Yeah, I can see that being the reason to not involve any of the BIS folk. It's hard to work with someone else's universe especially with that someone being around. I like the, heh, pride in Hines' last sentence though.
It was professional pride on being one of the few companies from among their peers of that era who are still in business.
Sorry, but I have first-hand knowledge that at least one of them did apply for a job at Bethesda and was turned down.
Bethesda have never made any secret of their recruitment process:
For every vacancy, there are 100 people with the relevant skill, experience and talent to do that job, and only one who they actually want to work with. The first consideration is that they have to be "nice" and "humble" - there is no place for egos and attitudes and they will reject instantly anyone with a whiff of either, knowing full well that there is someone equally capable who can play well with others. Of course, there is no reason to suspect that the Interplay guys are other than nice and humble, so that gets them past the first two hurdles (the other being experience and capability). Then there's the third hurdle: you have to be able to work as part of the team towards the strategic vision of the lead producers.
That's probably the bit that they would have had concerns about - I know that I would in their shoes. See, however much someone might
want to just be on the team and say that the could realise someone else's dream, if I was Leonard Boyarski I'd find it pretty hard to make a Todd Howard-style Fallout 3 because all the time I'd be wanting to make a Leonard Boyarski Fallout 3. That's the one aspect Bethesda are most careful about during their recruitment process - they cannot afford to have conflicting creative visions. For example, I know that if I had the talent/experience (and geographical location), I could get a job at Bethesda because I already think the same way they do, both culturally and in terms of ideals of game experience ("live another life") - but I'd find it hard to work with any other developer because however much I didn't mean to, I'd be wanting to turn all their games into Bethesda-style games. I certainly couldn't work for Interplay because our cultures/ideas would be diametrically opposed. Leonard would have found working for Bethesda an immensely frustrating experience because most of his ideas would have been immediately rejected - as all devs' ideas are - but particularly the ones that were different to the very clear goal of what they wanted Fallout 3 to be. It's bad enough trying to watch someone else
playing Fallout 3 and having to resist chipping in with, "No, you need to play it this way" all the time.
Ultimately, it was a lot kinder and fairer all round to give Interplay the option to develop their own game under the Fallout brand, over which they'd have full creative control. Naturally, as with any business, they would have had to attach strings to that agreement - all contracts have a "term" as well as other details and when that time is up, it's time to renegotiate. Not being party to those negotations, we can do little other than speculate.
"2008 was a year suffering from a terrible case of the sequels. Most of them were really just going through the motions, stagnating their respective franchises rather than outright slaughtering them..." (shows picture of Fallout 3) -Yahtzee
Oh, the hypocrisy! Yahtzee gave a (for him)
glowing review of Fallout 3 when it came out. :rolleyes:
Anyway, this topic is NOT about Yahtzee. This topic is about Fallout Online, or any similar MMORPG that is made by Interplay, and any news on that.
Has anyone heard
anything more on this? Or are we just going to gibber on incoherently about what we
wish would happen? Because I for one would appreciate some actual news on the issue.