Also: Everyone stop moaning and the guy that said it took them 4 years to make Fallout. It won't take 4 years to make this mod. The Mod may take more than 2 months, the G.E.C.K is just a more complex Version of the Sims (Building tool)
Maybe we won't get exacly 100 quests i'm just asking who would like to be added to the Beta list. So far 25 quests have been planned.
Maybe we won't get exacly 100 quests i'm just asking who would like to be added to the Beta list. So far 25 quests have been planned.
I didn't say that it would take 4 years for YOUR mod to be finished. I was trying to show a point. I don't see how you plan to fulfill bold claims like "doubling the game time" (as you mention on your site) in 1/48 the time it took Bethesda's professional development team to create the game, especially when you clearly are new to the game on the PC and are likely unfamiliar with most aspects of modding.
According to your post you only have a fraction of the quests "planned" but no work has so far been done in creating them? And you're already setting release dates for two months away? I'm sorry, but there's no way you're going to be churning out ANYTHING of that size unless it's a bunch of quickie errand or collection quests or extremely linear go from A-B-C-D quests. Even IF you forgoe the use of voiceovers, there's still a lot of content to create over the course of 1 month, especially when you haven't even started yet.
By comparison, Bethesda had months to create each of their DLC's, and none of them had more than 3-6 quests apiece (and most were rather short anyway). Bethesda had set release dates for them in advance, and even then they had to push back the dates on the Pitt and Broken Steel because it wasn't feasible to implement them in that time frame. Granted, the team was likely much smaller than the full team that developed the vanilla game, but the fact of the matter is that it takes TIME to create decent content.
Also, comparing the G.E.C.K. to the Sims is pretty ignorant, since, as a game, the Sims' family creation and building tools are highly user friendly and require no technical prowess whatsoever to use. Everything you create is automatically integrated into the game by its programming. Concepts like writing, scripting, debugging, balancing, etc. have NOTHING to do with the Sims whatsoever; all you need is creativity and the game handles the rest. Building Tool =/= Development tool, which is what the G.E.C.K. is. Your comparison just highlights that you haven't actually done much with the G.E.C.K. at all. It's not a magical tool that churns out works of wonder in a matter of minutes. It requires competent modders and dedication to do anything worthwhile.
I don't intend to come off as cruel, overly-pessimistic, or as someone who gets kicks out of stamping out the promise of good projects. But I've seen several failed projects over the years in different modding communities, and all the right factors are set for this mod to crash and burn unless you come to terms with the impossibility of what you're doing and set REALISTIC goals for yourself. 100 quests (or even 70 or 50 or 40) is NOT a realistic goal, especially in so short a time frame.