» Sat May 28, 2011 1:46 am
My custom classes usually resemble Battlemages or Spellswords, with some roguish skills thrown in for good measure. I use a wide variety of spells, both utilitarian and attack/defense, almost all of which are custom made. But I do not neglect fighting ability. If you want a sample build, here it is (at least the basics):
Primary: Long Blade, Mysticism, Critical Strike
Major: Thaumaturgy, Stealth, Archery
Minor: Illusion, Restoration, Alteration, Short Blade, Lockpicking (or Backstabbing), Climbing
Expertise in Long Blade
2X Int. spell points (or 1X, or 3X, depending on how much emphasis on magic use you want)
Forbid Blunt weapons and Axes
[Additional special advantages and disadvantages as your desire/concept suggests]
You will note that Destruction defaults to a miscellaneous skill. Don't fret about that, since it is the easiest skill in the game to self-train.
This gives a fair balance of magical skills and fighting skills. With a lot of leeway toward customization. Is this of any help?
PWB