I'm not saying the game fails to deliver completely when there's a cutscene/big moment in a quest or such, but it doesn't match the rest. You're fighting you're way through a dungeon, delivering spells back and forth from one hand, and slashing the enemy with your enchanted blade from the other. You try and book it to the next room, but you're faced with a swinging trap. You barely pass, and finally make it to the object you have to recover. The mage who you've befriended who was looking for it approaches the object, takes, it and thanks you gratefully. Now you've got to get him out of there so you can recieve your pay. Then, out of nowhere, a great necromancer appears and unleashes his anger by collapsing the dungeon.
Then you're faced with a painful cutscene.
The dungeon begins to collapse, with the mage exclaiming in the most calmest voice you've ever heard - "Run, we must get out of here! I should've know that evil necromancer would interupt us!"
So you back out of the chat screen, waiting for him to take off like you'd expect someone to. But alas, no. He just calmly waits 5 seconds, screams "run", and goes for a jog in the park. Now that's what I call dramatic. Atleast it's better than those horrible Call of Duty moments where your character looks at his hands back and forth like he just tripped in dog S**t.
Don't get me wrong, the Elder Scrolls game have lore and dramatism like no other, but their cutscenes could have more effort put into them. Easily.
What's your take on the cutscenes in TES? Favorite? Worst? And most importantly - do you think they should be improved in future games?