a master scholar or something like that. and for the final tests i think that for faith you should do something similar to vivecs puzzle canol were you have to drown yourself, but instead do something else, mabey burn yourself alive in a furnace or something like in that story from the bible. for justice i think the player should have to solve a murder and execute justice on the perpetrator, but not actually kill them, kinda like the mission in star wars knights of the old republic when have to solve the murder to save sunry, but for those who havent played the game, you have to gather info on the murder, interview witnesses and investigate the bodies, and after the player gathers enough info on the murder he has to show his case to an ordinator in the same chamber as that test and if the ordinator thinks that justice has been served he lets the player pass on to the next chamber, in the final chamber the chamber of law the must complete a task while obeying certain laws or something like that, i couldnt think of a good one for law. and if they fail to complete any of the 3 tests they have to go back to the academy for 1 more level. also consider having a point in the story line, around level 20 and has reached almost to the top of the faction, where the player is given an opportunity to go back and train for 5 more levels at the academy to become a high ordinator and when he completes all of those quests and the ones on the mainland for normal ordinators, the player gets summoned by almalexia and she asks the player to become one of her hands, and mabey add about 5 quests for almalexia once you reach her hand status, hmm lets see what else should you include....umm mabey like, well i forgot his name,metioned about the getting the armor at certain levels, you could do that but while there still in the academy for instance level 1 vives blade(youll have to make that unless you use a different blade thats just enchanted ) level 2 indoril gauntlets, level 3 indoril boots, level 4 sotha sil's blade, level 5 indoril greeves(i think theres a mod that adds them, look it up on pes and ask for permission to use it) level 6 indoril pauldrons, level 7 indoril cuirass, level 8 (some spells that are really useful would probably fill in good here, such as a spell like vivecs law that does command humanoid 30 levels or something like that, and some skill increases that the player gets to pick) level 9 indoril helm, level 10 Almalexia's blade(ooh i just had an idea, for vivecs blade use iron, for sotha sils use steel, and for almalexia's use either glass or ebony probably ebony, and enchant to your desire) and i think that about sums it up for my ideas, but ill probably think of some more soon so if your interested in anything that i mentioned just PM me and i could probably go more indepth and actually give specifics down to every detail, and yes i have alot of time on my hands lol