Compatible PC content in Skyrim

Post » Fri May 27, 2011 6:23 pm

I was playing Oblivion again on my console with all the dlc a while back and found myself wanting more dlc for it so i popped in my pc version and looked at the variety of mods available for it so i was wondering why not transfer some of the the pc mods to the game for more varity because the console can only do so much with such little and i know what your thinking your saying why play the console if you got the pc version its good on pc don't get me wrong but i just want to know why they haven't done this yet for the people that don't have the computer version or at least give us a tool to make our own armor, weapons and areas etc and if you doubt the greatness of these mods check my sig some are posted there and or go to youtube and look at the possibilities.
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Jade Muggeridge
 
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Post » Sat May 28, 2011 10:38 am

Run on, and on, and on sentence.

It's not gonna happen though.
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Céline Rémy
 
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Post » Sat May 28, 2011 8:23 am

Not gonna happen. :mellow:
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Wayne W
 
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Post » Fri May 27, 2011 11:34 pm

Ask Sony and Microsoft about why this will never happen.
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Anne marie
 
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Post » Sat May 28, 2011 4:32 am

Probably because it's just not that simple. It would be nice though. A limited console construction set for each console would be cool too and probably much easier to do.
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jess hughes
 
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Post » Sat May 28, 2011 1:54 am

Honestly i know it won't happen.
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suniti
 
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Post » Fri May 27, 2011 7:21 pm

Microsoft and Sony make it use fan-made mods, although they are starting to warm up to this. I know there are a few titles on both that have in-game editors that let you make maps and such, they don't have the same level of detail as TES IV mods and they lack complex scripting systems but it's still a step in the right direction. In the past Bethesda has made their editor for internal use and there is no viable way to port it to consoles. It's possible Bethesda will consider an in-game editor that can be used on all platforms but I don't know the likelyhood of that one way or the other.

Releasing user-made mods on consoles would be difficult since they'd have to go through Bethesda's QA process and then be approved by Microsoft/Sony. Choosing which mods to port would also be nightmarish given how many their are and how often mods require other mods - as well as the inevitable complaints asking why Bethesda chose X and over Y, or an ABC style mod instead of an MNO style mod, etc.
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Shiarra Curtis
 
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