[RELz] FO3 Phalanx

Post » Sat May 28, 2011 10:39 am

Tarrant!

Phalanx Rules!

Anyway, I'm using it, and it works, and it is awesome. I don't have the latest version yet, but will soon.

One Question: Will my followers safely hang out and relax at any safe place I tell them too, or just at the bases?

One more Question: So long as I do not get an error message, should I assume that all followers added by other mods, such as FOOK2 or Wasteland Player, are working just fine with Phalanx?

Thanx!

-EBOB
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Katharine Newton
 
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Post » Sat May 28, 2011 1:52 am

Phalanx Rules!

Indeed :)

One Question: Will my followers safely hang out and relax at any safe place I tell them too, or just at the bases?

Yes, they will hang out and relax, but I doubt they will heal yourself.

One more Question: So long as I do not get an error message, should I assume that all followers added by other mods, such as FOOK2 or Wasteland Player, are working just fine with Phalanx?

This depends from the mod.
Such mods as Kelsey, Jessi, Brianna, Slave Raider, Malika the Gypsy work perfect with this mod. I mean- they will work without conflicts, but will use it's own features and will not be controlled by Phalanx system.
Wasteland Player also will work fine, because it have nothing in common with Phalanx.
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Cameron Wood
 
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Post » Sat May 28, 2011 2:56 am

So far so good with the latest patch for phalanx. I took Clover out for a spin. She has not yet had any hesitation in deciding what weapons to use against a person. I also have not seen the weapon doubling bug reappear yet. Clover so far is my new favorite companion. All I did was alter her hair into something more presentable. The option to train her for small arms - melee - big guns is also great. I had her using a Winchester rifle one minute and the next she whipped out a mini gun.
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Connor Wing
 
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Post » Fri May 27, 2011 8:41 pm

Post limit.
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jason worrell
 
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