Black screen in Daggerfall

Post » Sat May 28, 2011 1:19 am

I might of missed it, but searching through the forums I didn't find my specific problem. When loading up Daggerfall on dosbox, I can start a new game and create my character, but after the opening cinematic with the emperor, all I get is darkness. I don't hear any sounds or anything else, just a black screen. I am using Dosbox 0.72 and I have the following set up:


Windows Vista Home Premium
AMD Athlon 64 X2 dual core process 6000+ 3.0ghz
4 GB of RAM
Nvidia Geforece 8800 GT 512MB


If you need need any more info, let me know. Thanks.
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Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Sat May 28, 2011 2:46 am

How did you install it? Have you remembered to patch it? And post the contents of your dosbox.conf file.
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Tanya
 
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Joined: Fri Feb 16, 2007 6:01 am

Post » Sat May 28, 2011 3:10 am

How did you install it? Have you remembered to patch it? And post the contents of your dosbox.conf file.


I installed from inside of dosbox and I have patched it. Here's my conf file:

# This is the configurationfile for DOSBox 0.72.
# Lines starting with a # are commentlines.
# They are used to (briefly) document the effect of each option.

[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).
# Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.

fullscreen=true
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true


[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory DOSBox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.
# captures -- Directory where things like wave,midi,screenshot get captured.

language=
machine=vga
captures=capture
memsize=40

[render]
# frameskip -- How many frames DOSBox skips before drawing one.
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,
# 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,
# tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.
# If forced is appended (like scaler=hq2x forced), the scaler will be used
# even if the result might not be desired.

frameskip=0
aspect=true
scaler=normal2x

[cpu]
# core -- CPU Core used in emulation: normal,simple,dynamic,auto.
# auto switches from normal to dynamic if appropriate.
# cycles -- Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# You can also let DOSBox guess the correct value by setting it to max.
# The default setting (auto) switches to max if appropriate.
# cycleup -- Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.

core=auto
cycles=auto
cycleup=500
cycledown=20

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=10

[midi]
# mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# config -- Special configuration options for the device. In Windows put
# the id of the device you want to use. See README for details.

mpu401=intelligent
device=default
config=

[sblaster]
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
# On auto the mode is determined by sblaster type.
# All OPL modes are 'Adlib', except for CMS.
# oplrate -- Sample rate of OPL music emulation.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# gusrate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=true
gusrate=22050
gusbase=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy Sound System emulation (off,on,auto).
# For auto Tandysound emulation is present only if machine is set to tandy.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible.

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[joystick]
# joysticktype -- Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks,
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# timed -- enable timed intervals for axis. (false is old style behaviour).
# autofire -- continuously fires as long as you keep the button pressed.
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap -- enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=true

[serial]
# serial1-4 -- set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq.
# for directserial: realport (required), rxdelay (optional).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
# umb -- Enable UMB support.
# keyboardlayout -- Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=none

[ipx]
# ipx -- Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
@echo off
mount c "C:\oldgames" -freesize 1000
mount D D:\ -t cdrom -ioctl
c:
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Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Sat May 28, 2011 10:17 am

Don't see much wrong actually, but you could try to increase the memsize to 63, set the cycles= to max and try to use these steps from the sticky:
Copy your *.VID files from your Daggerfall disc, under the folder Arena2 to the Arena2 folder where you installed the game (or you might just copy every file, then reapply the patch). You can also install the CompUSA patch, which adds some extra quests and such.
Then edit your Z.CFG file, so that both the PATH= and PATHCD= points to the Arena2 folder on your computer.
After all this, right click on your Daggerfall folder (normally called Dagger), and in the general tab uncheck "Read-Only", and click OK.
Start the game by typing (or adding to the autoexec part in the dosbox.conf file) fall z.cfg.

If that doesn't work, then try changing the output= to something else. I use overlay mostly.
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sarah simon-rogaume
 
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Joined: Thu Mar 15, 2007 4:41 am

Post » Sat May 28, 2011 6:58 am

i ve had a similar issue with my laptop, ive come to think it is vista related as it works fine on my XP PC.
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Albert Wesker
 
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Joined: Fri May 11, 2007 11:17 pm

Post » Sat May 28, 2011 1:00 am

i ve had a similar issue with my laptop, ive come to think it is vista related as it works fine on my XP PC.

No, it's not. I've got it running on two entirely different computers running Vista. I've also got it running on a couple of different Linux Distro's without any trouble.
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Myles
 
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Joined: Sun Oct 21, 2007 12:52 pm

Post » Sat May 28, 2011 8:33 am

hmm..i know people can run it on vista fine but..

what vista do you use? x32 or x64 bit?
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rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Sat May 28, 2011 4:06 am

hmm..i know people can run it on vista fine but..

what vista do you use? x32 or x64 bit?

32Bit. 64Bit in Ubuntu though.
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MarilĂș
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Sat May 28, 2011 3:46 am

I figured out what was wrong. I have my dosbox mounted to old games folder so my C: was my old games folder, and when I installed it the first time I changed the location to where I wanted it, which actually made another oldgames folder. I had moved it back to where I wanted it, and I am guess that change of location is to blame for it not working. I could be wrong, but that is the only reason I could think of. Thanks everyone for your help.
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saharen beauty
 
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