Quest Important Items

Post » Fri May 27, 2011 7:48 pm

I always seem to have to keep a ton of random crap in my inventory because, for whatever reason, they game thinks I need this item for a quest I did 3 weeks ago.

My proposed change is that instead of forcing you to keep your items and making them weightless, they should have a small weight, and instead of not being able to drop them, have a message appear every time you want to drop something important. The message would obviously be something like, "WARNING--This item is important to a quest that is currently active in your journal! Are you sure you want to drop it?". That would make everything better as far as clutter goes. And the warning would be sufficient to keep you from accidentally dropping the Amulet of Kings.

If anyone else has a way to keep the important items from staying in your inventory, I implore you to share.
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Lawrence Armijo
 
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Post » Sat May 28, 2011 8:33 am

At least a seperate inventory for non-riddable-quest items, as some other games have. It did annoy me that I tried to keep my inventory tidy and only carry realistic amounts, and yet had to scroll through tons of things I didn't need for anything.

If I want to quit a quest that I started, I should be able to get rid of all related items as well.
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Kelly Tomlinson
 
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Post » Fri May 27, 2011 8:31 pm

I would much rather have them weightless and not be allowed to take them out of my inventory. What if you accidentally drop something that halts the process of the entire game?...fail

Nice Idea but, I think TES V should have the same system as TES IV.
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Chavala
 
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Post » Sat May 28, 2011 5:02 am

I always seem to have to keep a ton of random crap in my inventory because, for whatever reason, they game thinks I need this item for a quest I did 3 weeks ago.

My proposed change is that instead of forcing you to keep your items and making them weightless, they should have a small weight, and instead of not being able to drop them, have a message appear every time you want to drop something important. The message would obviously be something like, "WARNING--This item is important to a quest that is currently active in your journal! Are you sure you want to drop it?". That would make everything better as far as clutter goes. And the warning would be sufficient to keep you from accidentally dropping the Amulet of Kings.

If anyone else has a way to keep the important items from staying in your inventory, I implore you to share.


Yeah, a warning should be enough. Maybe where you drop get's marked on your map.
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IM NOT EASY
 
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Post » Sat May 28, 2011 4:24 am

Agreed. I'd also like to see something like the mod http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7627.

I don't think there should even be a warning. The item's name is enough of a dead giveaway to indicate it might be important. If you sell it - too bad!Which raises the problem of TESIV's merchant inventories wiping themselves clean every few days.
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chirsty aggas
 
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Post » Sat May 28, 2011 6:35 am

Adding an other layer in the inventory database would be nice.

Each item has a class (weapons, armor, ingredients, etc...) and belong to a certain type (notes, books, thief equipment, smith equipment, clothes, quest items,...)
Once you have 3 or more items from the same type, they stack in a separate folder.
Minimizing the need for scrolling, no matter how many items you may be carrying.
Especially the keys in the misc category were getting on my nerves... I know you can remove them but having 10 keys shouldn't get in the way of finding other stuff, that's just ridiculous.

I think the irremovable quest items in Oblivion, were bugs.
They were supposed to be irremovable so you don't accidentally lose them and then removed automatically after completion of the quest, but sometimes they didn't.
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JLG
 
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Post » Fri May 27, 2011 10:36 pm

No, I want them to stop breaking my immersion.
I drop an item that is important? It's my own damn fault, I dont want them telling me what to keep and what not to keep.
This mainly goes along the lines of "Stop being unconsious and die already".
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maria Dwyer
 
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Post » Sat May 28, 2011 9:03 am

I think there could be a clever way to retrieve lost quest items, rather than forcing them to stay in your inventory
maybe you must strike a deal with the thieves guild (are they even around anymore?) since all things eventually fall down to the thieves
or like a shady merchant who deals in uniques he finds laying around
something like that, I don't know
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ezra
 
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Post » Sat May 28, 2011 8:17 am

I think the only real problem people had with quest items in the player's inventory (in Oblivion) is that when the related quest was actually done, the devs forgot to make it a non quest item afterword. So you could remove it. Otherwise, if there is a quest item in my character's inventory and I want to be rid of it, I simply go and try to complete that quest and get it out of the way.

Edit. Although, I'll admit a couple of suggestions sound pretty good (lost and found Thieves Guild service and/ or inventory layers).
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Kelsey Hall
 
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Post » Sat May 28, 2011 8:16 am

If NPCs can pickpocket you in this game, the situations of droppable quest items could get interesting.
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Rhiannon Jones
 
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Post » Fri May 27, 2011 7:59 pm

I think there should be a system equivalent to real life janitors, that would scout around the towns and nearby areas, and look for interesting items, to bring back to give to specific shops in that area.

This is just the visual aspect of this, but any important item that you drop on the ground, after a while and before the cell is reset, the item would be removed from the cell and added to specific chests in the nearest of those specific shops, and if you know the fact, (and you should be informed of that fact by helpful people's hints), then you know where to look for important items that you lost in the course of the game.

You have only to pay their suggested price to get them back.
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Chase McAbee
 
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Post » Sat May 28, 2011 12:04 am

I think there should be a system equivalent to real life janitors, that would scout around the towns and nearby areas, and look for interesting items, to bring back to give to specific shops in that area.

This is just the visual aspect of this, but any important item that you drop on the ground, after a while and before the cell is reset, the item would be removed from the cell and added to specific chests in the nearest of those specific shops, and if you know the fact, (and you should be informed of that fact by helpful people's hints), then you know where to look for important items that you lost in the course of the game.

You have only to pay their suggested price to get them back.


This is not a bad idea, if you drop a quest item but later regret it, you can pick a "erhhh, I kind of lost it" dialog choice from the quest giver, and be bluntly told to either try looking where you dropped it, or wait a few days and see if someone else have found it and sold it to a shop in the region you dropped it.
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Josephine Gowing
 
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Post » Sat May 28, 2011 7:30 am

What might be a good solution to this is that although the game wont let you drop them, it will allow you to put it in a safe container. So that you can come back to it later, and not have to carry it around with you at all times.

Personally I think they should make all items have some weight, even coins. And allow the same kind of thing to work with all items; i.e. Depositing coins in a chest or something, so save carrying them.
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Aliish Sheldonn
 
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Post » Fri May 27, 2011 8:56 pm

At least a seperate inventory for non-riddable-quest items, as some other games have.

I like this idea a lot. Stops the game from breaking, and can be shoved away where you don't have to even glance at it if you don't want to notice it. Simple, and effective. Great.
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Gemma Woods Illustration
 
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