My lessons Learnt.

Post » Sat May 28, 2011 2:48 am

Hi everyone, I have been into oblivion modding for a while now. And most of the time it ends in failure. But fear not, this is not about failure, but about hope.
Hope that a heavily modded oblivion can be crash free for an hour or two (that's all we need really).
So, like most of you, I like quite a few mods, I absolutely need QTP3, a VWD + LODGEN mod is a unrealistic dream, and most of the gameplay mods for magic and combat are a must.
Most of the time, I keep filling up my load list, TESEDIT'ing my files, and optimizing the meshes. But the simple fact is, nomatter how perfectly you do this, eventually a mod will slip through that will just stump you.
So what is the solution? There is no definite solution, but you really need to do a few simple things


+ Understand which mods you absolutely need, and which mods you will likely never use. Don't ever install the mods you won't use simply because it's nice having oblivion 2.0. This will only lead to pain.

+ Weapon/Armor mods absolutely guarantee game crashes, even if you TESEDIT them, they are a sure reason for a crash. Install the ones that best fit into FCOM or that item interchange/fcom like (major ones), and don't install the stand alone ones. EVER. Optimizing meshes rarely helps.

+ Gameplay code conflicts seem less crash inducing than weapon conflicts, if you install "mighty magic reborn" UV, stealth overhaul, etc etc. Thea ovverides of one script can cause stutter on a non-OSR install, but they will cause crashes less. Stutter is always better than crashes.

+ Landscape changes, such as UL COMP, are extremely sensitive. Most additional landscape changes don't have UL compatibility, and installing comp patching for all the correct "castles, caves, etc" can take days, weeks. Install either UL, or "castles, additions" not both.

+ You can install island additions in combination with UL, most of the time it's minor at best. (such as castles that are on islands etc)

+ Major quest mods are surprisingly conflicty (invented word), ones such as hentai mania provide repackaged meshes found in other mods, and contain quests, items, etc etc. If you install too many major quest/weapon mods. You will end up staring at a fresh install.

+ Remember to run Boss, from the bash menu, before creating a bashed patch, every time. And read the list carefully, make sure you follow every little detail.

+ Item Interchange is great, but also can cause crashes, I can't live without it, but be warned. Don't install lots of stand alone weapon addons and Item Interchange. Crash land.

+ Remember to patch your oblivion.exe with the memory optimizing guide on this page, and follow the steps to getting more memory in oblivion

+ Always check you BOSS.bat readout, and make sure you have the requirements. Sometimes if there is a OOO version of something, you only need that esp active. Sometimes, you need both the OOO version and the original ESP active. Make sure you get this right.

+ Always back up your meshes folder as a .rar before optimizing meshes. Always.

+ Always. ALWAYS. Use oblivion stutter remover. ALWAYS. And keep that framerate capped at 30.

+ Use tweakoblivion, but don't increase the threads, threads usage, full tree lod, external memory stuff. Keep it all vanilla. Remember, the more memory oblivion uses, the more chance of a crash. We upped the memory before because OSR did not exist. Now it does. Don't up anything.

+ Don't overload the bash patch. 8mb is a safe limit, don't think just because bashing is a great system that it will avoid all conflicts. If anything, it will create lots more. But it does make everything work together better. Keep that baby small. Always run boss from wyne bash beforehand and check for errors etc. All the additional "green" fcom, etc etc patches that you can merge, keep them limited, delete all the ones you don't directly need. These just bloat oblivions limited ability to read mods.

+ Remember to always enable ghosting in wyne bash.

+ Remember to totally and completely dedicate yourself to finding the most up to date versions of things (FCOM updates, OOO 1.34, MMM 3.7b, these cannot be overlooked) even entropic order, etc etc.

+ Avoid mods that add a [censored]load of meshes to the existing world. If they are in a new world space, or a continued world space, ok. Dragon caption stuff is risky. Very risky.

Install everything you can with wyne bash installer, because when it uninstalls a mod, it replaces them with the files that are now missing.

+ The order you install things is important, it should be something like this, Oblivion, shivering isles, addons, QTP3, OOO, MMM, Bobs, Warcry, then OOO optimized meshes, QTP3 meshes, and finally, the Unofficial oblivion patches, so they dont get overwritten at the start.



Just remember, it's all worth it in the end. Because you get the absolute best rpg ever. Oblivion 1.5

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Sara Johanna Scenariste
 
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Post » Fri May 27, 2011 11:39 pm

+ Always. ALWAYS. Use oblivion stutter remover. ALWAYS. And keep that framerate capped at 30.


Why? I've got mine set at 60. Works fine.
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Manny(BAKE)
 
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Post » Sat May 28, 2011 2:50 am

+ Don't overload the bash patch. 8mb is a safe limit, don't think just because bashing is a great system that it will avoid all conflicts. If anything, it will create lots more. But it does make everything work together better. Keep that baby small. Always run boss from wyne bash beforehand and check for errors etc. All the additional "green" fcom, etc etc patches that you can merge, keep them limited, delete all the ones you don't directly need. These just bloat oblivions limited ability to read mods.
Don't know where you got this info or how you came up with the size limit. But, I don't consider this good advice.
+ The order you install things is important, it should be something like this, Oblivion, shivering isles, addons, QTP3, OOO, MMM, Bobs, Warcry, then OOO optimized meshes, QTP3 meshes, and finally, the Unofficial oblivion patches, so they dont get overwritten at the start.

No. The Unofficial patches should load early and what is not carried through by the bashed patch should be overwritten by later mods. Most of the good mods take the UOP into account, incorporating its relevant changes.

Some of your observations are valid, but the 50 Steps to Crash Free thread is better, more informative, and there's plenty of helpful discussion about particulars there. In addition, the FCOM thread and the MMM thread are really where everyone should go for advice pertaining to those mods. The Wrye Bash thread is where to go for help with the bashed patch.

gothemasticator
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Catherine N
 
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Post » Sat May 28, 2011 5:37 am

No. The Unofficial patches should load early and what is not carried through by the bashed patch should be overwritten by later mods. Most of the good mods take the UOP into account, incorporating its relevant changes.

Load early, yes. Install early, no! The meshes from UOP should overwrite the ones from OOO etc. where possible.

I think saying that "Dragon Captions is risky, very risky" is not very nice. :huh:
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carley moss
 
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Post » Sat May 28, 2011 9:31 am

+ Avoid mods that add a [censored]load of meshes to the existing world. If they are in a new world space, or a continued world space, ok. Dragon caption stuff is risky. Very risky.


That advice is out of date. Giskard's mods are being redone by others--some already have been. And the issues have long been laid to rest. I've had three of his largest installed for close to a year without a problem.
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Matthew Warren
 
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Post » Sat May 28, 2011 7:48 am

Load early, yes. Install early, no! The meshes from UOP should overwrite the ones from OOO etc. where possible.

Nope. Check out the latest install order advice from Corepc and Shikishima.

gothemasticator
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Eilidh Brian
 
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Post » Sat May 28, 2011 2:01 am

Why? I've got mine set at 60. Works fine.



Yes, I had mine running fine at 60 as well. But I am just assuming that people would have a lot of mods installed, 30 fps uses less memory than rendering more frames per second, and gives oblivion more time to think. If your oblivion is cluttered, or simply has a lot of mods, Then those extra seconds saved will mean the difference between an overload causing a crash, and it pulling through that section.
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Bigze Stacks
 
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Post » Sat May 28, 2011 2:03 am

Don't know where you got this info or how you came up with the size limit. But, I don't consider this good advice.

No. The Unofficial patches should load early and what is not carried through by the bashed patch should be overwritten by later mods. Most of the good mods take the UOP into account, incorporating its relevant changes.

Some of your observations are valid, but the 50 Steps to Crash Free thread is better, more informative, and there's plenty of helpful discussion about particulars there. In addition, the FCOM thread and the MMM thread are really where everyone should go for advice pertaining to those mods. The Wrye Bash thread is where to go for help with the bashed patch.

gothemasticator



Sure thing, perhaps someone might find a single thing i said a little more clear, or even my lack of explanation and great setup of the thread might work better with a single person who needed to hear it in that way.


As for the Unofficial patches, I was talking about install order. Not load order. The patches offer updates meshes, and it's likely a lot better to have a UOP mesh than anything else. Since vanilla/patched, seems to always work better than "modder + optimized" mesh versions.
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Daniel Brown
 
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Post » Sat May 28, 2011 9:29 am

Yes, I had mine running fine at 60 as well. But I am just assuming that people would have a lot of mods installed, 30 fps uses less memory than rendering more frames per second, and gives oblivion more time to think. If your oblivion is cluttered, or simply has a lot of mods, Then those extra seconds saved will mean the difference between an overload causing a crash, and it pulling through that section.


I've got 220+ mods going, and really, I see no problems with 60. Bear in mind, many people these days have an enormous amount of RAM, so this isn't important. You might want to ask about it in the OSR thread.
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victoria johnstone
 
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Post » Sat May 28, 2011 12:52 am

From the current http://www.gamesas.com/bgsforums/index.php?showtopic=1075204&hl=:
[b]Install Order [/b]for MMM 3.7b3 BSA - For Compatiblity Reason's since everyting is stored in bsa now, you have to pay close attention to how you install other mods, since MMM still sharesome of same resources from UOP and Cobl In Particular Unofficial Patches first and DLC Mod PatchesFrans and OOO, WarCry, Bob's Armory, Arma and Artifacts,MMMCobl / Cobl RacesBody ReplacersFCOMTextures

The same info is in the FCOM thread, as well as everywhere else that Corepc and Shikishima are posting lately.

Listen up, people.

gothemasticator
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Ella Loapaga
 
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Post » Fri May 27, 2011 6:25 pm

I think saying that "Dragon Captions is risky, very risky" is not very nice. :huh:


Yeah, it's not. I love dragon captions, etc etc. But have you ever had problems after installing all those "pack1 pack2 pack3 pack4 pack5 etc etc"

I have, I already had a nearly full mod list at the time, and i looked what it replaced, quite a lot of QTP stuff, quite a few existing weapon replacer stuff, and a lot of landscape stuff as well, also placement in the esp was different to the other mods"

Personally id rather not instruct people to open tesedit and remove invalid locations by crosschecking it with existing mods.

Install dragon captions on a low-mod install. I say. Great mod.
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WTW
 
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Post » Sat May 28, 2011 12:04 am

The original post complains about many popular well-supported mods which have their own threads for support and compatibility questions. Complaining about them here is bad form.

In addition, the original post is a mixed bag of accurate and inaccurate information.

I suggest readers go elsewhere for helpful information.

gothemasticator
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Tina Tupou
 
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Post » Sat May 28, 2011 2:40 am

The original post complains about many popular well-supported mods which have their own threads for support and compatibility questions. Complaining about them here is bad form.

In addition, the original post is a mixed bag of accurate and inaccurate information.

I suggest readers go elsewhere for helpful information.

gothemasticator


I think he/she means well, and has taken a good deal of time to think about, and write about this. But there are generalizations made about the poster's setup applying to players-at-large that aren't the case. And some of the advice seems a bit off.

Yeah, it's not. I love dragon captions, etc etc. But have you ever had problems after installing all those "pack1 pack2 pack3 pack4 pack5 etc etc"


Never. Given the sheer number of packs, I took great care to install them correctly--why else run it? And I've not had a single problem with them. Really, I don't think it serves any purpose to single out a small group of mods for condemnation unless there are real problems with them, and in this case, you've targeted the lot in an opening post giving what you consider your best suggestions. Yet there's little wrong with the mods in question, and they represent a great deal of work. I'm not discussing Giskard's forum conduct, and I don't think it's germane to the discussion; but purely as mods go, what you posted really isn't appropriate.
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Princess Johnson
 
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Post » Fri May 27, 2011 7:29 pm

Yeah, you guys are probably right, it's likely not the best idea to include information with misinformation. Perhaps I should restructure it, check the thread out that details all this correct, and add my comments as an addition, rather than a complete method.

It's all good tho people, and yes, saying "not to play" mods is bad form. But that's not really where I was coming from. I was more saying my personal experience with play testing oblivion to death, and what's more likely to crash my particular game than others.
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neen
 
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Post » Fri May 27, 2011 8:44 pm

I've got 220+ mods going, and really, I see no problems with 60. Bear in mind, many people these days have an enormous amount of RAM, so this isn't important. You might want to ask about it in the OSR thread.



Well done. Maybe you are right, but remember it's about the particular mods as well.

I would actually love to see which mods you have installed if that's ok with you. And any mods that have caused you specific pain.
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Louise Dennis
 
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Post » Fri May 27, 2011 11:38 pm

Here's my current list:

Active Mod Files:00  Oblivion.esm01  Cybiades.esm  [Version 2.0]02  Windfall.esm03  TR_OoT_Main.esm04  Francesco's Leveled Creatures-Items Mod.esm05  Francesco's Optional New Items Add-On.esm06  Cobl Main.esm  [Version 1.72]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  TamrielTravellers.esm  [Version 1.39c]09  CyrodiilUpgradeResourcePack.esm0A  Armamentarium.esm0B  DremoraCompanion.esm0C  Fort Akatosh.esm0D  StaticAlchemyMod.esm0E  CM Partners.esm0F  Toaster Says Share v3.esm10  Artifacts.esm  [Version 1.1]11  Unofficial Oblivion Patch.esp  [Version 3.2.4]12  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Oblivion Vwalk UOS.esp++  DLCShiveringIsles Vwalk DG_DS UOS.esp++  DLCShiveringIsles Vwalk UOS.esp13  DLCShiveringIsles.esp14  Oblivion Collectible Cards.esp15  Natural_Habitat_by_Max_Tael.esp16  AmbientTownSounds.esp17  LoadingScreens.esp18  LoadingScreensAddOn.esp19  300_Lore_Dialogue_Updated.esp1A  Storms & Sound.esp1B  WindowLightingSystem.esp1C  Advanced_Water_Modification-2734.esp1D  Book Jackets Oblivion.esp1E  AliveWaters.esp1F  Better Bell Sounds.esp20  ImpeREAL City Unique Districts - All the Districts - Let The People Drink Compatible Version - Merged.esp21  ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp22  kalikuts_raretradegoods2_0.esp23  Doomstones Expanded.esp24  moDem's City Life.esp25  Crowded Cities 15.esp++  Crowded Cities 15 Vwalk.esp26  Map Marker Overhaul.esp  [Version 3.2]27  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]28  DLCOrrery.esp29  DLCOrrery Vwalk.esp2A  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2B  DLCMehrunesRazor.esp2C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]++  DLCMehrunesRazor Vwalk UOP.esp2D  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]**  Book Jackets DLC.esp2E  ArmamentariumArmor.esp++  GrimbotsSpellTomes.esp2F  ArmamentariumVendors.esp30  ExnemEyeCandy.esp31  Banes Guilds United.esp++  MaleBodyReplacerV4.esp++  doofdillas_potions_recolored_sorted_v0_3_1.esp  [Version 0.3.1]**  FineWeapons.esp32  HiddenSkulls.esp33  Sin's Expanded Light Armor Kit [Chest].esp34  ArynnsDrowQueen2.0.esp35  StockClothingArmor-forExnems.esp36  Morrowind Robes and Dresses for HGEC.esp37  DLCThievesDen.esp38  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]++  DLCThievesDen Vwalk UOP.esp39  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]++  Francesco's Optional Vendor Tweaks.esp3A  Francesco's Optional Leveled Quests.esp3B  Francesco's Optional Leveled Arena.esp3C  Francesco's Optional Files 2.esp3D  Cobl Glue.esp  [Version 1.72]3E  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]3F  Bob's Armory Oblivion.esp40  Mart's Monster Mod for Fran.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]41  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.7b3p]42  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]43  Mart's Monster Mod - Durability & Damage.esp  [Version 3.7b3p3]44  Mart's Monster Mod - Fran's leveled quests.esp  [Version 3.7b3p3]45  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]46  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]47  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]48  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]49  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]4A  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]4B  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]4C  TamrielTravellers4MMM.esp  [Version 1.39c]++  TamrielTravellers4MMM Vwalk.esp++  TamrielTravellersFactionAll.esp  [Version 1.39c]4D  TamrielTravellersItemsnpc.esp  [Version 1.39c]4E  TamrielTravellersItemsCobl.esp  [Version 1.39c]4F  TamrielTravellersItemsVendor.esp  [Version 1.39c]50  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellers Vwalk.esp++  ShiveringIsleTravellersFriendlyFactions.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  MMM-Cobl.esp  [Version 1.69]51  Extended Chorrol.esp++  Extended Chorrol Vwalk.esp52  Gift of Kynareth.esp53  HeartOftheDead.esp  [Version 6.0.1]++  HeartOftheDead Vwalk.esp54  Kragenir's Death Quest.esp55  LetThePeopleDrink-Cobl.esp  [Version 2.5]56  KragenirsDeathQuest-LetThePeopleDrink patch.esp57  LostSwordOfTheAylied.esp58  LostSwordOfTheAylied - OBSE Add-On.esp59  Quest For The Elements.esp5A  QQuix - Divine Elegance Showroom.esp5B  Ruins of Tarnesia.esp  [Version 1.0]5C  Skingrad Market 1.0.esp  [Version 1.00]5D  Spirit's Edge.esp5E  SSS_1.0.esp5F  The Crazy Scientist.esp60  TheElderCouncil.esp61  TR_Stirk.esp62  WeaponsOfTheNine.esp  [Version 2.2]63  WellspringGrove.esp64  CybiadesDungeon.esp  [Version 2.1]65  Windfall.esp66  DLCFrostcrag.esp++  DLCFrostcrag Vwalk.esp67  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]68  Knights.esp69  Knights - Unofficial Patch.esp  [Version 1.0.9]++  Knights Vwalk UOP.esp++  Mart's Monster Mod - Knights.esp  [Version 3.7b3p3]6A  Cybiades.esp  [Version 2.1]++  Cybiades Vwalk.esp6B  TOTF.esp6C  RTT.esp++  RTT Vwalk.esp6D  RTT-Weye Relocation Patch.esp  [Version 2.0]6E  The Lost Spires.esp++  The Lost Spires Vwalk.esp6F  AFK_Weye.esp70  GuardsofCyrodiil.esp71  MannimarcoRevisited.esp72  FortAkatosh.esp73  DS Storage Sacks.esp  [Version 1.21]74  bartholm.esp75  Natural_Vegetation_by_Max_Tael.esp76  Duke Patricks Sickness Alarm.esp77  Exterior Actors Have Torches 1.3 DT.esp78  2nd to 1st person.esp79  Kyoma's Journal Mod.esp  [Version 3.2.0]7A  Salmo the Baker, Cobl.esp  [Version 3.08]7B  Roleplaying Dialogues.esp7C  Toggleable Quantity Prompt.esp  [Version 3.1.1]7D  Quest Award Leveller.esp  [Version 2.0.1]++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]7E  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]7F  SSEE.esp80  Syc_AtHomeAlchemy.esp++  EnchantmentRestore_Wells.esp++  Mundane Enchantment Adjustment.esp81  No psychic guards v1.2.esp82  Legendary Abilities-Shield MOJ.esp83  Toaster Says Share Faction Recruitment.esp84  bgBalancingEVCore.esp  [Version 10.52EV-D]85  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]86  bgMagicBonus.esp  [Version 1.7EV]87  bgMagicEVPaperChase.esp  [Version 1.68EV]88  Francesco's 10 days respawn time.esp89  Azure's Arcanery.esp8A  Kot9 Rings.esp++  WellspringGroveZahrashaBook.esp8B  CM Armor Expansion.esp++  FingerOfTheMountain.esp8C  CWU MM - Demon Weapons.esp8D  MagicFromTheSky.esp8E  Slof and Tanya's Fleshbeast Armour.esp8F  Riddle_Dungeon 2_v1.1.esp90  EiAmod.esp  [Version 1.1]++  EiAmod_ShiveringIsles.esp++  Fransfemale.esp91  Grandmaster of Alchemy.esp92  Slof's & Orc's Armours.esp++  YAARM_Iron.esp++  Shivering Armor Variety.esp93  DremoraCompanion.esp94  Growlfs Hot Clothes.esp95  Apachii_Goddess_Store.esp96  Town_Ceremonial_Armor.esp97  Dungeo Forgotten Tower Reduced Spawns.esp98  Ayleid Loot EXtension.esp99  PartnerArmor.esp9A  AgarMoreVariedSpellEffects.esp9B  SupremeMagicka.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]9C  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]9D  DIMPocketofWealth.esp  [Version 1.6]9E  Amajor7 Imperial Furniture.esp++  SM_COBL.esp  [Version 0.86]9F  Bottomless Cavern.espA0  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]A1  bgIntegrationEV.esp  [Version 0.993]A2  Purge Cell Buffers - Loading.esp  [Version 1.0.0]A3  Consequences.espA4  Consequences_Knights.espA5  Malevolent.espA6  Flexible Leveling II.espA7  Apachii_Heroes_Store.espA8  Echo_ChapelChant.espA9  sr_super_hotkeys.espAA  Reznod_Mannequin_HD[Eng].espAB  Adonnays Classical Weaponry.esp++  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]AC  Kyoma's Spell Renamer.esp  [Version 3.0.0]AD  Leviathan Soulgems.espAE  Mart's Monster Mod - Hemingweys NPC and Guard Capes.esp  [Version 1.0]AF  Bullet Time Custom.espB0  Harvest [Flora].esp  [Version 3.0.0]B1  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]B2  PTArtifacts.esp++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  NoHFailure_HFlora.esp++  NoHFailure_HFlora_SE.espB3  1em_Vilja.esp++  1em_Vilja Vwalk.espB4  Misc Merged1.esp**  SPARTAN VIs Diverse City Guards v1 2.espB5  Banes.espB6  More Merchants.esp**  Mage Equipment.espB7  Blackscar Citadel.espB8  Baddy.espB9  Companion Neeshka.esp++  Companion Neeshka Vwalk.espBA  HoarfrostCastle.espBB  Saerileth.espBC  Acolyte_Of_Kynareth_HGEC.espBD  Sonia.esp++  Sonia Vwalk.espBE  The Ayleid Steps.esp  [Version 3.0.3]BF  sun_night_elves.espC0  Merged Dungeons.espC1  X.Night.Elf.espC2  CMNightElves.espC3  Artifacts.esp  [Version 1.1]C4  CompanionMaster.espC5  companion_nightelves.espC6  IDKRRR_C_race.espC7  IDKRRR_C_race_closed_mouth_version.espC8  Nec-Character_Sonnet_Mature.espC9  Sylar_INNMergedCyrodillInnsRevised.esp++  Sylar_INNMergedCyrodillInnsRevised Vwalk.espCA  CMPartner_Xenia.esp++  CMPartner_Xenia Vwalk.espCB  Chocolate Elves.espCC  DexwoodFamilySaga.espCD  Tchos Alchemy Tower.espCE  CMNightSunelves.espCF  Maigrets House Cats.espD0  CMChocloateelves.espD1  FormID Finder4.espD2  companion_chocolate.esp++  77_Umpa_sixy_walk.esp++  bgHighElfSeamReducerFixEV.espD3  SWalk.espD4  bgBalancingOptionalLessHealth.esp  [Version 10.0UV-U]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]**  bgMagicEVShader.esp  [Version 1.7EV]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]D5  bgMagicLightningbolt.espD6  MassA.I-50.espD7  HGEC_special_armor_repl.esp++  Duke Patricks - BASIC Script Effect Silencer.esp++  Item interchange - Extraction.esp  [Version 0.78]++  Item interchange - Placement.esp  [Version 0.78]D8  Bashed Patch, 0.espD9  Hemingweys Capes.esp  [Version 1.02]DA  RshAlchemy.espDB  RshAlchemyRecipes.espDC  RAEVWD Cities.esp  [Version 1.4]


I'm also running Elys' Uncapper, Pluggy, OBS, etc.

I can't say I've had any problems with specific mods, but sometimes with mod conflicts. BOSS has been a help, and so have the people in this forum. Sometimes, I've just had to figure out things on my own, and that's been very useful, too.
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Sat May 28, 2011 5:45 am

Nice List, about 70% similar to mine. No fcom?
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Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Sat May 28, 2011 8:20 am

Does anyone (else) have an opinion about standalone armor mods and II? I've got a horrid crashing problem, and I'm still trying to track it down. Does using standalone armor/weapon mods with II cause lots of crashes?
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W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Sat May 28, 2011 8:56 am

That advice is out of date. Giskard's mods are being redone by others--some already have been. And the issues have long been laid to rest. I've had three of his largest installed for close to a year without a problem.


Your comment is out of date. No one was ever redoing Giskard's mods. Dragon Captions were but are no longer updating Giskard's mods. Giskard is now updating Giskard's mods.
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Sat May 28, 2011 12:46 am

There's an awful lot of stuff in the OP that is just plain wrong, and just about everything else is generalised far too much.

You clearly haven't learnt those lessons of yours very well, and I think it's a mistake to post them, when they could distract newbies away from the 'real' repositories of information, such as mod readmes, the stickies, and individual mod threads.

You've only been a member of this board for 5 months, so it's expected that you haven't been around long enough to grasp the nuances of modded Oblivion (hell, I still haven't come anywhere close after nearly 3 years), but I really do think you should rethink your 'advice'. I know you mean well, but it has the wrong effect.
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Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Sat May 28, 2011 2:04 am

I think the best thing to do is to use common sense, read the readmes, and learn how to use your mods.

I've been modding for a long time, and I rarely have issues anymore. It's not because I follow some little regimen or doing a certain thing every time I do something, it's because I understand my computer and I understand the mods that run on it. If I get a CTD, I can usually figure out the cause in a matter of minutes. It's all a matter of experience.

MY advice is this: install mods. Make mistakes. Are you going to learn how to manage your mods by taking tons of precautions that are probably unnecessary, or will you learn by making mistakes and having to fix things yourself?

EDIT: I've been playing Oblivion since April of 2006, a month after it's release date.
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Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am


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