What do you guys think about a Morrowind remake?

Post » Sun Jun 03, 2012 11:58 am

I know that many people might oppose this but what do you guys think it would be like? A good idea or a bad idea?
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Scared humanity
 
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Post » Sun Jun 03, 2012 11:31 am

Without sounding like a jerk, I think companies should just leave the classics alone.
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Jason Rice
 
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Post » Sun Jun 03, 2012 9:06 am

Morrowind will always be in the top three of my Best games of all time list. I however am on the fence about a remake. I think one of the reasons Morrowind was such a great game, was because of its timing. If they wanted to do a remake they would really have their work cut out for them. A HD upgrade alone would not do. They would have to do something about the difficulty and the combat. Lets be realistic, the combat svcked. Also, for the first 5 to ten levels, the game is quite difficult. Simple enemies are hard to kill at that point. But then get to level 20 and everything is a cake-walk. Gain another couple hundred levels after that and a hundred ordinators are like flies. I do however prefer the Morrowind classes and leveling system to that of skyrim. I would definitely buy the morrowind remake, but Id rather them spend the time creating a new game.
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Siidney
 
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Post » Sun Jun 03, 2012 8:27 am

If I never hear the words "remake" or "reboot" again in my lifetime it will be too soon for me.
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Tasha Clifford
 
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Post » Sun Jun 03, 2012 10:46 am

Well there's morroblivion, why not morrorim?
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Theodore Walling
 
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Post » Sun Jun 03, 2012 6:24 pm

Well there's morroblivion, why not morrorim?
I think they're planning to do that and have already started.
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Queen of Spades
 
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Post » Sun Jun 03, 2012 7:25 pm

While i would love to see an updated Morrowind, I think that it would be a bad idea for Bethesda. Morrowind is such a classic that updating it properly would require them to change a LOT about the game and I believe that people would take poorly to this and would mostly just complain about how it's too different. If it did happen, I would praise it and accept it simply as a completely new and different game with a familiar story, and that's really the only way to look at it. If people are worried too much about huge changes to their classic Morrowind gameplay, then 1) they aren't going to be able to enjoy the revamp, and 2) they should really just be sticking their original copy into their tray. I love classic Morrowind and still play it almost a decade later, but it would love to see a version of it updated to Skyrim/360 era game play.
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Josh Dagreat
 
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Post » Sun Jun 03, 2012 9:13 am

While i would love to see an updated Morrowind, I think that it would be a bad idea for Bethesda. Morrowind is such a classic that updating it properly would require them to change a LOT about the game and I believe that people would take poorly to this and would mostly just complain about how it's too different. If it did happen, I would praise it and accept it simply as a completely new and different game with a familiar story, and that's really the only way to look at it. If people are worried too much about huge changes to their classic Morrowind gameplay, then 1) they aren't going to be able to enjoy the revamp, and 2) they should really just be sticking their original copy into their tray. I love classic Morrowind and still play it almost a decade later, but it would love to see a version of it updated to Skyrim/360 era game play.

I wouldn't mind the changes as long as my axe wouldn't be considered a blunt weapon.
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Chris Ellis
 
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Post » Sun Jun 03, 2012 5:12 pm



I wouldn't mind the changes as long as my axe wouldn't be considered a blunt weapon.
Agreed! I could accept it in Oblivitron, but never did I not question it for just an instant every time I pulled out my axe. I would love to see some kill anims on scrub and kwama with a hefty orcish warhammer!
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Marlo Stanfield
 
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Post » Sun Jun 03, 2012 2:16 pm

Agreed! I could accept it in Oblivitron, but never did I not question it for just an instant every time I pulled out my axe. I would love to see some kill anims on scrub and kwama with a hefty orcish warhammer!

I didn't care much for the kill cams, but I certainly wouldn't mind Skyrim's combat system in Morrowind, especially with all the variety of weapons, and with a nice balanced implementation of a whole bunch of skills, and good old attributes.

I'd rather see the journal, inventory style and all that jazz to be the same as Morrowind's, no compass and quest markers, and several layers of clothing as in Morrowind available (but with adition of scabbards).

I'm aware that the same inventory would be harder for consoles, but instead of the mouse pick&drop consoles could simply go over the items moving over the items like on a grid with dirextional buttons, and switch between all / apparel / weapons etc with R2/L2 or R3/L3 or something, and hitting x would open a small window with equip-use/drop/close options. Or probably the way it worked on xbox.

But it ain't gonna happen, and I wouldn't want it to happen.

It would be nice though if they'd shoot in a tiny tiny team and give them a month to "patch up", or that is, modernize the game as much as they could in that given time. Maybe I'm just talking stupid things as I have no idea how long would this kind of stuff realistically take.
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Kim Bradley
 
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Post » Sun Jun 03, 2012 8:43 pm



I didn't care much for the kill cams, but I certainly wouldn't mind Skyrim's combat system in Morrowind, especially with all the variety of weapons, and with a nice balanced implementation of a whole bunch of skills, and good old attributes.

I'd rather see the journal, inventory style and all that jazz to be the same as Morrowind's, no compass and quest markers, and several layers of clothing as in Morrowind available (but with adition of scabbards)

I'm aware that the same inventory would be harder for consoles, but instead of the mouse pick&drop consoles could simply go over the items moving over the items like on a grid with dirextional buttons, and switch between all / apparel / weapons etc with R2/L2 or R3/L3 or something, and hitting x would open a small window with equip-use/drop/close options. Or probably the way it worked on xbox.

But it ain't gonna happen, and I wouldn't want it to happen.

It would be nice though if they'd shoot in a tiny tiny team and give them a month to "patch up", or that is, modernize the game as much as they could in that given time. Maybe I'm just talking stupid things as I have no idea how long would this kind of stuff realistically take.
Don't like kill cams?! I was hugely wary of them when I first heard about them because of how annoying VATS was in Fallout, but I think that they've just about perfected them this time around.
What I would ideally like to see, since the entire landmass of Morrowind (not just Vvardenfell) is already in the game world of Skyrim, along with Cyrodiil, is a DLC/expansion that opens up that whole country with gameplay and quests, etc. etc.
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Angus Poole
 
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Post » Sun Jun 03, 2012 5:24 pm

If entire game rules were intact/upgraded (but not by simplifying/cutting out) then yes, I would love it :)
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Budgie
 
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Post » Sun Jun 03, 2012 9:59 am

Neither good nor bad, in my opinion - just not necessary if our computers continue to run Morrowind. They likely will for the foreseeable future. OpenMW is very promissing and you can play Morrowind using Wine on Linux, though not as well as on a Windows system in my experience.
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jason worrell
 
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Post » Sun Jun 03, 2012 12:15 pm

It'd be nice to see Morrowind with updated graphics but I wouldn't want the gameplay touched.
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Nuno Castro
 
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Post » Sun Jun 03, 2012 6:40 am

Its unnecessary. When skyrim ended we still had questions left, like the thalmor, the outcome of the civil war, the empire, the remaining dragons, etc. They can easily pick the strings left and make a new game about it. No need to go back when theres much to see in the future. Plus they risk to ruin the game. Remember that skyrim was waaaay more succesful in sales than morrowind so its likely that a remake would inherit things from it, like levelled items, no classes, no levitation, chesty argonian, radiant quests. Many morrowind fans dislike these things, so it will be very difficult to make a game that appeals to both morrowind and skyrim fans and that sells well. I think a completely new game is a much safer and appealing choice.
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Kirsty Collins
 
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Post » Sun Jun 03, 2012 1:07 pm

Don't like kill cams?! I was hugely wary of them when I first heard about them because of how annoying VATS was in Fallout, but I think that they've just about perfected them this time around.
What I would ideally like to see, since the entire landmass of Morrowind (not just Vvardenfell) is already in the game world of Skyrim, along with Cyrodiil, is a DLC/expansion that opens up that whole country with gameplay and quests, etc. etc.

Nah, it's not that I don't like them, it's just that I don't love em either. I'm neutral, they don't bother me, but I wouldn't care much if they weren't around either. :tongue:

As for Morrowind and Cyrodiil, landmass does not in fact exist, it's only the LOD. Try going there and walk over it, you'll fall through the ground soon after you start walking over untextured part of it and realise that actual land is waaay down, beneath the water even. But I'm sure modders will remake these places. :smile:

Remember that skyrim was waaaay more succesful in sales than morrowind so its likely that a remake would inherit things from it, like levelled items, no classes, no levitation, chesty argonian, radiant quests. Many morrowind fans dislike these things, so it will be very difficult to make a game that appeals to both morrowind and skyrim fans and that sells well. I think a completely new game is a much safer and appealing choice.



I'll tell you what someone told me few days ago- don't speak for Morrowind fans. :smile: I'm a complete Morrowind fan boy, and I think lack of classes is not necessary bad (though they still didn't make it quite well), but in a game where things get as good as you use them no class system could potentially work a lot better than having classes. It was only kinda limiting withou giving any actual bonuses regarding those classes. Now, if you'd get passive abilities and whatnot based on a class you picked while you level up, then it would make sense. At least that's what I think.


No levitation is game a thing of game mechanics. It could be done, it would just be a bit costy for older computers. Basically the only reason games after Morrowind have none is because cities are in different cells. Also I think no levitation is better because you can easily seal off areas that should be hard to get to. With levitation around such area does not exist.


I think radiant quests are good in theory, the only problem is that bethesda did a crappy job with them. I'll agree that if they were to make a remake, they would probably do a crappy job with them in Morrowind as well. But in theory, they are great. I'd also like to see some randomization, which Skyrim's CK now offers and is easy to make. Random stuff such as having a few different cells that one could enter when going into a specific cave. So different people will enter a different place. Not sure if that makes sense to you as it does to me though. :tongue: Something like Diablo style random maps and caves.


Leveled items are not such a bad thing in theory, but as much as with radiant quests - Bethesda does a crappy job with them. I think they are great to be around because it offers a tool for modders to work with. Don't forget that leveled items are in Morrowind as well, but work as randomizers of items in a container rather than as level restrictions.


Not sure what chesty argonians mean, but I do dislike human-like beast racers, I'd rather see em walk and move like beasts again. I think they scrapped that off because of clothing and armor was clipping too much or something. But if they'd bother enough I'm sure it could be solved by simply making a different appearance for them when they equip stuff the same way males and females have different chest pieces depending on who equips what.


EDIT: what the hell happened to the text?? :blink:
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TIhIsmc L Griot
 
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Post » Sun Jun 03, 2012 11:07 am

Well there's morroblivion, why not morrorim?

Because its a slippery slope that leads to a game called "Skyroblivowind"

Swoodh01
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Pixie
 
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Post » Sun Jun 03, 2012 7:09 am

A HD texture update would be fine, not too sure I want a full on remake though.
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amhain
 
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Post » Sun Jun 03, 2012 5:43 pm

I think it would be pretty awesome. Owning it on the Xbox has left me playing it without being able to enhance it graphically. If they took Skyrim's engine and used it on Morrowind... Oh, nerdgasm.
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Red Sauce
 
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