http://www.gamesas.com/topic/1377193-east-coast-convention-part-two-continuation-thread/
Reillys Rangers:
Leader: Reilly
Military:Strong, with assortment of small arms, and a few energy weapons. The merc group numbers increased to 500, taking over Seward Square.
Faction Goals: Selling themsleves out to the highest bidder.
Primary Bartering Assests: Mercs and guns.
Underworld
Leader: Ahzrukhal
Military: Small Militia, uses various weapons.
Factional Goals: (Your Choice)
Bartering: Cleared out the offices, and started making makeshift weapons and armor for food and supplies. The lower halls are a new residential area. The entrnace of the Underworld has a few shops. Outside of the Underworld, where Willow the sentry is, has a guard post.
Republic of Bethseda
Leader:(You decide)
Military: Has a medium sized military force using various weaponry.
Factional Goals: (You decide)
Bartering Assests: Various
Pilgrims Landing:
Leader: (you decide)
Military: A medium sized army. Has managed to take over all of Point Lookout State park.
Factinal Goals: Whatever you decide
Bartering Assests: Various
D.C Caravans(Canternury Commons):
Leader: Ernest Roe
Military: Hires mercenaries to guard cargo.
Factional Goals: Create a large trading group and earn money.
Barter Assest: Various
Pelagia(Formerly Republic of Dave):
Leader: Mister Crowley
Military: small sized army.
Faction Goals: Overthrew Dave and Seeks to carve out a state in D.C.
Barter Assests: Food