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Post » Fri May 27, 2011 8:36 pm

((Way out in the Nevada Desert is a locally renowned group of Slavers known as Spartan Corporation, run by a man named Saint. The men and women of Spartan Corporation are not only Slavers, but bookies for the cruel and brutal games which the salves are used in. Spartan Corporation has decided to expand it's business, gathering slaves from the Capital Wasteland for the games.))

((People participating must survive the games and think of a way to escape their captivity and make their way home to the Capital Wasteland. You may try to convince some of the Slavers to let you join their cause, after all, it is survival of the fittest, right? I will play Saint (he's just really a plot device for the games), while RPing my own character. Will be starting this on Tuesday.))

Name:

Age:

Race:

Armour from Fallout games:

Weapons from Fallout games:

7 Skills from Fallout games:

Character's Bio:

How the character was captured ((Can be IC or OOC)):

((If anyone has a better/more appropriate sign-up sheet, please let me know, first time I've started an RP))

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==============================================

Name: Alice

Age: 21

Race: Caucasian, female

Armour from Fallout games: Ranger Armour

Weapons from Fallout games: Chinese Assault Rifle, (3) Pulse Grenades, Lever-Action Rifle

7 Skills from Fallout games: Small Guns, Lockpicking, Speech, Science, Medicine, Energy Weapons, Repair.

Character's Bio: Alice was always a problem child back in Vault 101. She would always start fights due to her low tolerance for idiocy and her low temper. When her father left, she saw the opportunity to get away from her old, dull life and start a new one. While out in the DC Ruins she found a distress beacon from Riley's Rangers, and after helping them, soon joined them. Learning how to maintain and use weapons.

How character got capture: ((IC)) Alice walked down into the small, blocked off service tunnel that served as her base of operations when she wasn't working with the Rangers. She saw her friend, Joules, shifting through holotapes left by locals who wanted hits on people. Lovely, more work. she begrudgingly thought to herself.
"Well look who it is! Rangers run dry yet?" Joules joked, beaming.
Alice gave a smirk, "For the moment, came to see what I could get from here."
"Well there's a lo-" there was a thump against the metal door. And then another. And with the third one the door swung open and a small metal object rolled down the staircase to the desk Joules was at with the computer. "GRENADE!" Alice screamed as she ran towards the living space, dragging Joules with her. Shortly after the explosion and group of masked men and women stormed in. In the minute they stormed in, Joules was knocked unconscious by one of them wielding a lead pipe. Another one with a baseball bat swung at her but she managed to just about block it with her gun, but took a hit to the stomach from the one with the pipe and was beaten until everything went black.
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Portions
 
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Post » Sat May 28, 2011 7:55 am

Ehh. Most people want a storyline in an RP.
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Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Sat May 28, 2011 2:55 am

Ehh. Most people want a storyline in an RP.


It's a wonderful storyline, I imagine Alice and some other slaves are going to be introduced to the "Slave Games" as the story progresses. I'll write up a char sheet later. :lol:
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Mrs. Patton
 
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Joined: Fri Jan 26, 2007 8:00 am

Post » Fri May 27, 2011 7:41 pm

It's a wonderful storyline, I imagine Alice and some other slaves are going to be introduced to the "Slave Games" as the story progresses. I'll write up a char sheet later. :lol:


Yeah, that's what I was planning on. Updated the story a bit, can't really add too much more. You'd have to join in to see what Spartan Corporation has in store for the slaves =]
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Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Sat May 28, 2011 8:36 am

Name: Jazz

Age: 29

Race: Caucasian, Male

Armour from Fallout games: Chinese Sneak Armour, Sherrif hat, lucky shades

Weapons from Fallout games: scoped magnum, sniper rifle, combat knife, nuka-cola grenade(6)

7 Skills from Fallout games:Small guns, lockpicking, Speach, Sneak, Melee, Medicine, Explosives

Character's Bio: After being cast out from the saftey of vault 667 Seattle, Washington, he traveled to Los Angeles, California to join a group of outcasts. There he trained to become an assassin and help his little group of outcasts gain respect in the city. After he was framed for the murder of the mayor of a larger settlement, he fled to Washington DC in hope to find saftey among the Brotherhood of Steel. After being rejected from the brotherhood he met a man named Saint who he hired Jazz to do little "things" for him, which gradually became more dangerous and less legal.

How the character was captured: Saint wanted Jazz to help enslave some people from a small settlement, but when Jazz declined Saint sent men to capture Jazz and recruit him for a cruel slaver game.
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Susan Elizabeth
 
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Joined: Sat Oct 21, 2006 4:35 pm

Post » Sat May 28, 2011 5:43 am

Nice storyline. I'm in. All I've added are a general apperence and a personality. You'll wanna know what they people you're dealing with look like, and a basic idea of their personality.

Name: Tom Miller

Age: 28

Race: Caucasion

Appearence: About 6'0 and 180 lbs, Tom is muscled, but only from doing the things he has needed to do to survive. He has dirty blond hair, cut with a knife out of his eyes, away from his ears, and close to his neck. It most resembles the unsettler style. His hair is only really there to protect his head from point-blank radiation. His eyes are a gray-blue color. His face is hardened, but you can still see the young man he should have been. As most Wastelanders go, he is fairly handsome. Scars cover much of his body, and there is a large, thin one going from his right eyebrow up to his forehead, past his ear.

Armour from Fallout games: Merc Charmer Outfit, Sunglasses, and a Headwrap. He only wears the latter two when traveling in daylight.

Weapons from Fallout games: Chinese Assualt Rifle, Sawed-Off Shotgun, .32 caliber pistol hidden in his left boot and a combat knife in his right.

7 Skills from Fallout games: Small Guns, Explosives, Repair, Medicine, Lockpick, Science, and Melee Weapons

Personality: Tom is a detached person. To survive in the wasteland, you have to separate yourself from it, and he achieves this better than many. He does not build bonds easily, especially since anyone could die the next day. If a stranger approaches him, he will engage in conversation, but only small talk, as Tom ends it before it goes any farther. He doesn't make enemies, but he doesn't make friends either. Tom isn't antisocial, but he isn't social. He wouldn't give a crap whether or not people were around him or not.

Tom is silent most of the time, although others don't usually take his silence as an aloof one, rather that he simply didn't have anything to say. Tom has a sense of fairness lost on most in the Wasteland. He is by no means gullible, and knows what his work is worth. However, Tom isn't one to save someone from Super Mutants and charge them for the ammo he used. If they offer compensation, he'll take it.

Tom isn't one for extraordinary acts of good or evil, but he does lean towards good. If someone has a bomb strapped to their chest, Tom will disarm it. Tom won't go out of his way to be a hero. His ultimate goal is self-preservation. He does what he needs to survive.

Character's Bio: Tom was born in the capital wasteland to two people just trying to get by. They loved each other, and each of them desperately wanted a child together. They decided that even if it was dangerous, they would try. Tom was born in Rivet City, where the birth would be safest. His parents, for the most part, lived off the Wasteland. They taught their son from an early age to do the same. They knew all they needed to survive. They didn't need a doctor; Tom's parents knew most of the common maladies of the Wasteland, and how to cure them. They didn't need a mechanic; His parents could fix most things on their own. They taught their son how to live without the help of anyone. They taught their son the basic things he needed. By the time he was 14, Tom had an entire expanse of knowledge that allowed him to survive.

It turned out that Tom would need that early on in his life. When he was 15 years old, his parents succumbed to radiation poisoning. They had been running low on Rad-X and Rad-Away after traveling for a while, and gave the last of it to their son. Tom was saved by his parents, and then he was on his own. In his grief, Tom obsessed over why his parents decided to have a child in the unforgiving Wasteland, ultimately killing themselves by doing so. Once his grieving was done, he resolved to live so his parents' wouldn't have sacrificed themselves only for their son to die.

Tom distanced himself from his emotions. Using what his parents taught him, Tom did what he needed to survive, staying in a town until no one had a job for him to do. He then spent his caps on supplies, and set off for the closest settlement in search of more work. Tom got better and better at the things he did, having professional level work by the time he was in his later teens. He learned new things from people he met in various places, improving on his own technique. By his twentieth birthday, Tom was a literal jack-of-all-trades.

Tom traveled all over the Capital Wasteland, and even to The Pitt, simply finding work for himself to do. The jobs he did ranged from handyman to doctor. If someone needed their roof repaired, Tom was the guy for the job. If someone had been stabbed or shot, Tom could patch them up. If old man Abernathy locked himself in his room, Tom could pick the lock. Tom even served with Riley's Rangers as a cartographer for a while.

One job that made more money than most was that of the hired gun. Tom didn't take these jobs often. The only times he did were when he had a good feel for the moral character of the person. Tom had learned that some people assumed he'd do anything, based on his lines of work. However, Tom kept his morals even while he was on the job. He simply refused to follow through with it. His ex-employer was not happy and sent a hitman after him. Needless to say, Tom dispatched him, and learned his lesson.

By this time in his life, Tom had succeded in blending into the Wasteland. Tom has little reputation, aside from him being up for hire. In this way, he has managed to stay alive.

How the character was captured ((Can be IC or OOC)):

Tom wiped off his forehead before bringing the hammer back down on a nail. The slavers at Paradise Falls needed some roof repair done, and none of them would be bothered to do it. Since they wouldn't do it, and since they were lacking slaves recently, they needed someone outside to do the work. Not many people would work for slavers. But their caps were the same as anyone elses. Tom put his headwrap back on, tying it tight. His shades were with the jacket of his charmer outfit, leaving the undershirt of it. He hammered a few more nails and put some pressure on the roof. Enough levels of sheet metal and nails, and the roof would last for a good while. He grabbed the jacket and slipped it back on, as well as putting the gasmask back around his neck. Tom slipped his shades on and grabbed his weapons, the sawed-off going into a holster on his left hip and the chinese assualt rifle was hung on his back by the strap connected to it. He slipped off the roof, landing with a loud thud on the dead earth as he made his way back to the front of Paradise Falls.

Tom had been using the same policy he always had; half up front and the other half when he was done. As he approached, he noticed the Slavers in conversation with some other people he hadn't seen when he walked in. They were in discussion. It appeared friendly, but Tom sensed an electricity in the air. He walked up to the man who gave him the job. "I'm done. Where're my caps?" Tom asked to the guy, not bothering to wait for the conversation to end. Tom wasn't one for civilities among the savage.

The newcomers gave Tom a comptemptive glance before they nodded to the Slavers and headed off, taking a few slaves with them. The guy cursed and turned to me "Yeah, here you go." he said, glancing back to the others "Damn Spartans coming in here and taking our slaves for thier little games. As long as they pay us, Eulogy doesn't give a damn, but when we loose them, we end up paying you to do the stuff they're supposed to do." Tom realized the man was thinking out loud to him. He had that effect on people. They took his silence for openess. It all depended on the person. This slaver wasn't one of them, but still, Tom found himself wondering about the Spartans.

Tom walked past the gate guards and out of the Falls. His eyes, accustomed to watching his own back, caught a glimpse of the so-called Spartans from before coming from behind the sheet metal of the Falls. Most of them had melee weapons, but a pair were holding a mesmerizor and a slave collar. He kept his body language neutral as to not alude he'd seen them. Tom didn't think the Falls' Slavers would back him if a fight broke out. He got out of sight of the gate guards and kept walking.

A particularly eager Spartan with a lead pipe sped up to Tom. Tom's hand drifted from the walking pattern and grasped the shotgun. The Spartan lifted the pipe, and before he could even start to bring it down, Tom swung and fired the first shell point blank into the Spartan's head. The gore splattered Tom's shades and the other slavers. He fired the last one into the group, hoping to do a bit of damage to buy him enough time to grab his rifle from his back. Tom fired at them and moved backwards. He downed another one, the body dropping the pool cue and tripping the guy with the mesmerizor. One of the slavers with part of the buck shot lodged into his side swung at him with a tire iron. He blocked it with the rifle and then brought the butt up into the guy's nose, dropping him. Tom then swung a kick at the slaver with a mesmerizor, landing it on the side of his face and rolling him over, unconsious. Tom fired the rest of the rifle's clip into the last slaver standing. He tried to reload when the wave of a mesmorizer scrambled his head. He dropped his gun and fell to his knees, his vision swimming. He forgot where he was. Tom was grabbed by the top of his head. His eyes were tilted up to the slaver who he had butted in the nose. He had no idea what was going to happen. Apparently, he didn't need to use the collar. He swung the tire iron and caught Tom on the head, a few inches above the ear. Tom toppled over, black closing in to the center of his vision. He saw his shades sitting akwardly upon his face before he drifted into unconciousness.
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Isabell Hoffmann
 
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Joined: Wed Apr 18, 2007 11:34 pm

Post » Sat May 28, 2011 9:27 am

I your idea, and it's your first Rp, you learn easily from your mistakes.

Name: Sean Leonard

Age: 21

Race: Caucasian

Appearence: Tall and quite tanned. Muscly like most slaves. Black normal hair which he cuts himself. Blue eyes and a bullet scar on his shoulder. Has a friendly smile and glinting eyes.

Armour from Fallout games: Merc Troublemaker Outfit.

Weapons from Fallout games: Hunting Rifle, 10 frags in backpack, 5 pulse grenades and 10 frag mines.

7 Skills from Fallout games: Explosives, Small Guns, Repair, Sneak, Science, Medicine, Speech.

Personality: Sean is a cheerful man who enjoys a good chat. Hates slavers. Loves explosives. Alright with a gun. Obedient and is fast at running.Likes to joke sometimes. Won't hesitate to kill anyone, anyone that attacks him that is. Also good at using the enviroment as an advantage.

Character's Bio: Born in mercenary camp in the Capital wasteland. Parents were strong mercs. Seans father was an explosives expert and his mother was skilled behind the gun. They decided to teach him both of these skills. Sean excelled in explosives but was still good with a gun though. The conditions were tough but it was the Capital Wasteland for christ sake! Sean liked to talk to people, he was easy to like. But he never became arrogant. Later on there was an incident when he walked around his camp. Forgetting there were mines covering the area he accidently walked into one. Sean heard a *beep beep!*. Adrenaline burst through him and he knew he had a few seconds to live. As fast as he could he knelt down and pushed the defuse button on the mine. That was the closest he had come to dying.

For a 16th birthday present Sean got a Merc Troublemaker Outfit, Hunting Rifle, 10 frags, 5 pulse grenades and 10 frag mines. His parents had a lot of faith in Sean. They had raised Sean just right and decided to make him send a message to another merc company at Rivet City.
Sean took his gear and set off.


How the character was captured ((Can be IC or OOC)): Setting off to deliver the message Sean took a shortcut into the tunnels. They had been cleaned away of Ghouls and Raiders so it was fairly safe. Holding his Hunting Rifle with both hands he quietly ran through the tunnels. Sean wished someone had come with him, it was always good to have a chat while doing a job.
He covered good ground and made his way up a broken escalator. Suddenly it sounded as something dropped at the right of the archway which the escalator led to. Sean investigated and held his gun close to him. Staying low he walked over to where the noise was heard. A Bobblehead was sitting at the corner of a wall. He examined it, it read on the description, 'Can't believe you fell for it!'.

A gun clicked behind him and Sean spun round as fast as he could. A Slaver with a 10 mm stood in front of him. Sean took aim quickly and fired. The bullet blasted clean through the slavers heart. He fell to the ground. Two more Slaver ran up the stairs. Sean tried to take the other two out but he got shot in the process. He screamed, his shoulder started gushing with blood. The pain was terrible, he couldn't move his arm. The slavers quickly aimed their guns at Sean and said, "Don't move! Any movement and I'll shoot your other shoulder!"
Sean answered "Wasn't planning on that ma'am as you can see that my F***ING SHOULDER IS SHOT!!!"
"Shut the hell up!"
"I'm never gonna be a slave! I'd rather die than-"
The Slavers changed tactics and knocked him out with a Lead Pipe.
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priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Sat May 28, 2011 12:32 am

Just to let you know this is the first time I decided to join an RP. I am therefore a newbie so be nice :angel:

Name: Saracen Saul

Age: 28 Male

Race: Mutt (mixed). Call him a Mutt to his face it peeves him.

Armour from Fallout games: Loin cloth and a tattered t-shirt with a teddy bear on it.
Combat Helmet, Slaver Armor and Trophy Belt (removed)

Weapons from Fallout games: Sharpened Spear
(following items removed:) Piston Spear
http://images1.wikia.nocookie.net/fallout/images/a/a2/FOTexplosivetrap.gif,
http://fallout.wikia.com/wiki/Spasm_Gun,
http://fallout.wikia.com/wiki/Colt_6520_10mm_Pistol
10 mm ammo (123 shots)
small energy cell (33 shots)
total door traps (3 uses)

7 Skills from Fallout games:
Small Guns (Tag)
Energy Weapons (Tag)
Meelee Weapons (Tag)
Traps
Speech
Barter
Outdoorsman


Character's Bio: Saracen Saul was born and raised in NCR among slavers. When a lone gunfighter killed all the slavers there and freed the merchandise Saracen Saul was still just a child. He stood there between his parents bodies watching the lone gunfighter take down everyone he knew. When the lone gunfighter was done he hacked the computers that controlled the holding pens and on his way out he said to him "Don't grow up to be like they were."
That is the opposite of what Saracen Saul did, however.
He has had an illustrious career as a slaver until one day he ran into a large slaver operation that he wanted to join. The Spartans. However they demanded proof of his loyalty and he had to gather certain slaves for their gladatorial games. If he failed he would have to take their place. Saracen Saul accepted the Mesmetron offered to do the job with but the thing was unpredictable. After handing over two of the three slaves in collars he went out for the third. Upon arrival he was taking the slave to Saint when suddenly the slave took off running, his collar had come off! Saracen Saul fired his last shot from the Mez but something went wrong and the man's head exploded. Saint was furious and had Saracen Saul stripped of his gear which was locked in a chest in Saint's office. Now Saracen Saul is about to experience the business from a whole new perspective.

Saracen Saul has to win until Saint sets him free or the Grim Reaper does. Armed only with a Sharpened Spear and wearing just his underwear he is in for a deadly fight. Since he is materialistic, killing and death awaiting him aren't actually what he is concerned about while he waits:

If I get out of this alive the pay had better be worth it. And these Spartans had better show me some respect after putting me through this humiliation. All my gear had better be there...
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Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Sat May 28, 2011 1:20 am

Name: Renae Bravo, goes by Ren

Age: 23

Race: Caucasian, Female

Appearance: 5'10", agile body frame, light green eyes, short black hair, and slightly tanned skin

Armour from Fallout games: Wasteland Wanderer Outfit

Weapons from Fallout games: Silenced 10mm pistol

7 Skills from Fallout games: Unarmed, Sneak, Small Guns, Speech, First Aid, Outdoorsman, Lockpick

Personality: Positive, but sometimes mislead/gullible personality

Character's Bio: Renae was born in Canterbury Commons and lived there until she was fourteen, but after a disagreement with her parents she left for good. As the years went by she regretted her choice, but she wasn't going to change her mind. She began scavving the metro tunnels learning how to stay hidden and find the things she needed to stay alive. Later she found some books on free running and parkour and began learning more about it, as she learned more she left the metro tunnels and began searching buildings and going places no other people would dare go. She decided this ability would help her make a living, so she began an item fetching business. As time went on she learned other valuable skills for her survival.

How the character was captured:

Ren was at Moriaty's when she overheard two men talking about something valuable located in the downtown DC area. She edged her seat closer to the two men, hoping they wouldn't notice. Once she had heard the item's location she set out to find it, obviously it would be valuable to someone. Hours later she was running swiftly down a corridor jumping over the remains of furniture from before the war. Whatever she was looking for was close. She neared a door the was locked, she pulled out a pair of lockpicks and began working on unlocking the door. It was surprisingly easy to open. As she entered the room she saw a box labeled "medical supplies", Ren began thinking about how much she could sell some of the things to doctor's around the wasteland. When she leaned over the box she felt something snap around her neck. She immediately spun around throwing a kick at whoever was behind her. Her leg landed between the assailant's ribs and hip, he crumpled to the floor gasping for air. Another man walked in and shot her with a needle, she quickly fell unconscious. When she woke up, Ren knew what had happened, she'd been setup.
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Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

Post » Sat May 28, 2011 9:16 am

name: Nathan Faust

Age: 66

Race: Ghoul , turned at age 56

Armour from Fallout games: RobCo jumpsuit, hidden holster for 32. pistol in left armpit

Weapons from Fallout games: 32. pistol with the barrel removed.

7 Skills from Fallout games: Major: Small guns, repair, medicine,
Minor: Explosives, lockpicking, speech, bartering
Character's Bio: Nathan was a doctor before he was turned, the pressures of a populous that expected him to save them and his own strong moral need to fulfill that broke him. After several failures in a row he left, finding odd jobs in small corners of the world and moved on, his personality that of a bitter sarcastic man whom owed the world no favors. recently he had been on a great exploration that led to him gaining access to the Enclave and its technology in a hope to remove his ghoulification, no matter the glowing recommendation of the ally he had made in the enclave he was not received well, for a while he gained status after taking all of the enclaves training and finishing it in a short time. Powers in higher areas found the idea of a ghoul working just as well or better then some of their soldiers unsettling and a warning of change. Unknown to Nathan gears moved and he was quickly shipped to an experimental post where he would be alone guarding an empty road. A bar story circled about enclave camps being booby trapped and the massive char mark out near Canterbury commons. Weeks later Nathan's helmet was discovered by a trader and melted down for scrap, half ruined as it as.

How the character was captured ((Can be IC or OOC)):
Nathan groaned, the post he had been at recently taking a turn for the worse, really Nathan knew that attempting to become part of the enclave as a ghoul was a mad proposition in the first place but the siren call of hope was a mighty pull indeed. Groaning as he pulled out of his minuscule cot Nathan set up for yet another day of dull patrol and reports, long, wordy, reports. Scanning around the room he felt something odd but could not put his finger on it, pulling on some light clothing and starting out for his morning patrol after holstering his hidden 32. Caliber pistol in an armpit Nathan realized what was wrong. The computer has a large green counter on it going down, that was not normal. Nathan felt a heavy strike to his head as he exited the small enclave housing and had enough time to look at his assailant before falling unconscious "Slavers..." he mumbled in a blurred speech as his world went dark.
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Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Fri May 27, 2011 8:43 pm

Hey when will this start?
By the way a few more people could help make this even better :).
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Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Fri May 27, 2011 6:26 pm

Hey when will this start?
By the way a few more people could help make this even better :).


Starting this tomorrow =]
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Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Sat May 28, 2011 8:08 am

Ren
Later she found some books on free running and parkour and began learning more about it, as she learned more she left the metro tunnels and began searching buildings and going places no other people would dare go.


I was about to look up 'parkour' but then I remembered it is like 'jumping rooftops' and 'diving windows' and 'hurtling over obstacles'. Right? So in game mechanics this would be somewhere in between 'sneak' and 'outdoorsman' I am guessing. Since you could outflank enemies by crossing over rubble (that they have their back to) and better positioning therefore (adding to outdoorsman). Just wanted to note this so I understand this character's interest/use of free running and parkour as an applied skill. Perhaps that she would be less likely to step through rotting floorboards or lean on a rusted railing would be part of her perk also.
.
Please correct me if I am wrong.
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SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Sat May 28, 2011 1:52 am

You nailed it.
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no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Fri May 27, 2011 10:03 pm

I might sign up, if I can remember my characters name from anoother RP i did on these forums. I really liked his name.
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Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Sat May 28, 2011 10:44 am

I'll throw my hat into the ring with this RP. I'm excited to see what comes of it.

----------

Name: Edgar 'Eddie' Aerts

Age: 27

Race: Caucasian, Male

Appearance: Skinny and frail, rugged and unattended beard and hair, and bumps and bruises abound.

Armour from Fallout games: Battered Pre-War Spring wear and bandana. Also carries an old scrounged backpack

Weapons from Fallout games: Hunting Rifle and combat knife

7 Skills from Fallout games:
Major- Repair, Outdoorsman, Small Arms
Minor- Medicine, Speech, Bartering, Melee Weapons

Personality: Optomistic, honest, friendly, and very jaded.

Bio:

Eddie came from a lineage of hunters and mountain men. Even before the bombs fell his family had found hunting to be their passion and past-time. Aerts was born and raised far in the Shenendoah Mountains of what was once Virginia. The mountains were lacking in any human existence or activity as they were ditched after the bombs fell. The only things expected now were wild shrubbery and irradiated animals. There, under the tutelage of his father, he was taught how to hunt and survive in the desolate mountains. Years went by and he continued to care for the family and learn whatever he could from his adept father. After his mother and father died he decided to head out from his rather dormant residence and start anew at the age of 25.

He had no idea what he'd expect out there, with little to no contact other than his family. Eddie expected some adventure. Little did he know of the things he'd see, the things he'd do to survive. Two years of pain, two years of suffering had lead him to what they called the Capital Wasteland. It was a day to day existence to Aerts. Hunting had been unsuccessful at most. He took any medications, ate any food, did anything to survive or get by. He often relied on his friendly and outgoing nature to get people to help him in times of need. He kept a positive outlook through all of the turmoil. Eddie was ignorant enough to believe that something would come good of this. He'd get his big break in the end.

Weakness: Frail nature makes him rather incapable of much strength. Has no real knowledge of the factions or any activity in the Wasteland.

Method of Capture:

Eddie was on another hunting trek when he encountered some armed ruffians. He tried to talk to them but they merely aimed their weapons at him. They revealed themselves as slavers and demanded he surrender. Eddie didn't know what to think of the matter. He had no idea that slavery still existed. It was something that he read in History textbooks, something banned centuries ago. Confused and bewildered, Aerts willingly surrendered, finding himself incapable of escape.
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Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Fri May 27, 2011 7:39 pm

Name: Mark Brown

Age: 23

Race: Human, African- American

Appearance: dark-skinned, with black hair, dark brown eyes, and a thin, yet muscular build as a result of his activities.

Armour from Fallout games: Combat Armor, Shady Hat (Also carries a bag for Det to crawl into which doubles as a backpack.))

Weapons from Fallout games: Plasma Rifle (removed during capture), 10mm Pistol, Combat Knife, 5x Frag Grenades (Also happens to carry a machete he acquired in Florida which was also removed.)

7 Skills from Fallout games: Science, Lockpick, Small Guns, Repair, Energy Weapons, Melee, Speech

Personality: Mark is honest, not very talkative but friendly, intelligent. and has a strong sense of justice. He also has a habit of going off on a tangent if the subject is science or history related.

Character's Bio: Mark was born in Megaton but left to find adventure. He became a scientist and started traveling the wastes, studying animals and compiling information into encyclopedia's. Mark also worked as a mercenary on the side, and both of his professions led him to sign up for a dangerous expedition to Florida to recover a certain treasure, though seeing the flora and fuana inter. He ended up doing one of the most dangerous missions of his life, but left with new knowledge and a mutated isopod (wood louse or pill bug) pet, Det. After parting ways with the other mercenaries, the duo went on an expedition to Point Lookout to study the native flora and fauna.

How the character was captured: Mark had just returned from Point Lookout and was walking back to his shack. Mark thought, "Point Lookout, it'll be a great book once I'm able to properly compile all my notes. I learnt a lot, but that place is creepy, especially that Swampfolk village. I wonder where Det and I can go next." They had just left the ruins of D.C. when Mark and Det were ambushed by slavers. Mark fought valiantly, and killed 2 of the 5-man team that attacked him, but the other three held and beat him into submission before knocking him out.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Sat May 28, 2011 12:12 am

Okay, sign-up is over.

Could I get a mod to close this thread, please?
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Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Fri May 27, 2011 8:46 pm

No, wait! I still gotta write my char sheet! I forgot! :lol:
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Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Fri May 27, 2011 11:26 pm

Name: Charlette Wilson

Age: 21

Race: Human, Caucasian

Appearance: Very pale skin with blond, short hair (Domestic Goddess). Thin and about 5"6.

Armour from Fallout games: A Filthy Pre-War relaxed-wear and an equally dirty Pre-War bonnet.

Weapons from Fallout games: None.

7 Skills from Fallout games: Speech, Bartering, Science, Sneak, Medicine, Melee Weapons, Lockpick

Personality: Charlette is completely mad. She lives in an old Pre-War Suburban house with her husband, her two children and her parents. The whole family is completely disillusional and have no idea a Nuclear War actually occurred. She cooks, cleans, and does everything a proper housewife should, while her husband goes to work. Her two daughters are educated by the parents, who are insane as well.

Character's Bio: With a smile on her face, Charlette stood up and sighed. She carefully placed the Abraxo Cleaner back on it's shelf and put the Toilet Brush in it's case. She walked out the filthy bathroom down a flight of steps into the large living room. Her father was lecturing her daughters' on The Industrial Revolution at the dining table, while her husband was reading a newspaper.
"Look at this darling," He said behind his cloud of cigarette smoke. "Apparently the President visited Brazil the other day. Fancy that, all those savages." He closed the newspaper and set it down on the coffee table in front of him. "There aren't any savages in Brazil Reginald, In fact, I heard it's a wonderful holiday destination. We'll have to go there some time." Reginald shifted in his seat, displeased that he was wrong.

"Don't you have a meal to cook?" He snapped, angry. "Yes dear." replied Charlette, heading into the kitchen. Reginald had bought a bucket of meat home from work, he seemed to do that every two or three days. Regardless, it was all they ever ate. Linda from across the street had told Charlette of a Meat pie recipe, but it didn't sound very nice. Charlette was humming a patriotic tune as she prepared the meat when she heard shouting from the living room. "Reginald? Do calm down." She rolled her eyes and continued cooking. It wasn't long before the shouting had stopped. "Finally," thought Charlette. "Silence."

A large man walked into the room as Charlette was putting the meat into the oven. He was carrying a large Blood-stained baseball bat and seemed to be wearing nothing but tattered rags. "We gots another one." he bellowed in a deep voice. "A pretty young lady." This was odd. People rarely visited Andale, and when they did they were gone the next day. She'd never had a guest in her home.
"Well, that's very flattering, would you like to stay for-" But Charlette didn't get to finish her sentence. Before she knew it there was a sack over her head and she was being pushed from place to place. Even now as Charlette is sitting in a caravan being carted to an unknown destination, Charlette thinks she's going on holiday.
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chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Fri May 27, 2011 9:14 pm

No, wait! I still gotta write my char sheet! I forgot! :lol:


Sure thing, one extra will help balance it out. =]

That's it for now. No more char sheets after this point.
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FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Sat May 28, 2011 4:16 am

That's it for now. No more char sheets after this point.

OK, http://www.gamesas.com/bgsforums/index.php?showtopic=1030185, time for a close on this thread.
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Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm


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